Split files from event_scripts.s
Also move maps/scripts to scripts/maps
This commit is contained in:
172
data/scripts/maps/BattleFrontier_BattleTowerCorridor2.inc
Normal file
172
data/scripts/maps/BattleFrontier_BattleTowerCorridor2.inc
Normal file
@@ -0,0 +1,172 @@
|
||||
BattleFrontier_BattleTowerCorridor2_MapScripts:: @ 8248D4A
|
||||
map_script 3, BattleFrontier_BattleTowerCorridor2_MapScript1_248D5A
|
||||
map_script 4, BattleFrontier_BattleTowerCorridor2_MapScript2_248D95
|
||||
map_script 2, BattleFrontier_BattleTowerCorridor2_MapScript2_248DB2
|
||||
.byte 0
|
||||
|
||||
BattleFrontier_BattleTowerCorridor2_MapScript1_248D5A: @ 8248D5A
|
||||
compare_var_to_value VAR_0x40CE, 2
|
||||
call_if 1, BattleFrontier_BattleTowerCorridor2_EventScript_248D71
|
||||
compare_var_to_value VAR_0x40CE, 3
|
||||
call_if 1, BattleFrontier_BattleTowerCorridor2_EventScript_248D91
|
||||
end
|
||||
|
||||
BattleFrontier_BattleTowerCorridor2_EventScript_248D71:: @ 8248D71
|
||||
setvar VAR_0x8004, 14
|
||||
special sub_8161F74
|
||||
checkplayergender
|
||||
compare_var_to_value VAR_RESULT, 1
|
||||
goto_eq BattleFrontier_BattleTowerCorridor2_EventScript_248D8B
|
||||
setvar VAR_0x401F, 0
|
||||
return
|
||||
|
||||
BattleFrontier_BattleTowerCorridor2_EventScript_248D8B:: @ 8248D8B
|
||||
setvar VAR_0x401F, 89
|
||||
return
|
||||
|
||||
BattleFrontier_BattleTowerCorridor2_EventScript_248D91:: @ 8248D91
|
||||
special sub_813A76C
|
||||
return
|
||||
|
||||
BattleFrontier_BattleTowerCorridor2_MapScript2_248D95: @ 8248D95
|
||||
map_script_2 VAR_0x4001, 0, BattleFrontier_BattleTowerCorridor2_EventScript_248D9F
|
||||
.2byte 0
|
||||
|
||||
BattleFrontier_BattleTowerCorridor2_EventScript_248D9F:: @ 8248D9F
|
||||
hideobjectat 255, BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR_2
|
||||
hideobjectat 1, BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR_2
|
||||
hideobjectat 4, BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR_2
|
||||
special sub_8139980
|
||||
end
|
||||
|
||||
BattleFrontier_BattleTowerCorridor2_MapScript2_248DB2: @ 8248DB2
|
||||
map_script_2 VAR_0x4001, 0, BattleFrontier_BattleTowerCorridor2_EventScript_248DBC
|
||||
.2byte 0
|
||||
|
||||
BattleFrontier_BattleTowerCorridor2_EventScript_248DBC:: @ 8248DBC
|
||||
lockall
|
||||
setflag FLAG_SPECIAL_FLAG_0x4002
|
||||
setvar VAR_0x8004, 14
|
||||
setvar VAR_0x8005, 1
|
||||
opendoor 1, 1
|
||||
waitdooranim
|
||||
clearflag FLAG_SPECIAL_FLAG_0x4002
|
||||
showobjectat 1, BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR_2
|
||||
showobjectat 4, BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR_2
|
||||
applymovement 1, BattleFrontier_BattleTowerCorridor2_Movement_248EE6
|
||||
applymovement 4, BattleFrontier_BattleTowerCorridor2_Movement_248EE6
|
||||
waitmovement 0
|
||||
setflag FLAG_SPECIAL_FLAG_0x4002
|
||||
setvar VAR_0x8004, 14
|
||||
setvar VAR_0x8005, 1
|
||||
closedoor 1, 1
|
||||
waitdooranim
|
||||
clearflag FLAG_SPECIAL_FLAG_0x4002
|
||||
applymovement 1, BattleFrontier_BattleTowerCorridor2_Movement_248EBC
|
||||
applymovement 4, BattleFrontier_BattleTowerCorridor2_Movement_248EC4
|
||||
applymovement 3, BattleFrontier_BattleTowerCorridor2_Movement_248ECC
|
||||
applymovement 2, BattleFrontier_BattleTowerCorridor2_Movement_248ED5
