fixing merge conflicts

This commit is contained in:
U-User-PC\User
2017-10-09 13:32:57 -04:00
119 changed files with 9208 additions and 20164 deletions
+150 -171
View File
@@ -1,6 +1,11 @@
#ifndef GUARD_BATTLE_H
#define GUARD_BATTLE_H
// should they be included here or included individually by every file?
#include "battle_util.h"
#include "battle_script_commands.h"
#include "battle_2.h"
/*
Banks are a name given to what could be called a 'battlerId' or 'monControllerId'.
Each bank has a value consisting of two bits.
@@ -54,11 +59,16 @@
#define BATTLE_TYPE_GROUDON 0x10000000
#define BATTLE_TYPE_KYORGE 0x20000000
#define BATTLE_TYPE_RAYQUAZA 0x40000000
#define BATTLE_TYPE_x80000000 0x80000000
#define TRAINER_OPPONENT_3FE 0x3FE
#define TRAINER_OPPONENT_C00 0xC00
#define TRAINER_OPPONENT_800 0x800
#define STEVEN_PARTNER_ID 0xC03
#define SECRET_BASE_OPPONENT 0x400
#define BATTLE_TYPE_FRONTIER (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_x100000 | BATTLE_TYPE_PYRAMID)
#define BATTLE_TYPE_FRONTIER (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_x100000 | BATTLE_TYPE_PYRAMID)
#define BATTLE_TYPE_FRONTIER_NO_PYRAMID (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_x100000)
#define BATTLE_WON 0x1
#define BATTLE_LOST 0x2
@@ -67,8 +77,11 @@
#define BATTLE_PLAYER_TELEPORTED 0x5
#define BATTLE_POKE_FLED 0x6
#define BATTLE_CAUGHT 0x7
#define BATTLE_FORFEITED 0x9
#define BATTLE_OPPONENT_TELEPORTED 0xA
#define BATTLE_OUTCOME_BIT_x80 0x80
#define STATUS_SLEEP 0x7
#define STATUS_POISON 0x8
#define STATUS_BURN 0x10
@@ -111,8 +124,8 @@
#define STATUS3_MINIMIZED 0x100
#define STATUS3_ROOTED 0x400
#define STATUS3_CHARGED_UP 0x200
#define STATUS3_YAWN 0x1800 //two bits
#define STATUS3_IMPRISONED_OTHERS 0x2000
#define STATUS3_YAWN 0x1800 // two bits
#define STATUS3_IMPRISONED_OTHERS 0x2000
#define STATUS3_GRUDGE 0x4000
#define STATUS3_CANT_SCORE_A_CRIT 0x8000
#define STATUS3_MUDSPORT 0x10000
@@ -123,6 +136,7 @@
#define STATUS3_SEMI_INVULNERABLE ((STATUS3_UNDERGROUND | STATUS3_ON_AIR | STATUS3_UNDERWATER))
#define HITMARKER_x10 0x00000010
#define HITMARKER_x20 0x00000020
#define HITMARKER_DESTINYBOND 0x00000040
#define HITMARKER_NO_ANIMATIONS 0x00000080
@@ -133,6 +147,7 @@
#define HITMARKER_PURSUIT_TRAP 0x00001000
#define HITMARKER_IGNORE_SAFEGUARD 0x00002000
#define HITMARKER_SYNCHRONISE_EFFECT 0x00004000
#define HITMARKER_RUN 0x00008000
#define HITMARKER_IGNORE_ON_AIR 0x00010000
#define HITMARKER_IGNORE_UNDERGROUND 0x00020000
#define HITMARKER_IGNORE_UNDERWATER 0x00040000
@@ -143,6 +158,7 @@
#define HITMARKER_x800000 0x00800000
#define HITMARKER_GRUDGE 0x01000000
#define HITMARKER_OBEYS 0x02000000
#define HITMARKER_x4000000 0x04000000
#define HITMARKER_x8000000 0x08000000
#define HITMARKER_FAINTED(bank) ((gBitTable[bank] << 0x1C))
#define HITMARKER_UNK(bank) ((0x10000000 << bank))
@@ -156,28 +172,21 @@
#define SIDE_STATUS_MIST (1 << 8)
#define SIDE_STATUS_SPIKES_DAMAGED (1 << 9)
#define ABILITYEFFECT_ON_SWITCHIN 0x0
#define ABILITYEFFECT_ENDTURN 0x1
