Misc battle script cleanup
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@@ -421,12 +421,6 @@
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#define B_MSG_LEECH_SEED_DRAIN 3
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#define B_MSG_LEECH_SEED_OOZE 4
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// gBattlePalaceFlavorTextTable
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#define B_MSG_GLINT_IN_EYE 0
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#define B_MSG_GETTING_IN_POS 1
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#define B_MSG_GROWL_DEEPLY 2
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#define B_MSG_EAGER_FOR_MORE 3
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// gFirstTurnOfTwoStringIds
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#define B_MSG_TURN1_RAZOR_WIND 0
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#define B_MSG_TURN1_SOLAR_BEAM 1
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@@ -586,4 +580,21 @@
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#define B_MSG_DEFROSTED 0
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#define B_MSG_DEFROSTED_BY_MOVE 1
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// gBattlePalaceFlavorTextTable
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#define B_MSG_GLINT_IN_EYE 0
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#define B_MSG_GETTING_IN_POS 1
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#define B_MSG_GROWL_DEEPLY 2
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#define B_MSG_EAGER_FOR_MORE 3
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// gRefereeStringsTable
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#define B_MSG_REF_NOTHING_IS_DECIDED 0
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#define B_MSG_REF_THATS_IT 1
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#define B_MSG_REF_JUDGE_MIND 2
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#define B_MSG_REF_JUDGE_SKILL 3
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#define B_MSG_REF_JUDGE_BODY 4
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#define B_MSG_REF_PLAYER_WON 5
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#define B_MSG_REF_OPPONENT_WON 6
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#define B_MSG_REF_DRAW 7
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#define B_MSG_REF_COMMENCE_BATTLE 8
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#endif // GUARD_CONSTANTS_BATTLE_STRING_IDS_H
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