review change 3 battle controllers
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@@ -255,7 +255,7 @@ static void PlayerBufferExecCompleted(void)
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u8 playerId = GetMultiplayerId();
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PrepareBufferDataTransferLink(2, 4, &playerId);
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gBattleBufferA[gActiveBank][0] = CONTROLLER_CMDS_COUNT - 1;
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gBattleBufferA[gActiveBank][0] = CONTROLLER_TERMINATOR_NOP;
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}
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else
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{
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