#define ABILITYEFFECT_MOVES_BLOCK 0x2
#define ABILITYEFFECT_ABSORBING 0x3
#define ABILITYEFFECT_CONTACT 0x4
#define ABILITYEFFECT_IMMUNITY 0x5
#define ABILITYEFFECT_FORECAST 0x6
#define ABILITYEFFECT_SYNCHRONIZE 0x7
#define ABILITYEFFECT_ATK_SYNCHRONIZE 0x8
#define ABILITYEFFECT_INTIMIDATE1 0x9
#define ABILITYEFFECT_INTIMIDATE2 0xA
#define ABILITYEFFECT_TRACE 0xB
#define ABILITYEFFECT_CHECK_OTHER_SIDE 0xC
#define ABILITYEFFECT_CHECK_BANK_SIDE 0xD
#define ABILITYEFFECT_FIELD_SPORT 0xE
#define ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK 0xF
#define ABILITYEFFECT_COUNT_OTHER_SIDE 0x10
#define ABILITYEFFECT_COUNT_BANK_SIDE 0x11
#define ABILITYEFFECT_COUNT_ON_FIELD 0x12
#define ABILITYEFFECT_CHECK_ON_FIELD 0x13
#define WEATHER_HAS_EFFECT ((!AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_AIR_LOCK, 0, 0)))
#define ACTION_USE_MOVE 0
#define ACTION_USE_ITEM 1
#define ACTION_SWITCH 2
#define ACTION_RUN 3
#define ACTION_WATCHES_CAREFULLY 4
#define ACTION_SAFARI_ZONE_BALL 5
#define ACTION_POKEBLOCK_CASE 6
#define ACTION_GO_NEAR 7
#define ACTION_SAFARI_ZONE_RUN 8
#define ACTION_9 9
#define ACTION_RUN_BATTLESCRIPT 10 // when executing an action
#define ACTION_CANCEL_PARTNER 12 // when choosing an action
#define ACTION_FINISHED 12 // when executing an action
#define ACTION_NOTHING_FAINTED 13 // when choosing an action
#define ACTION_INIT_VALUE 0xFF
#define MOVESTATUS_MISSED (1 << 0)
#define MOVESTATUS_SUPEREFFECTIVE (1 << 1)
@@ -215,14 +224,19 @@
#define BATTLE_TERRAIN_POND 5
#define BATTLE_TERRAIN_ROCK 6
#define BATTLE_TERRAIN_CAVE 7
#define BATTLE_TERRAIN_INSIDE 8
// array entries for battle communication
#define MULTIUSE_STATE 0x0
#define CURSOR_POSITION 0x1
#define TASK_ID 0x1 // task Id and cursor position share the same field
#define MOVE_EFFECT_BYTE 0x3
#define MULTISTRING_CHOOSER 0x5
#define MSG_DISPLAY 0x7
#define MULTIUSE_STATE 0x0
#define CURSOR_POSITION 0x1
#define TASK_ID 0x1 // task Id and cursor position share the same field
#define SPRITES_INIT_STATE1 0x1 // shares the Id as well
#define SPRITES_INIT_STATE2 0x2
#define MOVE_EFFECT_BYTE 0x3
#define ACTIONS_CONFIRMED_COUNT 0x4
#define MULTISTRING_CHOOSER 0x5
#define MSG_DISPLAY 0x7
#define BATTLE_COMMUNICATION_ENTRIES_COUNT 0x8
#define MOVE_TARGET_SELECTED 0x0
#define MOVE_TARGET_DEPENDS 0x1
@@ -261,9 +275,9 @@
struct TrainerMonNoItemDefaultMoves
{
u16 species;
u16 iv;
u8 lvl;
u16 evsValue;
u16 species;
};
u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg);
@@ -271,25 +285,25 @@ u8 GetBankSide(u8 bank);
struct TrainerMonItemDefaultMoves
{
u16 species;
u16 iv;
u8 lvl;
u16 evsValue;
u16 species;
u16 heldItem;
};
struct TrainerMonNoItemCustomMoves
{
u16 species;
u16 iv;
u8 lvl;
u16 evsValue;
u16 species;
u16 moves[4];
};
struct TrainerMonItemCustomMoves
{
u16 species;
u16 iv;
u8 lvl;
u16 evsValue;
u16 species;
u16 heldItem;
u16 moves[4];
};
@@ -347,8 +361,8 @@ struct DisableStruct
/*0x0F*/ u8 perishSong1 : 4;
/*0x0F*/ u8 perishSong2 : 4;
/*0x10*/ u8 furyCutterCounter;
