Give proper names to underwater maps

This commit is contained in:
GriffinR
2020-09-01 03:03:14 -04:00
parent 5773bb8643
commit f5495d1220
57 changed files with 498 additions and 498 deletions

View File

@@ -129,30 +129,30 @@ static const u8 sRegionMap_MapSectionLayout[] = INCBIN_U8("graphics/pokenav/regi
static const u16 sRegionMap_SpecialPlaceLocations[][2] =
{
{MAPSEC_UNDERWATER_TERRA_CAVE, MAPSEC_ROUTE_105},
{MAPSEC_UNDERWATER_124, MAPSEC_ROUTE_124},
{MAPSEC_UNDERWATER_UNK1, MAPSEC_ROUTE_129},
{MAPSEC_UNDERWATER_125, MAPSEC_ROUTE_126},
{MAPSEC_UNDERWATER_126, MAPSEC_ROUTE_127},
{MAPSEC_UNDERWATER_127, MAPSEC_ROUTE_128},
{MAPSEC_UNDERWATER_129, MAPSEC_ROUTE_129},
{MAPSEC_UNDERWATER_SOOTOPOLIS, MAPSEC_SOOTOPOLIS_CITY},
{MAPSEC_UNDERWATER_128, MAPSEC_ROUTE_128},
{MAPSEC_AQUA_HIDEOUT, MAPSEC_LILYCOVE_CITY},
{MAPSEC_AQUA_HIDEOUT_OLD, MAPSEC_LILYCOVE_CITY},
{MAPSEC_MAGMA_HIDEOUT, MAPSEC_ROUTE_112},
{MAPSEC_UNDERWATER_SEALED_CHAMBER, MAPSEC_ROUTE_134},
{MAPSEC_PETALBURG_WOODS, MAPSEC_ROUTE_104},
{MAPSEC_JAGGED_PASS, MAPSEC_ROUTE_112},
{MAPSEC_MT_PYRE, MAPSEC_ROUTE_122},
{MAPSEC_SKY_PILLAR, MAPSEC_ROUTE_131},
{MAPSEC_MIRAGE_TOWER, MAPSEC_ROUTE_111},
{MAPSEC_TRAINER_HILL, MAPSEC_ROUTE_111},
{MAPSEC_DESERT_UNDERPASS, MAPSEC_ROUTE_114},
{MAPSEC_ALTERING_CAVE, MAPSEC_ROUTE_103},
{MAPSEC_ARTISAN_CAVE, MAPSEC_ROUTE_103},
{MAPSEC_ABANDONED_SHIP, MAPSEC_ROUTE_108},
{MAPSEC_NONE, MAPSEC_NONE}
{MAPSEC_UNDERWATER_105, MAPSEC_ROUTE_105},
{MAPSEC_UNDERWATER_124, MAPSEC_ROUTE_124},
{MAPSEC_UNDERWATER_125, MAPSEC_ROUTE_129}, // BUG: Map will incorrectly show player on Route 129 when diving on Route 125 (for Marine Cave only)
{MAPSEC_UNDERWATER_126, MAPSEC_ROUTE_126},
{MAPSEC_UNDERWATER_127, MAPSEC_ROUTE_127},
{MAPSEC_UNDERWATER_128, MAPSEC_ROUTE_128},
{MAPSEC_UNDERWATER_129, MAPSEC_ROUTE_129},
{MAPSEC_UNDERWATER_SOOTOPOLIS, MAPSEC_SOOTOPOLIS_CITY},
{MAPSEC_UNDERWATER_SEAFLOOR_CAVERN, MAPSEC_ROUTE_128},
{MAPSEC_AQUA_HIDEOUT, MAPSEC_LILYCOVE_CITY},
{MAPSEC_AQUA_HIDEOUT_OLD, MAPSEC_LILYCOVE_CITY},
{MAPSEC_MAGMA_HIDEOUT, MAPSEC_ROUTE_112},
{MAPSEC_UNDERWATER_SEALED_CHAMBER, MAPSEC_ROUTE_134},
{MAPSEC_PETALBURG_WOODS, MAPSEC_ROUTE_104},
{MAPSEC_JAGGED_PASS, MAPSEC_ROUTE_112},
{MAPSEC_MT_PYRE, MAPSEC_ROUTE_122},
{MAPSEC_SKY_PILLAR, MAPSEC_ROUTE_131},
{MAPSEC_MIRAGE_TOWER, MAPSEC_ROUTE_111},
{MAPSEC_TRAINER_HILL, MAPSEC_ROUTE_111},
{MAPSEC_DESERT_UNDERPASS, MAPSEC_ROUTE_114},
{MAPSEC_ALTERING_CAVE, MAPSEC_ROUTE_103},
{MAPSEC_ARTISAN_CAVE, MAPSEC_ROUTE_103},
{MAPSEC_ABANDONED_SHIP, MAPSEC_ROUTE_108},
{MAPSEC_NONE, MAPSEC_NONE}
};
static const u16 sMarineCaveMapSecIds[] =
@@ -998,7 +998,7 @@ static void InitMapBasedOnPlayerLocation(void)
mapHeight = gMapHeader.mapLayout->height;
x = gSaveBlock1Ptr->pos.x;
y = gSaveBlock1Ptr->pos.y;
if (gRegionMap->mapSecId == MAPSEC_UNDERWATER_128 || gRegionMap->mapSecId == MAPSEC_UNDERWATER_MARINE_CAVE)
if (gRegionMap->mapSecId == MAPSEC_UNDERWATER_SEAFLOOR_CAVERN || gRegionMap->mapSecId == MAPSEC_UNDERWATER_MARINE_CAVE)
gRegionMap->playerIsInCave = TRUE;
break;
case MAP_TYPE_UNDERGROUND:
@@ -1089,7 +1089,7 @@ static void InitMapBasedOnPlayerLocation(void)
x = 0;
break;
case MAPSEC_ROUTE_126:
case MAPSEC_UNDERWATER_125:
case MAPSEC_UNDERWATER_126:
x = 0;
if (gSaveBlock1Ptr->pos.x > 32)
x++;