Misc battle script cleanup
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@@ -1874,7 +1874,7 @@ bool8 HandleFaintedMonActions(void)
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gBattleStruct->faintedActionsState++;
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for (i = 0; i < gBattlersCount; i++)
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{
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if (gAbsentBattlerFlags & gBitTable[i] && !HasNoMonsToSwitch(i, 6, 6))
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if (gAbsentBattlerFlags & gBitTable[i] && !HasNoMonsToSwitch(i, PARTY_SIZE, PARTY_SIZE))
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gAbsentBattlerFlags &= ~(gBitTable[i]);
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}
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// fall through
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