Use MainCallback wherever posible (#2184)
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@@ -237,7 +237,7 @@ EWRAM_DATA u16 gBattleMovePower = 0;
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EWRAM_DATA u16 gMoveToLearn = 0;
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EWRAM_DATA u8 gBattleMonForms[MAX_BATTLERS_COUNT] = {0};
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COMMON_DATA void (*gPreBattleCallback1)(void) = NULL;
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COMMON_DATA MainCallback gPreBattleCallback1 = NULL;
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COMMON_DATA void (*gBattleMainFunc)(void) = NULL;
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COMMON_DATA struct BattleResults gBattleResults = {0};
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COMMON_DATA u8 gLeveledUpInBattle = 0;
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