fixing merge conflicts

This commit is contained in:
U-User-PC\User
2017-10-09 13:32:57 -04:00
119 changed files with 9208 additions and 20164 deletions
+11 -9
View File
@@ -57,8 +57,8 @@ SECTIONS {
asm/rom3.o(.text);
src/decompress.o(.text);
asm/battle_1.o(.text);
asm/battle_2.o(.text);
src/battle_3.o(.text);
src/battle_2.o(.text);
src/battle_util.o(.text);
src/battle_script_commands.o(.text);
asm/battle_5.o(.text);
asm/battle_controller_player.o(.text);
@@ -218,11 +218,11 @@ SECTIONS {
asm/hall_of_fame.o(.text);
asm/credits.o(.text);
src/lottery_corner.o(.text);
asm/diploma.o(.text);
src/diploma.o(.text);
asm/berry_tag_screen.o(.text);
asm/mystery_event_menu.o(.text);
asm/save_failed_screen.o(.text);
asm/braille_puzzles.o(.text);
src/save_failed_screen.o(.text);
src/braille_puzzles.o(.text);
asm/pokeblock_feed.o(.text);
asm/clear_save_data_screen.o(.text);
asm/intro_credits_graphics.o(.text);
@@ -244,7 +244,7 @@ SECTIONS {
asm/list_menu.o(.text);
asm/menu_indicators.o(.text);
asm/unk_text_util.o(.text);
asm/save_location.o(.text);
src/save_location.o(.text);
asm/item_icon.o(.text);
asm/party_menu.o(.text);
asm/battle_tent.o(.text);
@@ -326,6 +326,8 @@ SECTIONS {
data/link.o(.rodata);
src/rtc.o(.rodata);
data/data2b.o(.rodata);
src/battle_2.o(.rodata);
src/battle_util.o(.rodata);
src/battle_script_commands.o(.rodata);
data/battle_controller_player.o(.rodata);
data/smokescreen.o(.rodata);
@@ -429,11 +431,11 @@ SECTIONS {
data/hall_of_fame.o(.rodata);
data/credits.o(.rodata);
src/lottery_corner.o(.rodata);
data/diploma.o(.rodata);
src/diploma.o(.rodata);
data/strings.o(.rodata);
data/berry_tag_screen.o(.rodata);
data/mystery_event_menu.o(.rodata);
data/save_failed_screen.o(.rodata);
src/save_failed_screen.o(.rodata);
data/braille_puzzles.o(.rodata);
data/pokeblock_feed.o(.rodata);
data/clear_save_data_screen.o(.rodata);
@@ -450,7 +452,7 @@ SECTIONS {
data/battle_frontier_2.o(.rodata);
data/item_menu.o(.rodata);
data/menu_indicators.o(.rodata);
data/save_location.o(.rodata);
src/save_location.o(.rodata);
data/item_icon.o(.rodata);
data/party_menu.o(.rodata);
data/battle_tent.o(.rodata);