/*0x11*/ u8 rolloutTimer1 : 4;
/*0x11*/ u8 rolloutTimer2 : 4;
/*0x11*/ u8 rolloutCounter1 : 4;
/*0x11*/ u8 rolloutCounter2 : 4;
/*0x12*/ u8 chargeTimer1 : 4;
/*0x12*/ u8 chargeTimer2 : 4;
/*0x13*/ u8 tauntTimer1:4;
@@ -380,7 +394,7 @@ struct ProtectStruct
u32 prlzImmobility:1;
/* field_1 */
u32 confusionSelfDmg:1;
u32 notEffective:1;
u32 targetNotAffected:1;
u32 chargingTurn:1;
u32 fleeFlag:2; // for RunAway and Smoke Ball
u32 usedImprisionedMove:1;
@@ -537,26 +551,24 @@ struct BattleResults
u8 playerSwitchesCounter; // 0x2
u8 unk3; // 0x3
u8 unk4; // 0x4
u8 unk5_0:1; // 0x5
u8 unk5_1:1; // 0x5
u8 caughtMonBall:4; // 0x5
u8 unk5_6:1; // 0x5
u8 unk5_7:1; // 0x5
u16 poke1Species; // 0x6
u8 pokeString1[10]; // 0x8
u8 unk12;
u8 unk5_0:1; // 0x5 , 0x1
u8 unk5_1:1; // 0x5 , 0x2
u8 caughtMonBall:4; // 0x5 , 0x4/0x8/0x10/0x20
u8 unk5_6:1; // 0x5 , 0x40
u8 unk5_7:1; // 0x5 , 0x80
u16 playerMon1Species; // 0x6
u8 playerMon1Name[11]; // 0x8
u8 battleTurnCounter; // 0x13
u8 pokeString2[10]; // 0x14
u8 field_1E; // 0x1E
u8 playerMon2Name[11]; // 0x14
u8 field_1F; // 0x1F
u16 lastOpponentSpecies; // 0x20
u16 lastUsedMove; // 0x22
u16 opponentMove; // 0x24
u16 opponentSpecies; // 0x26
u16 lastUsedMovePlayer; // 0x22
u16 lastUsedMoveOpponent; // 0x24
u16 playerMon2Species; // 0x26
u16 caughtMonSpecies; // 0x28
u8 caughtMonNick[10]; // 0x2A
u8 filler34[2];
u8 catchAttempts[10]; // 0x36
u8 catchAttempts[12]; // 0x36
};
extern struct BattleResults gBattleResults;
@@ -583,22 +595,22 @@ struct BattleStruct
u8 field_45;
u8 field_46;
u8 field_47;
u8 field_48;
u8 focusPunchBank;
u8 field_49;
u8 moneyMultiplier;
u8 field_4B;
u8 field_4C;
u8 switchInAbilitiesCounter;
u8 field_4D;
u8 field_4E;
u8 field_4F;
u16 expValue;
u8 field_52;
u8 sentInPokes;
u8 field_54[4];
bool8 selectionScriptFinished[BATTLE_BANKS_COUNT];
u8 field_58[4];
u8 field_5C[4];
u8 field_60[4][3];
u8 field_6C;
u8 runTries;
u8 caughtMonNick[11];
u8 field_78;
u8 field_79;
@@ -608,11 +620,8 @@ struct BattleStruct
u8 field_7D;
u8 field_7E;
u8 formToChangeInto;
u8 chosenMovesIds[4];
u8 field_84;
u8 field_85;
u8 field_86;
u8 field_87;
u8 chosenMovePositions[BATTLE_BANKS_COUNT];
u8 stateIdAfterSelScript[BATTLE_BANKS_COUNT];
u8 field_88;
u8 field_89;
u8 field_8A;
@@ -638,31 +647,35 @@ struct BattleStruct
u8 field_A5;
u8 field_A6;
u8 field_A7;
u16 hpOnSwitchout[4];
u16 hpOnSwitchout[2];
u32 savedBattleTypeFlags;
u8 field_B0;
u8 hpScale;
u8 synchronizeMoveEffect;
u8 field_B3;
u8 field_B4;
u8 field_B5;
u8 field_B6;
u8 field_B7;
void (*savedCallback)(void);
u16 usedHeldItems[BATTLE_BANKS_COUNT];
u8 field_C0[8];
u8 field_C0[4];
u8 field_C4[2];
u8 field_C6[2];
u16 choicedMove[BATTLE_BANKS_COUNT];
u16 changedItems[BATTLE_BANKS_COUNT];
u8 intimidateBank;
u8 fillerD9[0xDA-0xD9];
u8 switchInItemsCounter;
u8 field_DA;
u8 turnSideTracker;
u8 fillerDC[0xDF-0xDC];
u8 field_DF;
u8 mirrorMoveArrays[32];
u16 castformPalette[4][16];
u8 field_180[32];
u8 field_180;
u8 field_181;
u8 field_182;
u8 field_183;
struct BattleEnigmaBerry battleEnigmaBerry;
