Document union_room_player_avatar.c

This commit is contained in:
GriffinR
2020-06-01 10:23:12 -04:00
parent 4fe507e453
commit f53e2491bf
15 changed files with 373 additions and 376 deletions

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@@ -1,6 +1,8 @@
#ifndef GUARD_CONSTANTS_UNION_ROOM_H
#define GUARD_CONSTANTS_UNION_ROOM_H
#define MAX_UNION_ROOM_PLAYERS 8
#define UNION_ROOM_SPAWN_NONE 0
#define UNION_ROOM_SPAWN_IN 1
#define UNION_ROOM_SPAWN_OUT 2

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@@ -81,11 +81,11 @@ void sub_808E16C(s16, s16);
void OverrideSecretBaseDecorationSpriteScript(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat);
void sub_8092FF0(s16, s16, s16 *, s16 *);
u8 GetFaceDirectionAnimNum(u8);
void sub_80930E0(s16 *, s16 *, s16, s16);
void SetSpritePosToOffsetMapCoords(s16 *, s16 *, s16, s16);
void ObjectEventClearHeldMovement(struct ObjectEvent *);
void ObjectEventClearHeldMovementIfActive(struct ObjectEvent *);
void TrySpawnObjectEvents(s16, s16);
u8 sprite_new(u8 graphicsId, u8 a1, s16 x, s16 y, u8 z, u8 direction);
u8 CreateObjectSprite(u8 graphicsId, u8 a1, s16 x, s16 y, u8 z, u8 direction);
u8 AddPseudoObjectEvent(u16, void (*)(struct Sprite *), s16 x, s16 y, u8 subpriority);
u8 TrySpawnObjectEvent(u8, u8, u8);
u8 SpawnSpecialObjectEventParameterized(u8 graphicsId, u8 movementBehavior, u8 localId, s16 x, s16 y, u8 z);
@@ -180,7 +180,7 @@ void CreateLevitateMovementTask(struct ObjectEvent *);
void DestroyExtraMovementTask(u8);
void UnfreezeObjectEvents(void);
void FreezeObjectEventsExceptOne(u8 objectEventId);
void sub_8097B78(u8, u8);
void TurnObjectEventSprite(u8, u8);
void sub_8098074(u8 var1, u8 var2);
void FreezeObjectEvents(void);
bool8 FreezeObjectEvent(struct ObjectEvent *objectEvent);
@@ -194,7 +194,7 @@ void UpdateObjectEventSpriteVisibility(struct Sprite *sprite, bool8 invisible);
s16 sub_809773C(s16 a1);
s16 sub_8097728(s16 a1);
void CameraObjectReset2(void);
u8 ObjectEventGetBerryTreeId(u8 objectEventId);
u8 GetObjectEventBerryTreeId(u8 objectEventId);
void sub_8092EF0(u8 mapId, u8 mapNumber, u8 mapGroup);
bool8 IsBerryTreeSparkling(u8, u8, u8);
@@ -414,10 +414,10 @@ u8 MovementType_RunInPlace_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementType_Invisible_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementType_Invisible_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementType_Invisible_Step2(struct ObjectEvent *, struct Sprite *);
void sub_8097C44(u8 var, bool32 var2);
bool32 sub_8097C8C(u8 var);
void sub_8097BB4(u8 var1, u8 graphicsId);
void sub_8097CC4(u8 var1, u8 var2);
bool32 sub_8097D9C(u8 var);
void SetObjectEventSpriteInvisibility(u8 var, bool32 var2);
bool32 IsObjectEventSpriteInvisible(u8 var);
void SetObjectEventSpriteGraphics(u8 var1, u8 graphicsId);
void SetObjectEventSpriteAnim(u8 var1, u8 var2);
bool32 IsObjectEventSpriteAnimating(u8 var);
#endif //GUARD_EVENT_OBJECT_MOVEMENT_H

