rename bank to battler

This commit is contained in:
camthesaxman
2018-02-05 19:46:59 -06:00
parent 607cba8c2e
commit f78fa6aabf
42 changed files with 6993 additions and 6994 deletions
+52 -52
View File
@@ -40,7 +40,7 @@ _080A5C9C:
_080A5CB0:
ldr r4, =gUnknown_08525F58
adds r0, r5, 0
bl GetBankPosition
bl GetBattlerPosition
lsls r0, 24
lsrs r0, 22
ldr r1, =gBattleTypeFlags
@@ -56,7 +56,7 @@ _080A5CB0:
_080A5CD8:
ldr r4, =gUnknown_08525F58
adds r0, r5, 0
bl GetBankPosition
bl GetBattlerPosition
lsls r0, 24
lsrs r0, 22
ldr r1, =gBattleTypeFlags
@@ -90,7 +90,7 @@ _080A5D24:
b _080A5D9A
_080A5D28:
adds r0, r5, 0
bl GetBankSide
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A5D60
@@ -164,7 +164,7 @@ sub_80A5DB8: @ 80A5DB8
lsls r1, 16
lsrs r5, r1, 16
adds r0, r4, 0
bl GetBankSide
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A5DDA
@@ -394,7 +394,7 @@ sub_80A5FA0: @ 80A5FA0
adds r7, r4, 0
movs r5, 0
adds r0, r6, 0
bl GetBankSide
bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -445,7 +445,7 @@ sub_80A600C: @ 80A600C
lsls r2, 24
lsrs r7, r2, 24
adds r0, r6, 0
bl GetBankSide
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A6030
@@ -476,7 +476,7 @@ _080A603E:
lsrs r4, r0, 16
_080A605C:
adds r0, r6, 0
bl GetBankPosition
bl GetBattlerPosition
ldr r3, =gUnknown_08525F58
lsls r0, 24
lsrs r0, 22
@@ -494,7 +494,7 @@ _080A605C:
cmp r7, 0
beq _080A609C
adds r0, r6, 0
bl GetBankSide
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _080A6096
@@ -605,7 +605,7 @@ GetSubstituteSpriteDefault_Y: @ 80A614C
lsls r0, 24
lsrs r4, r0, 24
adds r0, r4, 0
bl GetBankSide
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A6170
@@ -650,7 +650,7 @@ sub_80A6190: @ 80A6190
cmp r0, 0
bne _080A6238
adds r0, r5, 0
bl GetBankSide
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A61E4
@@ -699,7 +699,7 @@ _080A621C:
ldrh r4, [r1, 0x2]
_080A621E:
adds r0, r5, 0
bl GetBankSide
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A6238
@@ -1596,7 +1596,7 @@ sub_80A6864: @ 80A6864
.pool
_080A68A4:
ldrb r0, [r7]
bl GetBankSide
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A68BC
@@ -1806,41 +1806,41 @@ _080A6A04:
.pool
thumb_func_end sub_80A69CC
thumb_func_start GetBankSide
GetBankSide: @ 80A6A30
thumb_func_start GetBattlerSide
GetBattlerSide: @ 80A6A30
lsls r0, 24
lsrs r0, 24
ldr r1, =gBankPositions
ldr r1, =gBattlerPositions
adds r0, r1
ldrb r1, [r0]
movs r0, 0x1
ands r0, r1
bx lr
.pool
thumb_func_end GetBankSide
thumb_func_end GetBattlerSide
thumb_func_start GetBankPosition
GetBankPosition: @ 80A6A44
thumb_func_start GetBattlerPosition
GetBattlerPosition: @ 80A6A44
lsls r0, 24
lsrs r0, 24
ldr r1, =gBankPositions
ldr r1, =gBattlerPositions
adds r0, r1
ldrb r0, [r0]
bx lr
.pool
thumb_func_end GetBankPosition
thumb_func_end GetBattlerPosition
thumb_func_start GetBankByPosition
GetBankByPosition: @ 80A6A54
thumb_func_start GetBattlerAtPosition
GetBattlerAtPosition: @ 80A6A54
push {r4,lr}
lsls r0, 24
lsrs r3, r0, 24
movs r1, 0
ldr r0, =gBattleBanksCount
ldr r0, =gBattlersCount
ldrb r2, [r0]
cmp r1, r2
bcs _080A6A7E
ldr r4, =gBankPositions
