begin porting and decomping battle tower
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@@ -1,6 +1,10 @@
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#ifndef GUARD_BATTLE_TOWER_H
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#define GUARD_BATTLE_TOWER_H
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#define BATTLE_TOWER_EREADER_TRAINER_ID 200
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#define BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID 300
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#define BATTLE_TOWER_RECORD_APPRENTICE_BASE_ID 400
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struct RSBattleTowerRecord
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{
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/*0x00*/ u8 battleTowerLevelType; // 0 = level 50, 1 = level 100
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@@ -46,7 +50,7 @@ struct FacilityMon
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extern const struct BattleFrontierTrainer *gFacilityTrainers;
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extern const struct FacilityMon *gFacilityTrainerMons;
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u16 sub_8164FCC(u8, u8);
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u16 GetCurrentBattleTowerWinStreak(u8, u8);
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void sub_81659DC(struct RSBattleTowerRecord *a0, struct RSBattleTowerRecord *a1);
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bool32 sub_816587C(union BattleTowerRecord *, union BattleTowerRecord *);
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void CalcEmeraldBattleTowerChecksum(struct EmeraldBattleTowerRecord *);
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