Use bool for multichoice ignoreBPress
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@@ -105,7 +105,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForRegularOpponent
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call BattleFrontier_EventScript_GetCantRecordBattle
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compare VAR_RESULT, TRUE
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goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponentNoRecord
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multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, 1
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multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, TRUE
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switch VAR_RESULT
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case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapMon
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case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRecordBattle
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@@ -114,7 +114,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForRegularOpponent
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case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponentNoRecord:: @ 8259CC6
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multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, 1
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multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE
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switch VAR_RESULT
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case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapMon
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case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge
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@@ -124,7 +124,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponentNoRecor
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRecordBattle:: @ 8259CFC
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message BattleFrontier_BattleFactoryPreBattleRoom_Text_RecordLatestBattle
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waitmessage
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multichoicedefault 20, 8, MULTI_YESNO, 1, 0
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multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE
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switch VAR_RESULT
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case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
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case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_RecordBattle
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@@ -144,7 +144,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge:: @ 8259
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge:: @ 8259D66
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message BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge
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waitmessage
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multichoicedefault 20, 8, MULTI_YESNO, 1, 0
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multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE
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switch VAR_RESULT
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case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
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case 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyLost
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@@ -396,7 +396,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead:: @ 825A0B
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call BattleFrontier_EventScript_GetCantRecordBattle
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compare VAR_RESULT, TRUE
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goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHeadNoRecord
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multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, 1
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multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, TRUE
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switch VAR_RESULT
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case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapBeforeHead
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case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRecordBattle
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@@ -405,7 +405,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead:: @ 825A0B
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case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHeadNoRecord:: @ 825A110
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multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, 1
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multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE
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switch VAR_RESULT
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case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapBeforeHead
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case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge
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