update labels
This commit is contained in:
@@ -19,14 +19,14 @@ extern void (*gGameContinueCallback)(void);
|
||||
|
||||
extern u32 gDamagedSaveSectors;
|
||||
|
||||
extern u16 gUnknown_0203BCFC;
|
||||
extern const u8 gUnknown_085B0E04[];
|
||||
extern const u8 gUnknown_085B0A80[];
|
||||
extern const u8 gUnknown_085B0C0C[];
|
||||
extern const u8 gUnknown_085EFDE4[];
|
||||
extern u16 gSaveFailedType;
|
||||
extern const u8 gBirchHelpGfx[];
|
||||
extern const u8 gBirchBagTilemap[];
|
||||
extern const u8 gBirchGrassTilemap[];
|
||||
extern const u8 gSaveFailedClockGfx[];
|
||||
|
||||
extern const struct OamData gUnknown_085EFD80; // sClockOamData
|
||||
extern const u8 gUnknown_085EFDAC[8][3]; // sClockFrames
|
||||
extern const struct OamData gClockOamData; // sClockOamData
|
||||
extern const u8 gClockFrames[8][3]; // sClockFrames
|
||||
|
||||
extern const struct BgTemplate gUnknown_085EFD88[];
|
||||
extern const struct WindowTemplate gUnknown_085EFD94[];
|
||||
@@ -35,8 +35,8 @@ extern struct WindowTemplate gUnknown_085EFDA4;
|
||||
extern struct SaveSection gSaveDataBuffer;
|
||||
extern const u32 gUnknown_0850E87C[];
|
||||
|
||||
extern const u16 gUnknown_085B0A00[];
|
||||
extern const u16 gUnknown_085EFDC4[];
|
||||
extern const u16 gBirchBagGrassPal[];
|
||||
extern const u16 gSaveFailedClockPal[];
|
||||
extern const u16 gUnknown_0850FEFC[];
|
||||
extern const u16 gUnknown_0860F074[];
|
||||
|
||||
@@ -47,64 +47,64 @@ extern u8 gText_SaveCompleteGameCannotContinue[];
|
||||
extern u8 gText_SaveCompletePressA[];
|
||||
extern u8 gText_GamePlayCannotBeContinued[];
|
||||
|
||||
extern void sub_8179454(void);
|
||||
|
||||
extern u8 gDecompressionBuffer[];
|
||||
|
||||
struct Unk203BCFC
|
||||
struct ClockInfo
|
||||
{
|
||||
u16 unk0;
|
||||
u16 unk2;
|
||||
bool16 clockRunning;
|
||||
u16 debugTimer; // appears to be unused; it's only set to 0 and never used within the game. perhaps it was a volatile-like timer expected to be modified by an external tool?
|
||||
};
|
||||
|
||||
extern struct Unk203BCFC gUnknown_0203BCFE;
|
||||
extern struct ClockInfo gSaveFailedClockInfo;
|
||||
|
||||
struct Unk203BD0E
|
||||
struct WindowIds
|
||||
{
|
||||
u8 unk0;
|
||||
u8 unk1;
|
||||
u8 textWindowId;
|
||||
u8 clockWindowId;
|
||||
};
|
||||
|
||||
extern struct Unk203BD0E gUnknown_0203BD0E;
|
||||
extern struct WindowIds gSaveFailedWindowIds;
|
||||
|
||||
void sub_8178FDC(void);
|
||||
void sub_8179288(void);
|
||||
void sub_8179390(void);
|
||||
void sub_81793E0(void);
|
||||
bool8 sub_81795AC(u32);
|
||||
void sub_8179428(void);
|
||||
bool8 sub_8179514(u16 sector);
|
||||
static void CB2_SaveFailedScreen(void);
|
||||
static void CB2_WipeSave(void);
|
||||
static void CB2_GameplayCannotBeContinued(void);
|
||||
static void CB2_FadeAndReturnToTitleScreen(void);
|
||||
static void CB2_ReturnToTitleScreen(void);
|
||||
static void VBlankCB_UpdateClockGraphics(void);
|
||||
static bool8 VerifySectorWipe(u16 sector);
|
||||
static bool8 WipeSectors(u32);
|
||||
|
||||
void sub_8178F44(u8 *text, u8 var1, u8 var2)
|
||||
// although this is a general text printer, it's only used in this file.
