Some pokenav work
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@@ -282,7 +282,7 @@ int unref_sub_81CAE6C(int arg0)
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arg0 += state->unkC;
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if (arg0 >= state->unkA)
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return REMATCH_TABLE_ENTRIES;
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return state->unk1C[arg0].unk2;
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}
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@@ -321,7 +321,7 @@ int sub_81CAF04(int index)
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index = GetTrainerIdxByRematchIdx(state->unk1C[index].unk2);
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return gTrainers[index].trainerPic;
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}
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var0 = state->unk1C[index].unk2;
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index = MatchCall_GetRematchTableIdx(var0);
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if (index != REMATCH_TABLE_ENTRIES)
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@@ -411,7 +411,7 @@ void sub_81CB050(u32 arg0, u8 *str)
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}
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}
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int sub_81CB0C8(int rematchIndex)
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u8 sub_81CB0C8(int rematchIndex)
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{
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int mapGroup = gRematchTable[rematchIndex].mapGroup;
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int mapNum = gRematchTable[rematchIndex].mapNum;
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