u8 field_1A0;
u8 field_1A1;
u8 filler1A2;
bool8 overworldWeatherDone;
u8 atkCancellerTracker;
u8 field_1A4[240];
u8 field_294[4];
@@ -788,38 +801,10 @@ extern struct BattleStruct* gBattleStruct;
#define B_ANIM_x1C 0x1C
#define B_ANIM_x1D 0x1D
#define ATK48_STAT_NEGATIVE 0x1
#define ATK48_STAT_BY_TWO 0x2
#define ATK48_BIT_x4 0x4
#define ATK48_LOWER_FAIL_CHECK 0x8
#define ATK4F_DONT_CHECK_STATUSES 0x80
#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0
#define VARIOUS_SET_MAGIC_COAT_TARGET 1
#define VARIOUS_GET_MOVE_TARGET 3
#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5
#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6
#define VARIOUS_WAIT_CRY 18
#define VARIOUS_RETURN_OPPONENT_MON1 19
#define VARIOUS_RETURN_OPPONENT_MON2 20
#define VARIOUS_SET_TELEPORT_OUTCOME 25
#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26
#define ATK80_DMG_CHANGE_SIGN 0
#define ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP 1
#define ATK80_DMG_DOUBLED 2
#define GET_STAT_BUFF_ID(n)((n & 0xF)) // first four bits 0x1, 0x2, 0x4, 0x8
#define GET_STAT_BUFF_VALUE(n)(((n >> 4) & 7)) // 0x10, 0x20, 0x40
#define STAT_BUFF_NEGATIVE 0x80 // 0x80, the sign bit
#define STAT_CHANGE_BS_PTR 0x1
#define STAT_CHANGE_NOT_PROTECT_AFFECTED 0x20
#define STAT_CHANGE_WORKED 0
#define STAT_CHANGE_DIDNT_WORK 1
#define SET_STAT_BUFF_ID(n)((n & 0xF))
#define SET_STAT_BUFF_VALUE(n)(((s8)(((s8)(n) << 4)) & 0xF0))
@@ -843,109 +828,103 @@ struct BattleScripting
u8 statChanger;
u8 field_1B;
u8 atk23_state;
u8 field_1D;
u8 battleStyle;
u8 atk6C_state;
u8 learnMoveState;
u8 field_20;
u8 field_21;
u8 field_22;
u8 field_23;
u8 field_24;
u8 multiplayerId;
};
extern struct BattleScripting gBattleScripting;
// functions
// battle_2
void CancelMultiTurnMoves(u8 bank);
void PressurePPLose(u8 bankAtk, u8 bankDef, u16 move);
void PrepareStringBattle(u16 stringId, u8 bank);
u8 GetBattleBank(u8 caseId);
void UndoEffectsAfterFainting(void);
bool8 HasMoveFailed(u8 bank);
void SwitchInClearStructs(void);
void sub_803BDA0(u8 bank);
void sub_803FA70(u8 bank);
void BattleMainCB2(void);
void VBlankCB_Battle(void);
void ResetSentPokesToOpponentValue(void);
bool8 CanRunFromBattle(u8 bank);
bool8 IsRunningFromBattleImpossible(void);
void PressurePPLoseOnUsingPerishSong(u8 bankAtk);
void PressurePPLoseOnUsingImprision(u8 bankAtk);
// battle_3
#define MOVE_LIMITATION_ZEROMOVE (1 << 0)
#define MOVE_LIMITATION_PP (1 << 1)
#define MOVE_LIMITATION_DISABLED (1 << 2)
#define MOVE_LIMITATION_TORMENTED (1 << 3)
#define MOVE_LIMITATION_TAUNT (1 << 4)
#define MOVE_LIMITATION_IMPRISION (1 << 5)
void BattleScriptPush(const u8* bsPtr);
void BattleScriptPushCursor(void);
void BattleScriptPop(void);
u8 sub_803FB4C(void); // msg, can't select a move
u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check);
bool8 AreAllMovesUnusable(void);
u8 GetImprisonedMovesCount(u8 bank, u16 move);
u8 UpdateTurnCounters(void);
u8 TurnBasedEffects(void);
bool8 sub_8041364(void);
bool8 sub_8041728(void);
