Standarized Solarbeam into Solar Beam
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@@ -735,7 +735,7 @@ AI_CheckViability:
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if_effect EFFECT_PSYCH_UP, AI_CV_PsychUp
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if_effect EFFECT_MIRROR_COAT, AI_CV_MirrorCoat
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if_effect EFFECT_SKULL_BASH, AI_CV_ChargeUpMove
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if_effect EFFECT_SOLARBEAM, AI_CV_ChargeUpMove
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if_effect EFFECT_SOLAR_BEAM, AI_CV_ChargeUpMove
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if_effect EFFECT_SEMI_INVULNERABLE, AI_CV_SemiInvulnerable
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if_effect EFFECT_SOFTBOILED, AI_CV_Heal
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if_effect EFFECT_FAKE_OUT, AI_CV_FakeOut
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@@ -3051,7 +3051,7 @@ AI_HPAware_DiscouragedEffectsWhenLowHP:
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.byte EFFECT_BELLY_DRUM
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.byte EFFECT_PSYCH_UP
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.byte EFFECT_MIRROR_COAT
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.byte EFFECT_SOLARBEAM
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.byte EFFECT_SOLAR_BEAM
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.byte EFFECT_ERUPTION
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.byte EFFECT_TICKLE
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.byte EFFECT_COSMIC_POWER
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@@ -5474,45 +5474,45 @@ SolarBeamAbsorbEffect:
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delay 2
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return
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SolarBeamUnleash:
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call SetSolarbeamBg
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call SetSolarBeamBg
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panse SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
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createvisualtask AnimTask_CreateSmallSolarbeamOrbs, 5
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createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0
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createvisualtask AnimTask_CreateSmallSolarBeamOrbs, 5
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createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0
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delay 4
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createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 1
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createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 1
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delay 4
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createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 1, 0, 10, RGB(25, 31, 0)
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createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 2
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createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 2
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delay 4
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createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 65, 1
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createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 3
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createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 3
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delay 4
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createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 4
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createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 4
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delay 4
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createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 5
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createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 5
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delay 4
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createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 6
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createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 6
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delay 4
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call SolarBeamUnleash1
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call SolarBeamUnleash1
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waitforvisualfinish
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createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 1, 10, 0, RGB(25, 31, 0)
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call UnsetSolarbeamBg
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call UnsetSolarBeamBg
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goto SolarBeamEnd
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SolarBeamUnleash1:
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createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0
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createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0
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delay 4
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createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 1
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createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 1
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delay 4
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createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 2
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createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 2
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delay 4
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createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 3
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createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 3
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delay 4
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createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 4
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createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 4
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delay 4
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createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 5
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createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 5
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delay 4
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createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 6
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createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 6
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delay 4
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return
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@@ -10189,26 +10189,26 @@ UnsetSkyBg:
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waitbgfadein
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return
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SetSolarbeamBg:
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SetSolarBeamBg:
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createvisualtask AnimTask_IsContest, 2
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jumprettrue SetSolarbeamBgContest
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jumprettrue SetSolarBeamBgContest
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createvisualtask AnimTask_IsTargetPlayerSide, 2
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jumpretfalse SetSolarbeamBgOpponent
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goto SetSolarbeamBgPlayer
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SetSolarbeamBgContinue:
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jumpretfalse SetSolarBeamBgOpponent
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goto SetSolarBeamBgPlayer
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SetSolarBeamBgContinue:
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waitbgfadein
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return
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SetSolarbeamBgContest:
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fadetobg BG_SOLARBEAM_CONTESTS
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goto SetSolarbeamBgContinue
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SetSolarbeamBgPlayer:
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fadetobg BG_SOLARBEAM_PLAYER
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goto SetSolarbeamBgContinue
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SetSolarbeamBgOpponent:
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fadetobg BG_SOLARBEAM_OPPONENT
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goto SetSolarbeamBgContinue
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SetSolarBeamBgContest:
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fadetobg BG_SOLAR_BEAM_CONTESTS
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goto SetSolarBeamBgContinue
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SetSolarBeamBgPlayer:
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fadetobg BG_SOLAR_BEAM_PLAYER
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goto SetSolarBeamBgContinue
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SetSolarBeamBgOpponent:
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fadetobg BG_SOLAR_BEAM_OPPONENT
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goto SetSolarBeamBgContinue
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UnsetSolarbeamBg:
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UnsetSolarBeamBg:
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restorebg
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waitbgfadein
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return
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@@ -168,7 +168,7 @@ gBattleScriptsForMoveEffects::
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.4byte BattleScript_EffectFutureSight @ EFFECT_FUTURE_SIGHT
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.4byte BattleScript_EffectGust @ EFFECT_GUST
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.4byte BattleScript_EffectStomp @ EFFECT_FLINCH_MINIMIZE_HIT
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.4byte BattleScript_EffectSolarbeam @ EFFECT_SOLARBEAM
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.4byte BattleScript_EffectSolarBeam @ EFFECT_SOLAR_BEAM
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.4byte BattleScript_EffectThunder @ EFFECT_THUNDER
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.4byte BattleScript_EffectTeleport @ EFFECT_TELEPORT
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.4byte BattleScript_EffectBeatUp @ EFFECT_BEAT_UP
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@@ -1898,17 +1898,17 @@ BattleScript_EffectStomp::
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setbyte sDMG_MULTIPLIER, 2
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goto BattleScript_FlinchEffect
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BattleScript_EffectSolarbeam::
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jumpifabilitypresent ABILITY_CLOUD_NINE, BattleScript_SolarbeamDecideTurn
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jumpifabilitypresent ABILITY_AIR_LOCK, BattleScript_SolarbeamDecideTurn
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jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_SUN, BattleScript_SolarbeamOnFirstTurn
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BattleScript_SolarbeamDecideTurn::
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BattleScript_EffectSolarBeam::
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jumpifabilitypresent ABILITY_CLOUD_NINE, BattleScript_SolarBeamDecideTurn
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jumpifabilitypresent ABILITY_AIR_LOCK, BattleScript_SolarBeamDecideTurn
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jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_SUN, BattleScript_SolarBeamOnFirstTurn
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BattleScript_SolarBeamDecideTurn::
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jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn
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jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn
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setbyte sTWOTURN_STRINGID, B_MSG_TURN1_SOLAR_BEAM
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call BattleScriptFirstChargingTurn
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goto BattleScript_MoveEnd
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BattleScript_SolarbeamOnFirstTurn::
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BattleScript_SolarBeamOnFirstTurn::
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orword gHitMarker, HITMARKER_CHARGING
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setmoveeffect MOVE_EFFECT_CHARGING | MOVE_EFFECT_AFFECTS_USER
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seteffectprimary
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