Standarized Solarbeam into Solar Beam

This commit is contained in:
Eduardo Quezada D'Ottone
2021-11-01 18:36:35 -03:00
parent 54a70ca4d4
commit f3013d8ee9
16 changed files with 220 additions and 220 deletions
+36 -36
View File
@@ -26,9 +26,9 @@ struct {
static void AnimMovePowderParticle(struct Sprite *);
static void AnimMovePowderParticle_Step(struct Sprite *);
static void AnimPowerAbsorptionOrb(struct Sprite *);
static void AnimSolarbeamBigOrb(struct Sprite *);
static void AnimSolarbeamSmallOrb(struct Sprite *);
static void AnimSolarbeamSmallOrb_Step(struct Sprite *);
static void AnimSolarBeamBigOrb(struct Sprite *);
static void AnimSolarBeamSmallOrb(struct Sprite *);
static void AnimSolarBeamSmallOrb_Step(struct Sprite *);
static void AnimAbsorptionOrb(struct Sprite *);
static void AnimAbsorptionOrb_Step(struct Sprite *);
static void AnimHyperBeamOrb(struct Sprite *);
@@ -208,49 +208,49 @@ const struct SpriteTemplate gPoisonPowderParticleSpriteTemplate =
.callback = AnimMovePowderParticle,
};
const union AnimCmd gSolarbeamBigOrbAnimCmds1[] =
const union AnimCmd gSolarBeamBigOrbAnimCmds1[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gSolarbeamBigOrbAnimCmds2[] =
const union AnimCmd gSolarBeamBigOrbAnimCmds2[] =
{
ANIMCMD_FRAME(1, 1),
ANIMCMD_END,
};
const union AnimCmd gSolarbeamBigOrbAnimCmds3[] =
const union AnimCmd gSolarBeamBigOrbAnimCmds3[] =
{
ANIMCMD_FRAME(2, 1),
ANIMCMD_END,
};
const union AnimCmd gSolarbeamBigOrbAnimCmds4[] =
const union AnimCmd gSolarBeamBigOrbAnimCmds4[] =
{
ANIMCMD_FRAME(3, 1),
ANIMCMD_END,
};
const union AnimCmd gSolarbeamBigOrbAnimCmds5[] =
const union AnimCmd gSolarBeamBigOrbAnimCmds5[] =
{
ANIMCMD_FRAME(4, 1),
ANIMCMD_END,
};
const union AnimCmd gSolarbeamBigOrbAnimCmds6[] =
const union AnimCmd gSolarBeamBigOrbAnimCmds6[] =
{
ANIMCMD_FRAME(5, 1),
ANIMCMD_END,
};
const union AnimCmd gSolarbeamBigOrbAnimCmds7[] =
const union AnimCmd gSolarBeamBigOrbAnimCmds7[] =
{
ANIMCMD_FRAME(6, 1),
ANIMCMD_END,
};
const union AnimCmd gSolarbeamSmallOrbAnimCms[] =
const union AnimCmd gSolarBeamSmallOrbAnimCms[] =
{
ANIMCMD_FRAME(7, 1),
ANIMCMD_END,
@@ -262,20 +262,20 @@ const union AnimCmd gPowerAbsorptionOrbAnimCmds[] =
ANIMCMD_END,
};
const union AnimCmd *const gSolarbeamBigOrbAnimTable[] =
const union AnimCmd *const gSolarBeamBigOrbAnimTable[] =
{
gSolarbeamBigOrbAnimCmds1,
gSolarbeamBigOrbAnimCmds2,
gSolarbeamBigOrbAnimCmds3,
gSolarbeamBigOrbAnimCmds4,
gSolarbeamBigOrbAnimCmds5,
gSolarbeamBigOrbAnimCmds6,
gSolarbeamBigOrbAnimCmds7,
gSolarBeamBigOrbAnimCmds1,
gSolarBeamBigOrbAnimCmds2,
gSolarBeamBigOrbAnimCmds3,
gSolarBeamBigOrbAnimCmds4,
gSolarBeamBigOrbAnimCmds5,
gSolarBeamBigOrbAnimCmds6,
gSolarBeamBigOrbAnimCmds7,
};
const union AnimCmd *const gSolarbeamSmallOrbAnimTable[] =
const union AnimCmd *const gSolarBeamSmallOrbAnimTable[] =
{
gSolarbeamSmallOrbAnimCms,
gSolarBeamSmallOrbAnimCms,
};
const union AnimCmd *const gPowerAbsorptionOrbAnimTable[] =
@@ -303,26 +303,26 @@ const struct SpriteTemplate gPowerAbsorptionOrbSpriteTemplate =
.callback = AnimPowerAbsorptionOrb,
};
const struct SpriteTemplate gSolarbeamBigOrbSpriteTemplate =
const struct SpriteTemplate gSolarBeamBigOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_ORBS,
.paletteTag = ANIM_TAG_ORBS,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