void b_clear_atk_up_if_hit_flag_unless_enraged(void);
u8 AtkCanceller_UnableToUseMove(void);
bool8 sub_80423F4(u8 bank, u8 r1, u8 r2);
u8 CastformDataTypeChange(u8 bank);
u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg);
void BattleScriptExecute(const u8* BS_ptr);
void BattleScriptPushCursorAndCallback(const u8* BS_ptr);
u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn);
void sub_8045868(u8 bank);
void sub_80458B4(void);
u8 GetMoveTarget(u16 move, u8 useMoveTarget);
u8 IsPokeDisobedient(void);
// battle_script_commands
void AI_CalcDmg(u8 bankAtk, u8 bankDef);
u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef);
u8 AI_TypeCalc(u16 move, u16 species, u8 ability);
u8 BankGetTurnOrder(u8 bank);
void SetMoveEffect(bool8 primary, u8 certain);
void BattleDestroyCursorAt(u8 cursorPosition);
void BattleCreateCursorAt(u8 cursorPosition);
void BufferMoveToLearnIntoBattleTextBuff2(void);
void sub_8056A3C(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags);
bool8 UproarWakeUpCheck(u8 bank);
extern void (* const gBattleScriptingCommandsTable[])(void);
extern const u8 gUnknown_0831C494[];
// battle_1
void LoadBattleTextboxAndBackground(void);
void LoadBattleEntryBackground(void);
void ApplyPlayerChosenFrameToBattleMenu(void);
bool8 LoadChosenBattleElement(u8 caseId);
void task00_0800F6FC(u8 taskId);
// battle_5
void AllocateBattleResrouces(void);
void FreeBattleResources(void);
void AdjustFriendshipOnBattleFaint(u8 bank);
void sub_80571DC(u8 bank, u8 arg1);
u32 sub_805725C(u8 bank);
// battle 7
void AllocateBattleSpritesData(void);
void FreeBattleSpritesData(void);
void AllocateMonSpritesGfx(void);
void FreeMonSpritesGfx(void);
void BattleMusicStop(void);
void sub_805E990(struct Pokemon* mon, u8 bank);
void sub_805EF14(void);
bool8 BattleInitAllSprites(u8 *state1, u8 *state2);
// rom_80A5C6C
u8 GetBankSide(u8 bank);
u8 GetBankIdentity(u8 bank);
u8 GetBankByIdentity(u8 bank);
// battle_transition
void sub_8149DFC(u8 a1);
struct BattleSpriteInfo
{
u16 invisible : 1; // 0x1
u16 flag_x2 : 1; // 0x2
u16 behindSubstitute : 1; // 0x4
u16 flag_x8 : 1; // 0x8
u16 hpNumbersNoBars : 1; // 0x10
u16 transformSpecies;
};
struct BattleAnimationInfo
{
u16 field; // to fill up later
};
struct BattleHealthboxInfo
{
u8 flag_x1 : 1;
u8 flag_x2 : 1;
u8 flag_x4 : 1;
u8 field_1;
u8 field_2;
u8 field_3;
u8 field_4;
u8 field_5;
u8 field_6;
u8 field_7;
u8 field_8;
u8 field_9;
u8 field_A;
u8 field_B;
};
struct BattleSpriteData
{
struct BattleSpriteInfo *bankData;
struct BattleHealthboxInfo *healthBoxesData;
struct BattleAnimationInfo *animationData;
};
extern struct BattleSpriteData *gBattleSpritesDataPtr;
// Move this somewhere else
#include "sprite.h"
struct BattleSpritesGfx
struct MonSpritesGfx
{
void* firstDecompressed; // ptr to the decompressed sprite of the first pokemon
void* sprites[4];
struct SpriteTemplate templates[4];
};
extern struct BattleSpritesGfx* gBattleSpritesGfx;
extern struct MonSpritesGfx* gMonSpritesGfxPtr;
#endif // GUARD_BATTLE_H