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@@ -43,6 +43,7 @@ void copy_map_tileset1_to_vram(const struct MapLayout *);
void copy_map_tileset2_to_vram(const struct MapLayout *);
struct MapHeader const *const mapconnection_get_mapheader(struct MapConnection *connection);
struct MapConnection *GetConnectionAtCoords(s16 x, s16 y);
void MapGridSetMetatileImpassabilityAt(int x, int y, bool32 impassable);
void SpriteCB_PokeballGlow(struct Sprite *);
void SpriteCB_PokecenterMonitor(struct Sprite *);
@@ -50,6 +51,5 @@ void SpriteCB_HallOfFameMonitor(struct Sprite *);
// field_region_map.c
void FieldInitRegionMap(MainCallback callback);
void sub_8088B94(int x, int y, int a2);
#endif //GUARD_FIELDMAP_H

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@@ -2,6 +2,7 @@
#define GUARD_UNION_ROOM_H
#include "link_rfu.h"
#include "constants/union_room.h"
// Exported type declarations
@@ -31,7 +32,7 @@ struct UnkStruct_x20 // WirelessLink_Member?
struct UnkStruct_Main0
{
struct UnkStruct_x20 arr[8];
struct UnkStruct_x20 arr[MAX_UNION_ROOM_PLAYERS];
};
struct UnkStruct_Main4
@@ -85,12 +86,12 @@ struct WirelessLink_Group
u8 delayBeforePrint;
};
struct UnkStruct_8019BA8
struct UnionRoomObject
{
u8 field_0;
u8 field_1;
s8 field_2;
u8 field_3;
u8 state;
u8 gfxId;
s8 animState;
u8 schedAnim;
};
struct WirelessLink_URoom
@@ -121,7 +122,7 @@ struct WirelessLink_URoom
u8 activityRequestStrbufs[4][16];
u16 partnerYesNoResponse;
u16 recvActivityRequest[3];
struct UnkStruct_8019BA8 field_A0[8];
struct UnionRoomObject objects[MAX_UNION_ROOM_PLAYERS];
u8 field_C0[12][15];
u8 field_174[48];
u8 field_1A4[200];

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@@ -1,14 +1,14 @@
#ifndef GUARD_UNION_ROOM_PLAYER_AVATAR_H
#define GUARD_UNION_ROOM_PLAYER_AVATAR_H
u8 sub_8019BA8(struct UnkStruct_8019BA8 * ptr);
void sub_8019E3C(void);
void CreateGroupMemberObjectsInvisible(u8 *arg0, s32 arg1);
void DestroyGroupMemberObjects(u8 *spriteIds);
void sub_8019F2C(void);
void ScheduleUnionRoomPlayerRefresh(struct WirelessLink_URoom *arg0);
void HandleUnionRoomPlayerRefresh(struct WirelessLink_URoom *arg0);
bool32 RfuUnionTool_GetGroupAndMemberInFrontOfPlayer(struct UnkStruct_Main0 *arg0, s16 *arg1, s16 *arg2, u8 *arg3);
void UpdateUnionGroupMemberFacing(u32 arg0, u32 arg1, struct UnkStruct_Main0 *arg2);
u8 InitUnionRoomPlayerObjects(struct UnionRoomObject *players);
void DestroyUnionRoomPlayerObjects(void);
void CreateGroupMemberSpritesInvisible(u8 *spriteIds, s32 playerIdx);
void DestroyGroupMemberSprites(u8 *spriteIds);
void SetTilesAroundUnionRoomPlayersPassable(void);
void ScheduleUnionRoomPlayerRefresh(struct WirelessLink_URoom *uroom);
void HandleUnionRoomPlayerRefresh(struct WirelessLink_URoom *uroom);
bool32 TrySetUnionRoomMemberFacePlayer(struct UnkStruct_Main0 *main0, s16 *directionPtr, s16 *playerIdxPtr, u8 *spriteIds);
void UpdateUnionRoomMemberFacing(u32 currDirection, u32 playerIdx, struct UnkStruct_Main0 *main0);
#endif //GUARD_UNION_ROOM_PLAYER_AVATAR_H