Merge branch 'master' into doc-banim

This commit is contained in:
GriffinR
2021-11-13 23:26:46 -05:00
committed by GitHub
573 changed files with 5399 additions and 5181 deletions

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@@ -73,10 +73,10 @@ u8 MovementAction_WalkInPlaceFastDown_Step0(struct ObjectEvent *, struct Sprite
u8 MovementAction_WalkInPlaceFastUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceFastLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceFastRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceFastestDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceFastestUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceFastestLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceFastestRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceFasterDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceFasterUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceFasterLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkInPlaceFasterRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_RideWaterCurrentDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_RideWaterCurrentDown_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_RideWaterCurrentUp_Step0(struct ObjectEvent *, struct Sprite *);
@@ -299,10 +299,10 @@ u8 (*const gMovementActionFuncs_WalkInPlaceFastDown[])(struct ObjectEvent *, str
u8 (*const gMovementActionFuncs_WalkInPlaceFastUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkInPlaceFastLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkInPlaceFastRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkInPlaceFastestDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkInPlaceFastestUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkInPlaceFastestLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkInPlaceFastestRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkInPlaceFasterDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkInPlaceFasterUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkInPlaceFasterLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkInPlaceFasterRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_RideWaterCurrentDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_RideWaterCurrentUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_RideWaterCurrentLeft[])(struct ObjectEvent *, struct Sprite *);
@@ -459,10 +459,10 @@ u8 (*const *const gMovementActionFuncs[])(struct ObjectEvent *, struct Sprite *)
[MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP] = gMovementActionFuncs_WalkInPlaceFastUp,
[MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT] = gMovementActionFuncs_WalkInPlaceFastLeft,
[MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT] = gMovementActionFuncs_WalkInPlaceFastRight,
[MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN] = gMovementActionFuncs_WalkInPlaceFastestDown,
[MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP] = gMovementActionFuncs_WalkInPlaceFastestUp,
[MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT] = gMovementActionFuncs_WalkInPlaceFastestLeft,
[MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT] = gMovementActionFuncs_WalkInPlaceFastestRight,
[MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_DOWN] = gMovementActionFuncs_WalkInPlaceFasterDown,
[MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_UP] = gMovementActionFuncs_WalkInPlaceFasterUp,
[MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_LEFT] = gMovementActionFuncs_WalkInPlaceFasterLeft,
[MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_RIGHT] = gMovementActionFuncs_WalkInPlaceFasterRight,
[MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN] = gMovementActionFuncs_RideWaterCurrentDown,
[MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP] = gMovementActionFuncs_RideWaterCurrentUp,
[MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT] = gMovementActionFuncs_RideWaterCurrentLeft,
@@ -859,26 +859,26 @@ u8 (*const gMovementActionFuncs_WalkInPlaceFastRight[])(struct ObjectEvent *, st
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkInPlaceFastestDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceFastestDown_Step0,
u8 (*const gMovementActionFuncs_WalkInPlaceFasterDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceFasterDown_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkInPlaceFastestUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceFastestUp_Step0,
u8 (*const gMovementActionFuncs_WalkInPlaceFasterUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceFasterUp_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkInPlaceFastestLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceFastestLeft_Step0,
u8 (*const gMovementActionFuncs_WalkInPlaceFasterLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceFasterLeft_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkInPlaceFastestRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceFastestRight_Step0,
u8 (*const gMovementActionFuncs_WalkInPlaceFasterRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkInPlaceFasterRight_Step0,
MovementAction_WalkInPlace_Step1,
MovementAction_PauseSpriteAnim,
};