|
||||
static void SaveFailedScreenTextPrint(u8 *text, u8 var1, u8 var2)
|
||||
{
|
||||
struct TextColor color;
|
||||
|
||||
color.fgColor = 0;
|
||||
color.bgColor = 15;
|
||||
color.shadowColor = 3;
|
||||
AddTextPrinterParametrized2(gUnknown_0203BD0E.unk0, 1, var1 * 8, var2 * 8 + 1, 0, 0, &color, 0, text);
|
||||
AddTextPrinterParametrized2(gSaveFailedWindowIds.textWindowId, 1, var1 * 8, var2 * 8 + 1, 0, 0, &color, 0, text);
|
||||
}
|
||||
|
||||
void DoSaveFailedScreen(u8 saveType)
|
||||
{
|
||||
SetMainCallback2(sub_8178FDC);
|
||||
gUnknown_0203BCFC = saveType;
|
||||
gUnknown_0203BCFE.unk0 = 0;
|
||||
gUnknown_0203BCFE.unk2 = 0;
|
||||
gUnknown_0203BD0E.unk0 = 0;
|
||||
gUnknown_0203BD0E.unk1 = 0;
|
||||
SetMainCallback2(CB2_SaveFailedScreen);
|
||||
gSaveFailedType = saveType;
|
||||
gSaveFailedClockInfo.clockRunning = FALSE;
|
||||
gSaveFailedClockInfo.debugTimer = 0;
|
||||
gSaveFailedWindowIds.textWindowId = 0;
|
||||
gSaveFailedWindowIds.clockWindowId = 0;
|
||||
}
|
||||
|
||||
void sub_8178FC8(void)
|
||||
static void VBlankCB(void)
|
||||
{
|
||||
LoadOam();
|
||||
ProcessSpriteCopyRequests();
|
||||
TransferPlttBuffer();
|
||||
}
|
||||
|
||||
void sub_8178FDC(void)
|
||||
static void CB2_SaveFailedScreen(void)
|
||||
{
|
||||
switch(gMain.state)
|
||||
switch (gMain.state)
|
||||
{
|
||||
case 0:
|
||||
default:
|
||||
@@ -126,10 +126,10 @@ void sub_8178FDC(void)
|
||||
DmaFill16(3, 0, VRAM, VRAM_SIZE);
|
||||
DmaFill32(3, 0, OAM, OAM_SIZE);
|
||||
DmaFill16(3, 0, PLTT, PLTT_SIZE);
|
||||
LZ77UnCompVram(gUnknown_085B0E04, (void *)VRAM);
|
||||
LZ77UnCompVram(gUnknown_085B0A80, (void *)(VRAM + 0x7000));
|
||||
LZ77UnCompVram(gUnknown_085B0C0C, (void *)(VRAM + 0x7800));
|
||||
LZ77UnCompVram(gUnknown_085EFDE4, (void *)(VRAM + 0x10020));
|
||||
LZ77UnCompVram(gBirchHelpGfx, (void *)VRAM);
|
||||
LZ77UnCompVram(gBirchBagTilemap, (void *)(VRAM + 0x7000));
|
||||
LZ77UnCompVram(gBirchGrassTilemap, (void *)(VRAM + 0x7800));
|
||||
LZ77UnCompVram(gSaveFailedClockGfx, (void *)(VRAM + 0x10020));
|
||||
ResetBgsAndClearDma3BusyFlags(0);
|
||||
InitBgsFromTemplates(0, gUnknown_085EFD88, 3);
|
||||
SetBgTilemapBuffer(0, (void *)&gDecompressionBuffer[0x2000]);
|
||||
@@ -137,28 +137,28 @@ void sub_8178FDC(void)
|
||||
LoadBgTiles(0, gUnknown_0850E87C, 0x120, 0x214);
|
||||
InitWindows(gUnknown_085EFD94);
|
||||
// AddWindowWithoutTileMap returns a u16/integer, but the info is clobbered into a u8 here resulting in lost info. Bug?
