Clean more tables
This commit is contained in:
+25
-25
@@ -507,35 +507,35 @@ const struct TrainerMoney gTrainerMoneyTable[] =
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static void (* const sTurnActionsFuncsTable[])(void) =
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{
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HandleAction_UseMove, // B_ACTION_USE_MOVE
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HandleAction_UseItem, // B_ACTION_USE_ITEM
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HandleAction_Switch, // B_ACTION_SWITCH
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HandleAction_Run, // B_ACTION_RUN
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HandleAction_WatchesCarefully, // B_ACTION_SAFARI_WATCH_CAREFULLY
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HandleAction_SafariZoneBallThrow, // B_ACTION_SAFARI_BALL
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HandleAction_ThrowPokeblock, // B_ACTION_SAFARI_POKEBLOCK
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HandleAction_GoNear, // B_ACTION_SAFARI_GO_NEAR
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HandleAction_SafariZoneRun, // B_ACTION_SAFARI_RUN
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HandleAction_WallyBallThrow, // B_ACTION_WALLY_THROW
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HandleAction_RunBattleScript, // B_ACTION_EXEC_SCRIPT
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HandleAction_Action11, // not sure about this one
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HandleAction_ActionFinished, // B_ACTION_FINISHED
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HandleAction_NothingIsFainted, // B_ACTION_NOTHING_FAINTED
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[B_ACTION_USE_MOVE] = HandleAction_UseMove,
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[B_ACTION_USE_ITEM] = HandleAction_UseItem,
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[B_ACTION_SWITCH] = HandleAction_Switch,
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[B_ACTION_RUN] = HandleAction_Run,
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[B_ACTION_SAFARI_WATCH_CAREFULLY] = HandleAction_WatchesCarefully,
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[B_ACTION_SAFARI_BALL] = HandleAction_SafariZoneBallThrow,
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[B_ACTION_SAFARI_POKEBLOCK] = HandleAction_ThrowPokeblock,
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[B_ACTION_SAFARI_GO_NEAR] = HandleAction_GoNear,
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[B_ACTION_SAFARI_RUN] = HandleAction_SafariZoneRun,
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[B_ACTION_WALLY_THROW] = HandleAction_WallyBallThrow,
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[B_ACTION_EXEC_SCRIPT] = HandleAction_RunBattleScript,
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[11] = HandleAction_Action11, // not sure about this one
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[B_ACTION_FINISHED] = HandleAction_ActionFinished,
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[B_ACTION_NOTHING_FAINTED] = HandleAction_NothingIsFainted,
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};
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static void (* const sEndTurnFuncsTable[])(void) =
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{
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HandleEndTurn_ContinueBattle, // battle outcome 0
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HandleEndTurn_BattleWon, // B_OUTCOME_WON
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HandleEndTurn_BattleLost, // B_OUTCOME_LOST
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HandleEndTurn_BattleLost, // B_OUTCOME_DREW
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HandleEndTurn_RanFromBattle, // B_OUTCOME_RAN
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HandleEndTurn_FinishBattle, // B_OUTCOME_PLAYER_TELEPORTED
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HandleEndTurn_MonFled, // B_OUTCOME_MON_FLED
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HandleEndTurn_FinishBattle, // B_OUTCOME_CAUGHT
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HandleEndTurn_FinishBattle, // B_OUTCOME_NO_SAFARI_BALLS
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HandleEndTurn_FinishBattle, // B_OUTCOME_FORFEITED
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HandleEndTurn_FinishBattle, // B_OUTCOME_MON_TELEPORTED
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[0] = HandleEndTurn_ContinueBattle, //B_OUTCOME_NONE?
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[B_OUTCOME_WON] = HandleEndTurn_BattleWon,
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[B_OUTCOME_LOST] = HandleEndTurn_BattleLost,
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[B_OUTCOME_DREW] = HandleEndTurn_BattleLost,
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[B_OUTCOME_RAN] = HandleEndTurn_RanFromBattle,
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[B_OUTCOME_PLAYER_TELEPORTED] = HandleEndTurn_FinishBattle,
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[B_OUTCOME_MON_FLED] = HandleEndTurn_MonFled,
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[B_OUTCOME_CAUGHT] = HandleEndTurn_FinishBattle,
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[B_OUTCOME_NO_SAFARI_BALLS] = HandleEndTurn_FinishBattle,
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[B_OUTCOME_FORFEITED] = HandleEndTurn_FinishBattle,
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[B_OUTCOME_MON_TELEPORTED] = HandleEndTurn_FinishBattle,
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};
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const u8 gStatusConditionString_PoisonJpn[8] = _("どく$$$$$");
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