Decompile all of pokenav_unk_3.c
This commit is contained in:
+471
-8
@@ -1,19 +1,45 @@
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#include "global.h"
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#include "battle_setup.h"
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#include "data.h"
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#include "event_data.h"
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#include "gym_leader_rematch.h"
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#include "international_string_util.h"
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#include "main.h"
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#include "match_call.h"
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#include "overworld.h"
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#include "pokemon.h"
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#include "pokenav.h"
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#include "sound.h"
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#include "string_util.h"
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#include "strings.h"
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#include "constants/flags.h"
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#include "constants/songs.h"
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struct Pokenav3Struct
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{
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u8 filler0[0x8];
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u16 unk0;
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u16 unk2;
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const u8 *unk4;
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u16 unk8;
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u8 fillerA[0x6];
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u16 unkA;
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u16 unkC;
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u32 unk10;
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u32 unk14;
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u32 (*unk18)(struct Pokenav3Struct*);
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u8 filler1C[0x18C];
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u32 (*callback)(struct Pokenav3Struct*);
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struct Pokenav3Struct_Unk1C unk1C[99];
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};
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u32 sub_81CAB44(struct Pokenav3Struct *);
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u32 sub_81CAD20(int);
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static u32 sub_81CAB44(struct Pokenav3Struct *);
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static u32 sub_81CABFC(struct Pokenav3Struct *);
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static u32 sub_81CAC04(struct Pokenav3Struct *);
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static u32 sub_81CACB8(struct Pokenav3Struct *);
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static u32 sub_81CACF8(struct Pokenav3Struct *);
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static u32 sub_81CAD20(int);
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static bool32 sub_81CB1D0(void);
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extern const u8 gUnknown_08622508[];
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extern const u8 gUnknown_0862250A[];
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extern const u8 *const gUnknown_08622028[][4];
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bool32 sub_81CAAE8(void)
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{
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@@ -21,7 +47,7 @@ bool32 sub_81CAAE8(void)
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if (!state)
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return FALSE;
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state->unk18 = sub_81CAB44;
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state->callback = sub_81CAB44;
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state->unk8 = 0;
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state->unk10 = 0;
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state->unk14 = CreateLoopedTask(sub_81CAD20, 1);
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@@ -31,10 +57,447 @@ bool32 sub_81CAAE8(void)
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u32 sub_81CAB24(void)
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{
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struct Pokenav3Struct *state = GetSubstructPtr(5);
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return state->unk18(state);
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return state->callback(state);
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}
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void sub_81CAB38(void)
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{
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FreePokenavSubstruct(5);
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}
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static u32 sub_81CAB44(struct Pokenav3Struct *state)
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{
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int selectedMatchCall;
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if (gMain.newAndRepeatedKeys & DPAD_UP)
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return 2;
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if (gMain.newAndRepeatedKeys & DPAD_DOWN)
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return 1;
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if (gMain.newAndRepeatedKeys & DPAD_LEFT)
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return 4;
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if (gMain.newAndRepeatedKeys & DPAD_RIGHT)
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return 3;
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if (gMain.newKeys & A_BUTTON)
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{
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state->callback = sub_81CAC04;
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state->unk0 = 0;
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selectedMatchCall = GetSelectedMatchCall();
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if (!state->unk1C[selectedMatchCall].unk0 || sub_81D17E8(state->unk1C[selectedMatchCall].unk2))
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{
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state->unk4 = gUnknown_0862250A;
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state->unk2 = 2;
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}
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else
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{
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state->unk4 = gUnknown_08622508;
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state->unk2 = 1;
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}
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return 5;
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}
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if (gMain.newKeys & B_BUTTON)
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{
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if (GetPokenavMode() != POKENAV_MODE_FORCE_CALL_1)
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{
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state->callback = sub_81CABFC;
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return 15;
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}
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else
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{
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PlaySE(SE_HAZURE);
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}
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}
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return 0;
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}
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static u32 sub_81CABFC(struct Pokenav3Struct *state)
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{
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return POKENAV_MENU_4;
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}
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static u32 sub_81CAC04(struct Pokenav3Struct *state)
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{
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if ((gMain.newKeys & DPAD_UP) && state->unk0)
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{
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state->unk0--;
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return 6;
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}
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if ((gMain.newKeys & DPAD_DOWN) && state->unk0 < state->unk2)
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{
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state->unk0++;
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return 6;
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}
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if (gMain.newKeys & A_BUTTON)
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{
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switch (state->unk4[state->unk0])
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{
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case 2:
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state->callback = sub_81CAB44;
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return 7;
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case 0:
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if (GetPokenavMode() == POKENAV_MODE_FORCE_CALL_1)
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SetPokenavMode(POKENAV_MODE_FORCE_CALL_2);
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state->callback = sub_81CACF8;
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if (sub_81CB1D0())
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return 9;
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return 8;
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case 1:
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state->callback = sub_81CACB8;
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return 11;
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}
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}
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if (gMain.newKeys & B_BUTTON)
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{
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state->callback = sub_81CAB44;
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return 7;
