Document union_room_player_avatar.c
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+4
-4
@@ -1185,22 +1185,22 @@ bool8 ScrCmd_setobjectmovementtype(struct ScriptContext *ctx)
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bool8 ScrCmd_createvobject(struct ScriptContext *ctx)
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{
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u8 graphicsId = ScriptReadByte(ctx);
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u8 v2 = ScriptReadByte(ctx);
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u8 objectEventId = ScriptReadByte(ctx);
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u16 x = VarGet(ScriptReadHalfword(ctx));
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u32 y = VarGet(ScriptReadHalfword(ctx));
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u8 elevation = ScriptReadByte(ctx);
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u8 direction = ScriptReadByte(ctx);
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sprite_new(graphicsId, v2, x, y, elevation, direction);
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CreateObjectSprite(graphicsId, objectEventId, x, y, elevation, direction);
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return FALSE;
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}
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bool8 ScrCmd_turnvobject(struct ScriptContext *ctx)
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{
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u8 v1 = ScriptReadByte(ctx);
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u8 objectEventId = ScriptReadByte(ctx);
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u8 direction = ScriptReadByte(ctx);
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sub_8097B78(v1, direction);
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TurnObjectEventSprite(objectEventId, direction);
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return FALSE;
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}
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