Misc battle script cleanup
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@@ -79,7 +79,7 @@ static void OpponentHandleSetUnkVar(void);
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static void OpponentHandleClearUnkFlag(void);
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static void OpponentHandleToggleUnkFlag(void);
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static void OpponentHandleHitAnimation(void);
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static void OpponentHandleCmd42(void);
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static void OpponentHandleCantSwitch(void);
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static void OpponentHandlePlaySE(void);
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static void OpponentHandlePlayFanfareOrBGM(void);
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static void OpponentHandleFaintingCry(void);
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@@ -151,7 +151,7 @@ static void (*const sOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
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[CONTROLLER_CLEARUNKFLAG] = OpponentHandleClearUnkFlag,
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[CONTROLLER_TOGGLEUNKFLAG] = OpponentHandleToggleUnkFlag,
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[CONTROLLER_HITANIMATION] = OpponentHandleHitAnimation,
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[CONTROLLER_42] = OpponentHandleCmd42,
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[CONTROLLER_CANTSWITCH] = OpponentHandleCantSwitch,
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[CONTROLLER_PLAYSE] = OpponentHandlePlaySE,
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[CONTROLLER_PLAYFANFAREORBGM] = OpponentHandlePlayFanfareOrBGM,
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[CONTROLLER_FAINTINGCRY] = OpponentHandleFaintingCry,
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@@ -1813,7 +1813,7 @@ static void OpponentHandleHitAnimation(void)
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}
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}
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static void OpponentHandleCmd42(void)
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static void OpponentHandleCantSwitch(void)
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{
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OpponentBufferExecCompleted();
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}
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