.anims = gSolarbeamBigOrbAnimTable,
.anims = gSolarBeamBigOrbAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimSolarbeamBigOrb,
.callback = AnimSolarBeamBigOrb,
};
const struct SpriteTemplate gSolarbeamSmallOrbSpriteTemplate =
const struct SpriteTemplate gSolarBeamSmallOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_ORBS,
.paletteTag = ANIM_TAG_ORBS,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
.anims = gSolarbeamSmallOrbAnimTable,
.anims = gSolarBeamSmallOrbAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimSolarbeamSmallOrb,
.callback = AnimSolarBeamSmallOrb,
};
const union AffineAnimCmd gStockpileAbsorptionOrbAffineCmds[] = {
@@ -371,7 +371,7 @@ const struct SpriteTemplate gHyperBeamOrbSpriteTemplate =
.tileTag = ANIM_TAG_ORBS,
.paletteTag = ANIM_TAG_ORBS,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
.anims = gSolarbeamBigOrbAnimTable,
.anims = gSolarBeamBigOrbAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimHyperBeamOrb,
@@ -2252,7 +2252,7 @@ static void AnimPowerAbsorptionOrb(struct Sprite* sprite)
// arg 1: initial y pixel offset
// arg 2: duration
// arg 3: sprite anim number
static void AnimSolarbeamBigOrb(struct Sprite* sprite)
static void AnimSolarBeamBigOrb(struct Sprite* sprite)
{
InitSpritePosToAnimAttacker(sprite, TRUE);
StartSpriteAnim(sprite, gBattleAnimArgs[3]);
@@ -2264,12 +2264,12 @@ static void AnimSolarbeamBigOrb(struct Sprite* sprite)
}
// Moves a small orb in a wavy pattern towards the target mon.
// The small orb "circles" the big orbs in AnimSolarbeamBigOrb.
// The small orb "circles" the big orbs in AnimSolarBeamBigOrb.
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
// arg 2: duration
// arg 3: initial wave offset
static void AnimSolarbeamSmallOrb(struct Sprite* sprite)
static void AnimSolarBeamSmallOrb(struct Sprite* sprite)
{
InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[2];
@@ -2279,11 +2279,11 @@ static void AnimSolarbeamSmallOrb(struct Sprite* sprite)
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
InitAnimLinearTranslation(sprite);
sprite->data[5] = gBattleAnimArgs[3];
sprite->callback = AnimSolarbeamSmallOrb_Step;
sprite->callback = AnimSolarBeamSmallOrb_Step;
sprite->callback(sprite);
}
static void AnimSolarbeamSmallOrb_Step(struct Sprite* sprite)
static void AnimSolarBeamSmallOrb_Step(struct Sprite* sprite)
{
if (AnimTranslateLinear(sprite))
{
@@ -2302,10 +2302,10 @@ static void AnimSolarbeamSmallOrb_Step(struct Sprite* sprite)
}
}
// Creates 15 small secondary orbs used in the solarbeam anim effect.
// Creates 15 small secondary orbs used in the SolarBeam anim effect.
// There is a 7-frame delay between each of them.
// No args.
void AnimTask_CreateSmallSolarbeamOrbs(u8 taskId)
void AnimTask_CreateSmallSolarBeamOrbs(u8 taskId)
{
if (--gTasks[taskId].data[0] == -1)
{
@@ -2315,7 +2315,7 @@ void AnimTask_CreateSmallSolarbeamOrbs(u8 taskId)
gBattleAnimArgs[1] = 0;
gBattleAnimArgs[2] = 80;
gBattleAnimArgs[3] = 0;
CreateSpriteAndAnimate(&gSolarbeamSmallOrbSpriteTemplate, 0, 0, GetBattlerSpriteSubpriority(gBattleAnimTarget) + 1);
CreateSpriteAndAnimate(&gSolarBeamSmallOrbSpriteTemplate, 0, 0, GetBattlerSpriteSubpriority(gBattleAnimTarget) + 1);
}
if (gTasks[taskId].data[1] == 15)