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}
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return 0;
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}
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static u32 sub_81CACB8(struct Pokenav3Struct *state)
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{
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if (gMain.newAndRepeatedKeys & DPAD_UP)
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return 12;
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if (gMain.newAndRepeatedKeys & DPAD_DOWN)
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return 13;
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if (gMain.newKeys & B_BUTTON)
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{
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state->callback = sub_81CAB44;
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return 14;
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}
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return 0;
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}
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static u32 sub_81CACF8(struct Pokenav3Struct *state)
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{
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if (gMain.newKeys & (A_BUTTON | B_BUTTON))
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{
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state->callback = sub_81CAB44;
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return 10;
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}
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return 0;
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}
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static u32 sub_81CAD20(int taskState)
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{
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int i, j;
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struct Pokenav3Struct *state = GetSubstructPtr(5);
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switch (taskState)
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{
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case 0:
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state->unk8 = 0;
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state->unkA = 0;
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return LT_INC_AND_CONTINUE;
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case 1:
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for (i = 0, j = state->unk8; i < 30; i++, j++)
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{
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if (MatchCallFlagGetByIndex(j))
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{
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state->unk1C[state->unkA].unk2 = j;
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state->unk1C[state->unkA].unk0 = 1;
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state->unk1C[state->unkA].unk1 = sub_81D16DC(j);
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state->unkA++;
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}
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if (++state->unk8 >= 21) // TODO: This is the size of sMatchCallHeaders
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{
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state->unkC = state->unk8;
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state->unk8 = 0;
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return LT_INC_AND_CONTINUE;
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}
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}
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return LT_CONTINUE;
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case 2:
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for (i = 0, j = state->unk8; i < 30; i++, j++)
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{
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if (!sub_81D1BF8(state->unk8) && sub_81CAE08(state->unk8))
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{
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state->unk1C[state->unkA].unk2 = state->unk8;
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state->unk1C[state->unkA].unk0 = 0;
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state->unk1C[state->unkA].unk1 = sub_81CB0C8(j);
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state->unkA++;
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}
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if (++state->unk8 > REMATCH_TABLE_ENTRIES - 1)
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return LT_INC_AND_CONTINUE;
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}
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return LT_CONTINUE;
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case 3:
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state->unk10 = 1;
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break;
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}
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return LT_FINISH;
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}
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bool32 sub_81CAE08(int rematchIndex)
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{
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if (rematchIndex < REMATCH_TABLE_ENTRIES)
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return FlagGet(FLAG_MATCH_CALL_REGISTERED + rematchIndex);
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return FALSE;
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}
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int sub_81CAE28(void)
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{
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struct Pokenav3Struct *state = GetSubstructPtr(5);
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return state->unk10;
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}
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int sub_81CAE38(void)
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{
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struct Pokenav3Struct *state = GetSubstructPtr(5);
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return state->unkA;
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}
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int sub_81CAE48(void)
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{
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struct Pokenav3Struct *state = GetSubstructPtr(5);
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return state->unkC;
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}
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int unref_sub_81CAE58(void)
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{
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struct Pokenav3Struct *state = GetSubstructPtr(5);
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return state->unkA - state->unkC;
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}
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int unref_sub_81CAE6C(int arg0)
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{
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struct Pokenav3Struct *state = GetSubstructPtr(5);
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arg0 += state->unkC;
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if (arg0 >= state->unkA)
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return REMATCH_TABLE_ENTRIES;
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return state->unk1C[arg0].unk2;
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}
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struct Pokenav3Struct_Unk1C *sub_81CAE94(void)
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{
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struct Pokenav3Struct *state = GetSubstructPtr(5);
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return state->unk1C;
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}
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u16 sub_81CAEA4(int index)
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{
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struct Pokenav3Struct *state = GetSubstructPtr(5);
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return state->unk1C[index].unk1;
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}
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bool32 sub_81CAEBC(int index)
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{
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struct Pokenav3Struct *state = GetSubstructPtr(5);
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if (!state->unk1C[index].unk0)
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index = state->unk1C[index].unk2;
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else
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index = MatchCall_GetRematchTableIdx(state->unk1C[index].unk2);
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if (index == REMATCH_TABLE_ENTRIES)
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return FALSE;
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return gSaveBlock1Ptr->trainerRematches[index] != 0;
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}
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int sub_81CAF04(int index)
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{
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int var0;
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struct Pokenav3Struct *state = GetSubstructPtr(5);
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if (!state->unk1C[index].unk0)
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{
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index = GetTrainerIdxByRematchIdx(state->unk1C[index].unk2);
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return gTrainers[index].trainerPic;
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}
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var0 = state->unk1C[index].unk2;
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index = MatchCall_GetRematchTableIdx(var0);
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if (index != REMATCH_TABLE_ENTRIES)
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{
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index = GetTrainerIdxByRematchIdx(index);
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return gTrainers[index].trainerPic;
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}
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index = sub_81D1BD0(var0);
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return gFacilityClassToPicIndex[index];
