Merge branch 'master' into doc-banim
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@@ -641,7 +641,7 @@ static void SpriteCB_BallThrow_Shake(struct Sprite *sprite)
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#define tCryTaskSpecies data[0]
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#define tCryTaskPan data[1]
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#define tCryTaskWantedCry data[2]
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#define tCryTaskBattler data[3]
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#define tCryTaskBattler data[3]
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#define tCryTaskMonSpriteId data[4]
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#define tCryTaskMonPtr1 data[5]
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#define tCryTaskMonPtr2 data[6]
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@@ -665,10 +665,11 @@ static void Task_PlayCryWhenReleasedFromBall(u8 taskId)
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gTasks[taskId].tCryTaskState = wantedCry + 1;
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break;
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case 1:
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// Play single cry
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if (ShouldPlayNormalMonCry(mon) == TRUE)
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PlayCry3(species, pan, 0);
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PlayCry_ByMode(species, pan, CRY_MODE_NORMAL);
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else
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PlayCry3(species, pan, 11);
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PlayCry_ByMode(species, pan, CRY_MODE_WEAK);
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gBattleSpritesDataPtr->healthBoxesData[battlerId].waitForCry = FALSE;
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DestroyTask(taskId);
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break;
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@@ -680,10 +681,11 @@ static void Task_PlayCryWhenReleasedFromBall(u8 taskId)
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case 20:
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if (gTasks[taskId].tCryTaskFrames == 0)
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{
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// Play first doubles cry
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if (ShouldPlayNormalMonCry(mon) == TRUE)
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PlayCry4(species, pan, 1);
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PlayCry_ReleaseDouble(species, pan, CRY_MODE_DOUBLES);
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else
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PlayCry4(species, pan, 12);
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PlayCry_ReleaseDouble(species, pan, CRY_MODE_WEAK_DOUBLES);
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gBattleSpritesDataPtr->healthBoxesData[battlerId].waitForCry = FALSE;
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DestroyTask(taskId);
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@@ -719,10 +721,11 @@ static void Task_PlayCryWhenReleasedFromBall(u8 taskId)
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gTasks[taskId].tCryTaskFrames--;
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break;
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}
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// Play second doubles cry
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if (ShouldPlayNormalMonCry(mon) == TRUE)
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PlayCry4(species, pan, 0);
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PlayCry_ReleaseDouble(species, pan, CRY_MODE_NORMAL);
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else
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PlayCry4(species, pan, 11);
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PlayCry_ReleaseDouble(species, pan, CRY_MODE_WEAK);
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gBattleSpritesDataPtr->healthBoxesData[battlerId].waitForCry = FALSE;
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DestroyTask(taskId);
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