|
||||
waitmovement 0
|
||||
delay 40
|
||||
applymovement 3, BattleFrontier_BattleTowerCorridor2_Movement_2725A6
|
||||
applymovement 2, BattleFrontier_BattleTowerCorridor2_Movement_2725A6
|
||||
waitmovement 0
|
||||
opendoor 7, 1
|
||||
waitdooranim
|
||||
applymovement 3, BattleFrontier_BattleTowerCorridor2_Movement_248EE3
|
||||
applymovement 2, BattleFrontier_BattleTowerCorridor2_Movement_248EE3
|
||||
applymovement 1, BattleFrontier_BattleTowerCorridor2_Movement_248EDE
|
||||
applymovement 4, BattleFrontier_BattleTowerCorridor2_Movement_248EDE
|
||||
waitmovement 0
|
||||
closedoor 7, 1
|
||||
waitdooranim
|
||||
delay 30
|
||||
setvar VAR_0x4001, 1
|
||||
call BattleFrontier_BattleTowerCorridor2_EventScript_248E71
|
||||
releaseall
|
||||
end
|
||||
|
||||
BattleFrontier_BattleTowerCorridor2_EventScript_248E71:: @ 8248E71
|
||||
compare_var_to_value VAR_0x40CE, 0
|
||||
call_if 1, BattleFrontier_BattleTowerCorridor2_EventScript_248E9E
|
||||
compare_var_to_value VAR_0x40CE, 1
|
||||
call_if 1, BattleFrontier_BattleTowerCorridor2_EventScript_248E9E
|
||||
compare_var_to_value VAR_0x40CE, 2
|
||||
call_if 1, BattleFrontier_BattleTowerCorridor2_EventScript_248EA8
|
||||
compare_var_to_value VAR_0x40CE, 3
|
||||
call_if 1, BattleFrontier_BattleTowerCorridor2_EventScript_248EB2
|
||||
return
|
||||
|
||||
BattleFrontier_BattleTowerCorridor2_EventScript_248E9E:: @ 8248E9E
|
||||
warp BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM, 255, 4, 8
|
||||
waitstate
|
||||
return
|
||||
|
||||
BattleFrontier_BattleTowerCorridor2_EventScript_248EA8:: @ 8248EA8
|
||||
warp BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM_2, 255, 4, 5
|
||||
waitstate
|
||||
return
|
||||
|
||||
BattleFrontier_BattleTowerCorridor2_EventScript_248EB2:: @ 8248EB2
|
||||
warp BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM_2, 255, 4, 5
|
||||
waitstate
|
||||
return
|
||||
|
||||
BattleFrontier_BattleTowerCorridor2_Movement_248EBC: @ 8248EBC
|
||||
step_down
|
||||
step_right
|
||||
step_right
|
||||
step_right
|
||||
step_right
|
||||
step_right
|
||||
step_right
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattleTowerCorridor2_Movement_248EC4: @ 8248EC4
|
||||
step_down
|
||||
step_left
|
||||
step_left
|
||||
step_left
|
||||
step_left
|
||||
step_left
|
||||
step_left
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattleTowerCorridor2_Movement_248ECC: @ 8248ECC
|
||||
step_right
|
||||
step_right
|
||||
step_right
|
||||
step_right
|
||||
step_right
|
||||
step_right
|
||||
step_up
|
||||
step_28
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattleTowerCorridor2_Movement_248ED5: @ 8248ED5
|
||||
step_left
|
||||
step_left
|
||||
step_left
|
||||
step_left
|
||||
step_left
|
||||
step_left
|
||||
step_up
|
||||
step_27
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattleTowerCorridor2_Movement_248EDE: @ 8248EDE
|
||||
step_14
|
||||
step_up
|
||||
step_up
|
||||
step_54
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattleTowerCorridor2_Movement_248EE3: @ 8248EE3
|
||||
step_up
|
||||
step_54
|
||||
step_end
|
||||
|
||||
BattleFrontier_BattleTowerCorridor2_Movement_248EE6: @ 8248EE6
|
||||
step_down
|
||||
step_end
|
||||
|
||||
Reference in New Issue
Block a user