Standarized Solarbeam into Solar Beam

This commit is contained in:
Eduardo Quezada D'Ottone
2021-11-01 18:36:35 -03:00
parent 54a70ca4d4
commit f3013d8ee9
16 changed files with 220 additions and 220 deletions

View File

@@ -8098,7 +8098,7 @@ static bool8 IsTwoTurnsMove(u16 move)
if (gBattleMoves[move].effect == EFFECT_SKULL_BASH
|| gBattleMoves[move].effect == EFFECT_RAZOR_WIND
|| gBattleMoves[move].effect == EFFECT_SKY_ATTACK
|| gBattleMoves[move].effect == EFFECT_SOLARBEAM
|| gBattleMoves[move].effect == EFFECT_SOLAR_BEAM
|| gBattleMoves[move].effect == EFFECT_SEMI_INVULNERABLE
|| gBattleMoves[move].effect == EFFECT_BIDE)
return TRUE;
@@ -8118,14 +8118,14 @@ static bool8 IsInvalidForSleepTalkOrAssist(u16 move)
static u8 AttacksThisTurn(u8 battlerId, u16 move) // Note: returns 1 if it's a charging turn, otherwise 2
{
// first argument is unused
if (gBattleMoves[move].effect == EFFECT_SOLARBEAM
if (gBattleMoves[move].effect == EFFECT_SOLAR_BEAM
&& (gBattleWeather & B_WEATHER_SUN))
return 2;
if (gBattleMoves[move].effect == EFFECT_SKULL_BASH
|| gBattleMoves[move].effect == EFFECT_RAZOR_WIND
|| gBattleMoves[move].effect == EFFECT_SKY_ATTACK
|| gBattleMoves[move].effect == EFFECT_SOLARBEAM
|| gBattleMoves[move].effect == EFFECT_SOLAR_BEAM
|| gBattleMoves[move].effect == EFFECT_SEMI_INVULNERABLE
|| gBattleMoves[move].effect == EFFECT_BIDE)
{