Document union_room_player_avatar.c
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@@ -1,6 +1,8 @@
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#ifndef GUARD_CONSTANTS_UNION_ROOM_H
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#define GUARD_CONSTANTS_UNION_ROOM_H
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#define MAX_UNION_ROOM_PLAYERS 8
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#define UNION_ROOM_SPAWN_NONE 0
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#define UNION_ROOM_SPAWN_IN 1
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#define UNION_ROOM_SPAWN_OUT 2
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@@ -81,11 +81,11 @@ void sub_808E16C(s16, s16);
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void OverrideSecretBaseDecorationSpriteScript(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat);
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void sub_8092FF0(s16, s16, s16 *, s16 *);
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u8 GetFaceDirectionAnimNum(u8);
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void sub_80930E0(s16 *, s16 *, s16, s16);
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void SetSpritePosToOffsetMapCoords(s16 *, s16 *, s16, s16);
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void ObjectEventClearHeldMovement(struct ObjectEvent *);
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void ObjectEventClearHeldMovementIfActive(struct ObjectEvent *);
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void TrySpawnObjectEvents(s16, s16);
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u8 sprite_new(u8 graphicsId, u8 a1, s16 x, s16 y, u8 z, u8 direction);
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u8 CreateObjectSprite(u8 graphicsId, u8 a1, s16 x, s16 y, u8 z, u8 direction);
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u8 AddPseudoObjectEvent(u16, void (*)(struct Sprite *), s16 x, s16 y, u8 subpriority);
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u8 TrySpawnObjectEvent(u8, u8, u8);
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u8 SpawnSpecialObjectEventParameterized(u8 graphicsId, u8 movementBehavior, u8 localId, s16 x, s16 y, u8 z);
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@@ -180,7 +180,7 @@ void CreateLevitateMovementTask(struct ObjectEvent *);
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void DestroyExtraMovementTask(u8);
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void UnfreezeObjectEvents(void);
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void FreezeObjectEventsExceptOne(u8 objectEventId);
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void sub_8097B78(u8, u8);
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void TurnObjectEventSprite(u8, u8);
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void sub_8098074(u8 var1, u8 var2);
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void FreezeObjectEvents(void);
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bool8 FreezeObjectEvent(struct ObjectEvent *objectEvent);
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@@ -194,7 +194,7 @@ void UpdateObjectEventSpriteVisibility(struct Sprite *sprite, bool8 invisible);
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s16 sub_809773C(s16 a1);
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s16 sub_8097728(s16 a1);
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void CameraObjectReset2(void);
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u8 ObjectEventGetBerryTreeId(u8 objectEventId);
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u8 GetObjectEventBerryTreeId(u8 objectEventId);
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void sub_8092EF0(u8 mapId, u8 mapNumber, u8 mapGroup);
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bool8 IsBerryTreeSparkling(u8, u8, u8);
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@@ -414,10 +414,10 @@ u8 MovementType_RunInPlace_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_Invisible_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_Invisible_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_Invisible_Step2(struct ObjectEvent *, struct Sprite *);
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void sub_8097C44(u8 var, bool32 var2);
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bool32 sub_8097C8C(u8 var);
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void sub_8097BB4(u8 var1, u8 graphicsId);
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void sub_8097CC4(u8 var1, u8 var2);
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bool32 sub_8097D9C(u8 var);
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void SetObjectEventSpriteInvisibility(u8 var, bool32 var2);
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bool32 IsObjectEventSpriteInvisible(u8 var);
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void SetObjectEventSpriteGraphics(u8 var1, u8 graphicsId);
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void SetObjectEventSpriteAnim(u8 var1, u8 var2);
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bool32 IsObjectEventSpriteAnimating(u8 var);
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#endif //GUARD_EVENT_OBJECT_MOVEMENT_H
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@@ -43,6 +43,7 @@ void copy_map_tileset1_to_vram(const struct MapLayout *);
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void copy_map_tileset2_to_vram(const struct MapLayout *);
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struct MapHeader const *const mapconnection_get_mapheader(struct MapConnection *connection);
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struct MapConnection *GetConnectionAtCoords(s16 x, s16 y);
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void MapGridSetMetatileImpassabilityAt(int x, int y, bool32 impassable);
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void SpriteCB_PokeballGlow(struct Sprite *);
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void SpriteCB_PokecenterMonitor(struct Sprite *);
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@@ -50,6 +51,5 @@ void SpriteCB_HallOfFameMonitor(struct Sprite *);
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// field_region_map.c
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void FieldInitRegionMap(MainCallback callback);
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void sub_8088B94(int x, int y, int a2);
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#endif //GUARD_FIELDMAP_H
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@@ -2,6 +2,7 @@
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#define GUARD_UNION_ROOM_H
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#include "link_rfu.h"
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#include "constants/union_room.h"
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// Exported type declarations
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@@ -31,7 +32,7 @@ struct UnkStruct_x20 // WirelessLink_Member?