|
||||
gUnknown_0203BD0E.unk0 = AddWindowWithoutTileMap(&gUnknown_085EFD9C);
|
||||
SetWindowAttribute(gUnknown_0203BD0E.unk0, 7, (u32)&gDecompressionBuffer[0x2800]);
|
||||
gUnknown_0203BD0E.unk1 = AddWindowWithoutTileMap(&gUnknown_085EFDA4);
|
||||
SetWindowAttribute(gUnknown_0203BD0E.unk1, 7, (u32)&gDecompressionBuffer[0x3D00]);
|
||||
gSaveFailedWindowIds.textWindowId = AddWindowWithoutTileMap(&gUnknown_085EFD9C);
|
||||
SetWindowAttribute(gSaveFailedWindowIds.textWindowId, 7, (u32)&gDecompressionBuffer[0x2800]);
|
||||
gSaveFailedWindowIds.clockWindowId = AddWindowWithoutTileMap(&gUnknown_085EFDA4);
|
||||
SetWindowAttribute(gSaveFailedWindowIds.clockWindowId, 7, (u32)&gDecompressionBuffer[0x3D00]);
|
||||
DeactivateAllTextPrinters();
|
||||
ResetSpriteData();
|
||||
ResetTasks();
|
||||
ResetPaletteFade();
|
||||
LoadPalette(gUnknown_085B0A00, 0, 0x40);
|
||||
LoadPalette(gUnknown_085EFDC4, 0x100, 0x20);
|
||||
LoadPalette(gBirchBagGrassPal, 0, 0x40);
|
||||
LoadPalette(gSaveFailedClockPal, 0x100, 0x20);
|
||||
LoadPalette(gUnknown_0850FEFC, 0xE0, 0x20);
|
||||
LoadPalette(gUnknown_0860F074, 0xF0, 0x20);
|
||||
SetWindowBorderStyle(gUnknown_0203BD0E.unk0, FALSE, 0x214, 0xE);
|
||||
SetWindowBorderStyle(gUnknown_0203BD0E.unk1, FALSE, 0x214, 0xE);
|
||||
FillWindowPixelBuffer(gUnknown_0203BD0E.unk1, 0x11); // backwards?
|
||||
FillWindowPixelBuffer(gUnknown_0203BD0E.unk0, 0x11);
|
||||
CopyWindowToVram(gUnknown_0203BD0E.unk1, 2); // again?
|
||||
CopyWindowToVram(gUnknown_0203BD0E.unk0, 1);
|
||||
sub_8178F44(gText_SaveFailedCheckingBackup, 1, 0);
|
||||
SetWindowBorderStyle(gSaveFailedWindowIds.textWindowId, FALSE, 0x214, 0xE);
|
||||
SetWindowBorderStyle(gSaveFailedWindowIds.clockWindowId, FALSE, 0x214, 0xE);
|
||||
FillWindowPixelBuffer(gSaveFailedWindowIds.clockWindowId, 0x11); // backwards?
|
||||
FillWindowPixelBuffer(gSaveFailedWindowIds.textWindowId, 0x11);
|
||||
CopyWindowToVram(gSaveFailedWindowIds.clockWindowId, 2); // again?
|
||||
CopyWindowToVram(gSaveFailedWindowIds.textWindowId, 1);
|
||||
SaveFailedScreenTextPrint(gText_SaveFailedCheckingBackup, 1, 0);
|
||||
BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0);
|
||||
EnableInterrupts(1);
|
||||
SetVBlankCallback(sub_8178FC8);
|
||||
SetVBlankCallback(VBlankCB);
|
||||
SetGpuReg(0, 0x1040);
|
||||
ShowBg(0);
|
||||
ShowBg(2);
|
||||
@@ -166,92 +166,92 @@ void sub_8178FDC(void)
|
||||
gMain.state++;
|
||||
break;
|
||||
case 1:
|
||||
if(!UpdatePaletteFade())
|
||||
if (!UpdatePaletteFade())
|
||||
{
|
||||
SetMainCallback2(sub_8179288);
|
||||
SetVBlankCallback(sub_8179454);
|
||||
SetMainCallback2(CB2_WipeSave);
|
||||
SetVBlankCallback(VBlankCB_UpdateClockGraphics);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8179288(void)
|
||||
static void CB2_WipeSave(void)
|
||||
{
|
||||
u8 wipeTries = 0;
|
||||
|
||||
gUnknown_0203BCFE.unk0 = TRUE;
|
||||
gSaveFailedClockInfo.clockRunning = TRUE;
|
||||
|
||||
while (gDamagedSaveSectors != 0 && wipeTries < 3)
|
||||
{
|
||||
if (sub_81795AC(gDamagedSaveSectors) != FALSE)
|
||||
if (WipeSectors(gDamagedSaveSectors) != FALSE)
|
||||
{
|
||||
FillWindowPixelBuffer(gUnknown_0203BD0E.unk0, 0x11);
|
||||
sub_8178F44(gText_BackupMemoryDamaged, 1, 0);
|
||||
SetMainCallback2(sub_8179390);
|
||||
FillWindowPixelBuffer(gSaveFailedWindowIds.textWindowId, 0x11);
|
||||