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}
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const u8 *sub_81CAF78(int index, u8 *arg1)
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{
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struct Pokenav3Struct *state = GetSubstructPtr(5);
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*arg1 = 0;
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if (!Overworld_MapTypeAllowsTeleportAndFly(gMapHeader.mapType))
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return gText_CallCantBeMadeHere;
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if (!state->unk1C[index].unk0)
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*arg1 = SelectMatchCallMessage(GetTrainerIdxByRematchIdx(state->unk1C[index].unk2), gStringVar4);
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else
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MatchCall_GetMessage(state->unk1C[index].unk2, gStringVar4);
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return gStringVar4;
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}
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const u8 *sub_81CAFD8(int index, int textType)
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{
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int var0;
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struct Pokenav3Struct *state = GetSubstructPtr(5);
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if (state->unk1C[index].unk0)
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{
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var0 = MatchCall_GetRematchTableIdx(state->unk1C[index].unk2);
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if (var0 == REMATCH_TABLE_ENTRIES)
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return sub_81D1B40(state->unk1C[index].unk2, textType);
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}
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else
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{
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var0 = state->unk1C[index].unk2;
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}
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return gUnknown_08622028[var0][textType];
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}
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u16 sub_81CB01C(void)
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{
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struct Pokenav3Struct *state = GetSubstructPtr(5);
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return state->unk0;
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}
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u16 sub_81CB02C(int arg0)
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{
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struct Pokenav3Struct *state = GetSubstructPtr(5);
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if (state->unk2 < arg0)
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return 3;
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return state->unk4[arg0];
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}
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void sub_81CB050(struct Pokenav3Struct_Unk1C *arg0, u8 *str)
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{
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const u8 *trainerName;
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const u8 *className;
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if (!arg0->unk0)
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{
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int index = GetTrainerIdxByRematchIdx(arg0->unk2);
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const struct Trainer *trainer = &gTrainers[index];
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int class = trainer->trainerClass;
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className = gTrainerClassNames[class];
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trainerName = trainer->trainerName;
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}
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else
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{
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sub_81D1A78(arg0->unk2, &className, &trainerName);
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}
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if (className && trainerName)
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{
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u8 *str2 = sub_81DB494(str, 7, className, 69);
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sub_81DB494(str2, 7, trainerName, 51);
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}
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else
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{
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sub_81DB494(str, 7, NULL, 120);
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}
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}
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int sub_81CB0C8(int rematchIndex)
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{
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int mapGroup = gRematchTable[rematchIndex].mapGroup;
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int mapNum = gRematchTable[rematchIndex].mapNum;
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return Overworld_GetMapHeaderByGroupAndId(mapGroup, mapNum)->regionMapSectionId;
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}
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int sub_81CB0E4(int index)
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{
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struct Pokenav3Struct *state = GetSubstructPtr(5);
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int count = 1;
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while (++index < state->unkA)
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{
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if (!state->unk1C[index].unk0)
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return count;
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if (sub_81D17E8(state->unk1C[index].unk2))
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return count;
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count++;
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}
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return 0;
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}
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int sub_81CB128(int index)
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{
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struct Pokenav3Struct *state = GetSubstructPtr(5);
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int count = -1;
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while (--index >= 0)
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{
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if (!state->unk1C[index].unk0)
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return count;
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if (sub_81D17E8(state->unk1C[index].unk2))
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return count;
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count--;
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}
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return 0;
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}
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bool32 unref_sub_81CB16C(void)
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{
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int i;
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for (i = 0; i < REMATCH_TABLE_ENTRIES; i++)
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{
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if (sub_81CAE08(i) && gSaveBlock1Ptr->trainerRematches[i])
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return TRUE;
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}
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for (i = 0; i < 21; i++) // TODO: This is the size of sMatchCallHeaders
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{
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if (MatchCallFlagGetByIndex(i))
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{
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int index = MatchCall_GetRematchTableIdx(i);
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if (gSaveBlock1Ptr->trainerRematches[index])
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return TRUE;
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}
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}
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return FALSE;
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}
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static bool32 sub_81CB1D0(void)
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{
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struct Pokenav3Struct *state = GetSubstructPtr(5);
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int index = GetSelectedMatchCall();
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if (!state->unk1C[index].unk0)
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{
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if (sub_81CAEA4(index) == gMapHeader.regionMapSectionId)
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{
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if (!gSaveBlock1Ptr->trainerRematches[state->unk1C[index].unk2])
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return TRUE;
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}
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}
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else
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{
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if (state->unk1C[index].unk2 == 11)
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{
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if (sub_81CAEA4(index) == gMapHeader.regionMapSectionId
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&& FlagGet(FLAG_BADGE05_GET) == TRUE)
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{
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if (!FlagGet(FLAG_WATTSON_REMATCH_AVAILABLE))
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return TRUE;
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}
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}
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}
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return FALSE;
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}
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