Done documenting link code in overworld.c

This commit is contained in:
Phlosioneer
2019-02-10 03:54:50 -05:00
parent 3fd878483f
commit f2f1b1978b
18 changed files with 380 additions and 346 deletions

View File

@@ -907,13 +907,13 @@ struct MapPosition
s8 height;
};
struct TradeRoomTrainer
struct TradeRoomPlayer
{
u8 a;
u8 b;
u8 playerId;
u8 isSelf;
u8 c;
u8 facing;
struct MapPosition sub;
struct MapPosition pos;
u16 field_C;
};

View File

@@ -312,7 +312,7 @@ void sub_800AB18(void);
void sub_8009F18(void);
bool8 sub_800AA60(void);
void sub_800ABF4(u16 a0);
bool32 sub_8009F3C(void);
u32 sub_800B4DC(void);
bool32 IsSendingKeysToLink(void);
u32 GetLinkRecvQueueLength(void);
#endif // GUARD_LINK_H

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@@ -218,7 +218,7 @@ void sub_800E700(void);
void sub_800EDD4(void);
void sub_800F6FC(u8 who);
void sub_800F728(u8 who);
bool32 sub_800F7E4(void);
bool32 IsSendingKeysToRfu(void);
void sub_800F804(void);
void sub_800F850(void);
u8 sub_800FCD8(void);
@@ -237,8 +237,8 @@ void sub_800E6D0(void);
bool32 sub_8010EC0(void);
bool32 sub_8010F1C(void);
bool32 sub_8011A80(void);
bool32 sub_800F0B8(void);
u32 sub_80124D4(void);
bool32 IsRfuRecvQueueEmpty(void);
u32 GetRfuRecvQueueLength(void);
void RfuVSync(void);
void sub_80111B0(bool32 a0);
u8 sub_8011A74(void);

View File

@@ -1,6 +1,18 @@
#ifndef GUARD_OVERWORLD_H
#define GUARD_OVERWORLD_H
#define LINK_KEY_CODE_NULL 0x00
#define LINK_KEY_CODE_EMPTY 0x11
#define LINK_KEY_CODE_DPAD_DOWN 0x12
#define LINK_KEY_CODE_DPAD_UP 0x13
#define LINK_KEY_CODE_DPAD_LEFT 0x14
#define LINK_KEY_CODE_DPAD_RIGHT 0x15
#define LINK_KEY_CODE_UNK_2 0x16
#define LINK_KEY_CODE_UNK_3 0x17
#define LINK_KEY_CODE_START_BUTTON 0x18
#define LINK_KEY_CODE_A_BUTTON 0x19
#define LINK_KEY_CODE_UNK_4 0x1A // I'd guess this is the B button?
struct InitialPlayerAvatarState
{
u8 transitionFlags;
@@ -22,10 +34,10 @@ extern struct LinkPlayerEventObject gLinkPlayerEventObjects[4];
extern u16 *gBGTilemapBuffers1;
extern u16 *gBGTilemapBuffers2;
extern u16 *gBGTilemapBuffers3;
extern u16 gUnknown_03005DA8;
extern u16 gHeldKeyCodeToSend;
extern void (*gFieldCallback)(void);
extern bool8 (*gFieldCallback2)(void);
extern u8 gLinkGuestPlayerId;
extern u8 gLinkSelfPlayerId;
extern u8 gFieldLinkPlayerCount;
// Exported ROM declarations
@@ -103,7 +115,7 @@ u8 GetSavedWarpRegionMapSectionId(void);
u8 GetCurrentRegionMapSectionId(void);
u8 GetCurrentMapBattleScene(void);
void CleanupOverworldWindowsAndTilemaps(void);
bool32 is_c1_link_related_active(void);
bool32 IsUpdateLinkStateCBActive(void);
void CB1_Overworld(void);
void CB2_OverworldBasic(void);
void CB2_Overworld(void);
@@ -117,13 +129,13 @@ void sub_8086074(void);
void CB2_ReturnToField(void);
void CB2_ReturnToFieldLocal(void);
void CB2_ReturnToFieldLink(void);
void c2_8056854(void);
void CB2_ReturnToFieldFromMultiplayer(void);
void CB2_ReturnToFieldWithOpenMenu(void);
void CB2_ReturnToFieldContinueScript(void);
void CB2_ReturnToFieldContinueScriptPlayMapMusic(void);
void sub_80861E8(void);
void CB2_ContinueSavedGame(void);
void sub_8086C2C(void);
void ResetAllMultiplayerState(void);
u32 sub_8087214(void);
bool32 sub_808727C(void);
u16 sub_8087288(void);