SaveFailedScreenTextPrint(gText_BackupMemoryDamaged, 1, 0);
|
||||
SetMainCallback2(CB2_GameplayCannotBeContinued);
|
||||
return;
|
||||
}
|
||||
|
||||
FillWindowPixelBuffer(gUnknown_0203BD0E.unk0, 0x11);
|
||||
sub_8178F44(gText_CheckCompleted, 1, 0);
|
||||
HandleSavingData(gUnknown_0203BCFC);
|
||||
FillWindowPixelBuffer(gSaveFailedWindowIds.textWindowId, 0x11);
|
||||
SaveFailedScreenTextPrint(gText_CheckCompleted, 1, 0);
|
||||
HandleSavingData(gSaveFailedType);
|
||||
|
||||
if(gDamagedSaveSectors != 0)
|
||||
if (gDamagedSaveSectors != 0)
|
||||
{
|
||||
FillWindowPixelBuffer(gUnknown_0203BD0E.unk0, 0x11);
|
||||
sub_8178F44(gText_SaveFailedCheckingBackup, 1, 0);
|
||||
FillWindowPixelBuffer(gSaveFailedWindowIds.textWindowId, 0x11);
|
||||
SaveFailedScreenTextPrint(gText_SaveFailedCheckingBackup, 1, 0);
|
||||
}
|
||||
|
||||
wipeTries++;
|
||||
}
|
||||
|
||||
if(wipeTries == 3)
|
||||
if (wipeTries == 3)
|
||||
{
|
||||
FillWindowPixelBuffer(gUnknown_0203BD0E.unk0, 0x11);
|
||||
sub_8178F44(gText_BackupMemoryDamaged, 1, 0);
|
||||
FillWindowPixelBuffer(gSaveFailedWindowIds.textWindowId, 0x11);
|
||||
SaveFailedScreenTextPrint(gText_BackupMemoryDamaged, 1, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
FillWindowPixelBuffer(gUnknown_0203BD0E.unk0, 0x11);
|
||||
FillWindowPixelBuffer(gSaveFailedWindowIds.textWindowId, 0x11);
|
||||
|
||||
if(gGameContinueCallback == NULL)
|
||||
sub_8178F44(gText_SaveCompleteGameCannotContinue, 1, 0);
|
||||
if (gGameContinueCallback == NULL)
|
||||
SaveFailedScreenTextPrint(gText_SaveCompleteGameCannotContinue, 1, 0);
|
||||
else
|
||||
sub_8178F44(gText_SaveCompletePressA, 1, 0);
|
||||
SaveFailedScreenTextPrint(gText_SaveCompletePressA, 1, 0);
|
||||
}
|
||||
|
||||
SetMainCallback2(sub_81793E0);
|
||||
SetMainCallback2(CB2_FadeAndReturnToTitleScreen);
|
||||
}
|
||||
|
||||
void sub_8179390(void)
|
||||
static void CB2_GameplayCannotBeContinued(void)
|
||||
{
|
||||
gUnknown_0203BCFE.unk0 = FALSE;
|
||||
gSaveFailedClockInfo.clockRunning = FALSE;
|
||||
|
||||
if(gMain.newKeys & A_BUTTON)
|
||||
if (gMain.newKeys & A_BUTTON)
|
||||
{
|
||||
FillWindowPixelBuffer(gUnknown_0203BD0E.unk0, 0x11);
|
||||
sub_8178F44(gText_GamePlayCannotBeContinued, 1, 0);
|
||||
SetVBlankCallback(sub_8178FC8);
|
||||
SetMainCallback2(sub_81793E0);
|
||||
FillWindowPixelBuffer(gSaveFailedWindowIds.textWindowId, 0x11);
|
||||
SaveFailedScreenTextPrint(gText_GamePlayCannotBeContinued, 1, 0);
|
||||
SetVBlankCallback(VBlankCB);
|
||||
SetMainCallback2(CB2_FadeAndReturnToTitleScreen);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_81793E0(void)
|
||||
static void CB2_FadeAndReturnToTitleScreen(void)
|
||||
{
|
||||
gUnknown_0203BCFE.unk0 = FALSE;
|
||||
gSaveFailedClockInfo.clockRunning = FALSE;
|
||||
|
||||
if(gMain.newKeys & A_BUTTON)
|
||||
if (gMain.newKeys & A_BUTTON)
|
||||
{
|
||||
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0);
|
||||
SetVBlankCallback(sub_8178FC8);
|
||||
SetMainCallback2(sub_8179428);
|
||||
SetVBlankCallback(VBlankCB);
|
||||
SetMainCallback2(CB2_ReturnToTitleScreen);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8179428(void)
|
||||
void CB2_ReturnToTitleScreen(void)
|
||||
{
|
||||
if(!UpdatePaletteFade())
|
||||
if (!UpdatePaletteFade())
|
||||
{
|
||||
if(gGameContinueCallback == NULL) // no callback exists, so do a soft reset.
