Misc battle script cleanup
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@@ -80,7 +80,7 @@ static void PlayerHandleSetUnkVar(void);
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static void PlayerHandleClearUnkFlag(void);
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static void PlayerHandleToggleUnkFlag(void);
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static void PlayerHandleHitAnimation(void);
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static void PlayerHandleCmd42(void);
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static void PlayerHandleCantSwitch(void);
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static void PlayerHandlePlaySE(void);
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static void PlayerHandlePlayFanfareOrBGM(void);
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static void PlayerHandleFaintingCry(void);
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@@ -167,7 +167,7 @@ static void (*const sPlayerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
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[CONTROLLER_CLEARUNKFLAG] = PlayerHandleClearUnkFlag,
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[CONTROLLER_TOGGLEUNKFLAG] = PlayerHandleToggleUnkFlag,
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[CONTROLLER_HITANIMATION] = PlayerHandleHitAnimation,
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[CONTROLLER_42] = PlayerHandleCmd42,
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[CONTROLLER_CANTSWITCH] = PlayerHandleCantSwitch,
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[CONTROLLER_PLAYSE] = PlayerHandlePlaySE,
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[CONTROLLER_PLAYFANFAREORBGM] = PlayerHandlePlayFanfareOrBGM,
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[CONTROLLER_FAINTINGCRY] = PlayerHandleFaintingCry,
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@@ -2890,7 +2890,7 @@ static void PlayerHandleHitAnimation(void)
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}
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}
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static void PlayerHandleCmd42(void)
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static void PlayerHandleCantSwitch(void)
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{
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PlayerBufferExecCompleted();
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}
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