Document union_room_player_avatar.c
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@@ -1,6 +1,8 @@
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#ifndef GUARD_CONSTANTS_UNION_ROOM_H
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#define GUARD_CONSTANTS_UNION_ROOM_H
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#define MAX_UNION_ROOM_PLAYERS 8
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#define UNION_ROOM_SPAWN_NONE 0
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#define UNION_ROOM_SPAWN_IN 1
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#define UNION_ROOM_SPAWN_OUT 2
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