Use MainCallback wherever posible (#2184)
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@@ -1,6 +1,8 @@
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#ifndef GUARD_SAVE_H
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#define GUARD_SAVE_H
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#include "main.h"
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// Each 4 KiB flash sector contains 3968 bytes of actual data followed by a 128 byte footer.
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// Only 12 bytes of the footer are used.
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#define SECTOR_DATA_SIZE 3968
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@@ -87,7 +89,7 @@ extern u32 gSaveCounter;
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extern struct SaveSector *gFastSaveSector;
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extern u16 gIncrementalSectorId;
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extern u16 gSaveFileStatus;
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extern void (*gGameContinueCallback)(void);
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extern MainCallback gGameContinueCallback;
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extern struct SaveSectorLocation gRamSaveSectorLocations[];
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extern struct SaveSector gSaveDataBuffer;
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