Give proper names to underwater maps

This commit is contained in:
GriffinR
2020-09-01 03:03:14 -04:00
parent 5773bb8643
commit f5495d1220
57 changed files with 498 additions and 498 deletions
+41
View File
@@ -0,0 +1,41 @@
{
"id": "MAP_UNDERWATER_ROUTE105",
"name": "Underwater_Route105",
"layout": "LAYOUT_UNDERWATER_ROUTE105",
"music": "MUS_UNDERWATER",
"region_map_section": "MAPSEC_UNDERWATER_105",
"requires_flash": false,
"weather": "WEATHER_UNDERWATER_BUBBLES",
"map_type": "MAP_TYPE_UNDERWATER",
"allow_cycling": true,
"allow_escaping": false,
"allow_running": true,
"show_map_name": true,
"battle_scene": "MAP_BATTLE_SCENE_NORMAL",
"connections": [
{
"direction": "emerge",
"offset": 0,
"map": "MAP_ROUTE105"
}
],
"object_events": [],
"warp_events": [
{
"x": 13,
"y": 4,
"elevation": 0,
"dest_map": "MAP_UNDERWATER_MARINE_CAVE",
"dest_warp_id": 0
},
{
"x": 17,
"y": 66,
"elevation": 0,
"dest_map": "MAP_UNDERWATER_MARINE_CAVE",
"dest_warp_id": 0
}
],
"coord_events": [],
"bg_events": []
}
@@ -0,0 +1,8 @@
Underwater_Route105_MapScripts:: @ 81F773D
map_script MAP_SCRIPT_ON_RESUME, Underwater_Route105_OnResume
.byte 0
Underwater_Route105_OnResume: @ 81F7743
call AbnormalWeather_Underwater_SetupEscapeWarp
end