Misc battle script cleanup
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@@ -1401,9 +1401,9 @@ static const u8 sText_RefThatsIt[] = _("REFEREE: That's it! We will now go to\nj
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static const u8 sText_RefJudgeMind[] = _("REFEREE: Judging category 1, Mind!\nThe POKéMON showing the most guts!\p");
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static const u8 sText_RefJudgeSkill[] = _("REFEREE: Judging category 2, Skill!\nThe POKéMON using moves the best!\p");
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static const u8 sText_RefJudgeBody[] = _("REFEREE: Judging category 3, Body!\nThe POKéMON with the most vitality!\p");
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static const u8 sText_RefJudgement1[] = _("REFEREE: Judgment: {B_BUFF1} to {B_BUFF2}!\nThe winner is {B_PLAYER_NAME}'s {B_PLAYER_MON1_NAME}!\p");
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static const u8 sText_RefJudgement2[] = _("REFEREE: Judgment: {B_BUFF1} to {B_BUFF2}!\nThe winner is {B_TRAINER1_NAME}'s {B_OPPONENT_MON1_NAME}!\p");
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static const u8 sText_RefJudgement3[] = _("REFEREE: Judgment: 3 to 3!\nWe have a draw!\p");
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static const u8 sText_RefPlayerWon[] = _("REFEREE: Judgment: {B_BUFF1} to {B_BUFF2}!\nThe winner is {B_PLAYER_NAME}'s {B_PLAYER_MON1_NAME}!\p");
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static const u8 sText_RefOpponentWon[] = _("REFEREE: Judgment: {B_BUFF1} to {B_BUFF2}!\nThe winner is {B_TRAINER1_NAME}'s {B_OPPONENT_MON1_NAME}!\p");
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static const u8 sText_RefDraw[] = _("REFEREE: Judgment: 3 to 3!\nWe have a draw!\p");
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static const u8 sText_DefeatedOpponentByReferee[] = _("{B_PLAYER_MON1_NAME} defeated the opponent\n{B_OPPONENT_MON1_NAME} in a REFEREE's decision!");
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static const u8 sText_LostToOpponentByReferee[] = _("{B_PLAYER_MON1_NAME} lost to the opponent\n{B_OPPONENT_MON1_NAME} in a REFEREE's decision!");
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static const u8 sText_TiedOpponentByReferee[] = _("{B_PLAYER_MON1_NAME} tied the opponent\n{B_OPPONENT_MON1_NAME} in a REFEREE's decision!");
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@@ -1411,15 +1411,15 @@ static const u8 sText_RefCommenceBattle[] = _("REFEREE: {B_PLAYER_MON1_NAME} VS
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const u8 * const gRefereeStringsTable[] =
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{
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sText_RefIfNothingIsDecided,
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sText_RefThatsIt,
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sText_RefJudgeMind,
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sText_RefJudgeSkill,
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sText_RefJudgeBody,
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sText_RefJudgement1,
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sText_RefJudgement2,
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sText_RefJudgement3,
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sText_RefCommenceBattle,
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[B_MSG_REF_NOTHING_IS_DECIDED] = sText_RefIfNothingIsDecided,
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[B_MSG_REF_THATS_IT] = sText_RefThatsIt,
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[B_MSG_REF_JUDGE_MIND] = sText_RefJudgeMind,
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[B_MSG_REF_JUDGE_SKILL] = sText_RefJudgeSkill,
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[B_MSG_REF_JUDGE_BODY] = sText_RefJudgeBody,
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[B_MSG_REF_PLAYER_WON] = sText_RefPlayerWon,
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[B_MSG_REF_OPPONENT_WON] = sText_RefOpponentWon,
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[B_MSG_REF_DRAW] = sText_RefDraw,
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[B_MSG_REF_COMMENCE_BATTLE] = sText_RefCommenceBattle,
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};
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static const u8 sText_QuestionForfeitMatch[] = _("Would you like to forfeit the match\nand quit now?");
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