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struct UnkStruct_Main0
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{
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struct UnkStruct_x20 arr[8];
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struct UnkStruct_x20 arr[MAX_UNION_ROOM_PLAYERS];
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};
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struct UnkStruct_Main4
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@@ -85,12 +86,12 @@ struct WirelessLink_Group
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u8 delayBeforePrint;
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};
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struct UnkStruct_8019BA8
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struct UnionRoomObject
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{
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u8 field_0;
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u8 field_1;
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s8 field_2;
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u8 field_3;
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u8 state;
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u8 gfxId;
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s8 animState;
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u8 schedAnim;
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};
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struct WirelessLink_URoom
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@@ -121,7 +122,7 @@ struct WirelessLink_URoom
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u8 activityRequestStrbufs[4][16];
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u16 partnerYesNoResponse;
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u16 recvActivityRequest[3];
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struct UnkStruct_8019BA8 field_A0[8];
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struct UnionRoomObject objects[MAX_UNION_ROOM_PLAYERS];
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u8 field_C0[12][15];
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u8 field_174[48];
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u8 field_1A4[200];
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@@ -1,14 +1,14 @@
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#ifndef GUARD_UNION_ROOM_PLAYER_AVATAR_H
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#define GUARD_UNION_ROOM_PLAYER_AVATAR_H
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u8 sub_8019BA8(struct UnkStruct_8019BA8 * ptr);
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void sub_8019E3C(void);
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void CreateGroupMemberObjectsInvisible(u8 *arg0, s32 arg1);
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void DestroyGroupMemberObjects(u8 *spriteIds);
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void sub_8019F2C(void);
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void ScheduleUnionRoomPlayerRefresh(struct WirelessLink_URoom *arg0);
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void HandleUnionRoomPlayerRefresh(struct WirelessLink_URoom *arg0);
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bool32 RfuUnionTool_GetGroupAndMemberInFrontOfPlayer(struct UnkStruct_Main0 *arg0, s16 *arg1, s16 *arg2, u8 *arg3);
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void UpdateUnionGroupMemberFacing(u32 arg0, u32 arg1, struct UnkStruct_Main0 *arg2);
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u8 InitUnionRoomPlayerObjects(struct UnionRoomObject *players);
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void DestroyUnionRoomPlayerObjects(void);
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void CreateGroupMemberSpritesInvisible(u8 *spriteIds, s32 playerIdx);
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void DestroyGroupMemberSprites(u8 *spriteIds);
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void SetTilesAroundUnionRoomPlayersPassable(void);
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void ScheduleUnionRoomPlayerRefresh(struct WirelessLink_URoom *uroom);
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void HandleUnionRoomPlayerRefresh(struct WirelessLink_URoom *uroom);
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bool32 TrySetUnionRoomMemberFacePlayer(struct UnkStruct_Main0 *main0, s16 *directionPtr, s16 *playerIdxPtr, u8 *spriteIds);
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void UpdateUnionRoomMemberFacing(u32 currDirection, u32 playerIdx, struct UnkStruct_Main0 *main0);
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#endif //GUARD_UNION_ROOM_PLAYER_AVATAR_H
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