Use MainCallback wherever posible (#2184)
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@@ -8,7 +8,6 @@
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#include "load_save.h"
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#include "overworld.h"
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#include "pokemon_storage_system.h"
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#include "main.h"
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#include "trainer_hill.h"
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#include "link.h"
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#include "constants/game_stat.h"
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@@ -88,7 +87,7 @@ COMMON_DATA struct SaveSector *gReadWriteSector = NULL; // Pointer to a buffer f
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COMMON_DATA u16 gIncrementalSectorId = 0;
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COMMON_DATA u16 gSaveUnusedVar = 0;
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COMMON_DATA u16 gSaveFileStatus = 0;
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COMMON_DATA void (*gGameContinueCallback)(void) = NULL;
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COMMON_DATA MainCallback gGameContinueCallback = NULL;
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COMMON_DATA struct SaveSectorLocation gRamSaveSectorLocations[NUM_SECTORS_PER_SLOT] = {0};
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COMMON_DATA u16 gSaveUnusedVar2 = 0;
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COMMON_DATA u16 gSaveAttemptStatus = 0;
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@@ -887,7 +886,7 @@ u8 LoadGameSave(u8 saveType)
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status = TryLoadSaveSlot(FULL_SAVE_SLOT, gRamSaveSectorLocations);
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CopyPartyAndObjectsFromSave();
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gSaveFileStatus = status;
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gGameContinueCallback = 0;
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gGameContinueCallback = NULL;
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break;
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case SAVE_HALL_OF_FAME:
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status = TryLoadSaveSector(SECTOR_ID_HOF_1, gDecompressionBuffer, SECTOR_DATA_SIZE);
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