|
||||
if (gGameContinueCallback == NULL) // no callback exists, so do a soft reset.
|
||||
{
|
||||
DoSoftReset();
|
||||
}
|
||||
@@ -263,18 +263,18 @@ void sub_8179428(void)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8179454(void)
|
||||
static void VBlankCB_UpdateClockGraphics(void)
|
||||
{
|
||||
unsigned int n = (gMain.vblankCounter2 >> 3) & 7;
|
||||
|
||||
gMain.oamBuffer[0] = gUnknown_085EFD80;
|
||||
gMain.oamBuffer[0] = gClockOamData;
|
||||
gMain.oamBuffer[0].x = 112;
|
||||
gMain.oamBuffer[0].y = (CLOCK_WIN_TOP + 1) * 8;;
|
||||
|
||||
if(gUnknown_0203BCFE.unk0 != FALSE)
|
||||
if (gSaveFailedClockInfo.clockRunning != FALSE)
|
||||
{
|
||||
gMain.oamBuffer[0].tileNum = gUnknown_085EFDAC[n][0];
|
||||
gMain.oamBuffer[0].matrixNum = (gUnknown_085EFDAC[n][2] << 4) | (gUnknown_085EFDAC[n][1] << 3);
|
||||
gMain.oamBuffer[0].tileNum = gClockFrames[n][0];
|
||||
gMain.oamBuffer[0].matrixNum = (gClockFrames[n][2] << 4) | (gClockFrames[n][1] << 3);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -283,11 +283,11 @@ void sub_8179454(void)
|
||||
|
||||
CpuFastCopy(gMain.oamBuffer, (void *)OAM, 4);
|
||||
|
||||
if(gUnknown_0203BCFE.unk2)
|
||||
gUnknown_0203BCFE.unk2--;
|
||||
if (gSaveFailedClockInfo.debugTimer)
|
||||
gSaveFailedClockInfo.debugTimer--;
|
||||
}
|
||||
|
||||
bool8 sub_8179514(u16 sector)
|
||||
static bool8 VerifySectorWipe(u16 sector)
|
||||
{
|
||||
u32 *ptr = (u32 *)&gSaveDataBuffer;
|
||||
u16 i;
|
||||
@@ -301,7 +301,7 @@ bool8 sub_8179514(u16 sector)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool8 sub_8179554(u16 sector)
|
||||
static bool8 WipeSector(u16 sector)
|
||||
{
|
||||
u16 i, j;
|
||||
bool8 failed = TRUE;
|
||||
@@ -311,18 +311,18 @@ bool8 sub_8179554(u16 sector)
|
||||
for (j = 0; j < 0x1000; j++)
|
||||
ProgramFlashByte(sector, j, 0);
|
||||
|
||||
failed = sub_8179514(sector);
|
||||
failed = VerifySectorWipe(sector);
|
||||
}
|
||||
|
||||
return failed;
|
||||
}
|
||||
|
||||
bool8 sub_81795AC(u32 sectorBits)
|
||||
static bool8 WipeSectors(u32 sectorBits)
|
||||
{
|
||||
u16 i;
|
||||
|
||||
for (i = 0; i < 0x20; i++)
|
||||
if ((sectorBits & (1 << i)) && !sub_8179554(i))
|
||||
if ((sectorBits & (1 << i)) && !WipeSector(i))
|
||||
sectorBits &= ~(1 << i);
|
||||
|
||||
if (sectorBits == 0)
|
||||
|
||||
Reference in New Issue
Block a user