ldr r4, =gBattlerPositions
ldrb r0, [r4]
cmp r0, r3
beq _080A6A7E
@@ -1860,7 +1860,7 @@ _080A6A7E:
pop {r1}
bx r1
.pool
thumb_func_end GetBankByPosition
thumb_func_end GetBattlerAtPosition
thumb_func_start IsBankSpritePresent
IsBankSpritePresent: @ 80A6A90
@@ -1883,13 +1883,13 @@ IsBankSpritePresent: @ 80A6A90
b _080A6B18
.pool
_080A6ABC:
ldr r0, =gBankPositions
ldr r0, =gBattlerPositions
adds r0, r4, r0
ldrb r0, [r0]
cmp r0, 0xFF
beq _080A6B18
adds r0, r4, 0
bl GetBankSide
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A6AF0
@@ -3496,7 +3496,7 @@ _080A76F2:
cmp r5, 0
beq _080A771A
movs r0, 0
bl GetBankByPosition
bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
bl IsAnimBankSpriteVisible
@@ -3504,7 +3504,7 @@ _080A76F2:
cmp r0, 0
beq _080A771A
movs r0, 0
bl GetBankByPosition
bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
adds r0, 0x10
@@ -3514,7 +3514,7 @@ _080A771A:
cmp r6, 0
beq _080A7746
movs r0, 0x2
bl GetBankByPosition
bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
bl IsAnimBankSpriteVisible
@@ -3522,7 +3522,7 @@ _080A771A:
cmp r0, 0
beq _080A7746
movs r0, 0x2
bl GetBankByPosition
bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
adds r1, r0, 0
@@ -3534,7 +3534,7 @@ _080A7746:
cmp r7, 0
beq _080A7772
movs r0, 0x1
bl GetBankByPosition
bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
bl IsAnimBankSpriteVisible
@@ -3542,7 +3542,7 @@ _080A7746:
cmp r0, 0
beq _080A7772
movs r0, 0x1
bl GetBankByPosition
bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
adds r1, r0, 0
@@ -3555,7 +3555,7 @@ _080A7772:
cmp r0, 0
beq _080A77A0
movs r0, 0x3
bl GetBankByPosition
bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
bl IsAnimBankSpriteVisible
@@ -3563,7 +3563,7 @@ _080A7772:
cmp r0, 0
beq _080A77A0
movs r0, 0x3
bl GetBankByPosition
bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
adds r1, r0, 0
@@ -3592,7 +3592,7 @@ sub_80A77B4: @ 80A77B4
push {lr}
lsls r0, 24
lsrs r0, 24
bl GetBankByPosition
bl GetBattlerAtPosition
lsls r0, 24
lsrs r0, 24
pop {r1}
@@ -3672,7 +3672,7 @@ _080A7842:
bl sub_80A69CC
ldr r0, =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A785C
@@ -3718,7 +3718,7 @@ sub_80A78AC: @ 80A78AC
bl sub_80A69CC
ldr r0, =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A78CC
@@ -3811,7 +3811,7 @@ _080A7976:
ldrb r6, [r0]
ldr r0, =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A798E
@@ -4567,7 +4567,7 @@ _080A7F42:
_080A7F78:
lsls r0, r4, 24
lsrs r0, 24
bl GetBankSide
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _080A7FD8
@@ -4959,7 +4959,7 @@ _080A825C:
sub_80A8278: @ 80A8278
push {r4-r6,lr}
movs r5, 0
ldr r0, =gBattleBanksCount
ldr r0, =gBattlersCount
ldrb r0, [r0]
cmp r5, r0
bge _080A82D2
@@ -4998,7 +4998,7 @@ _080A8286:
strb r2, [r0, 0x5]
_080A82C8:
adds r5, 0x1
ldr r0, =gBattleBanksCount
ldr r0, =gBattlersCount
ldrb r0, [r0]
cmp r5, r0
blt _080A8286
@@ -5027,7 +5027,7 @@ _080A82FC:
b _080A8320
_080A8300:
adds r0, r4, 0
bl GetBankPosition
bl GetBattlerPosition
lsls r0, 24
lsrs r0, 24
movs r1, 0x1E
@@ -5053,7 +5053,7 @@ sub_80A8328: @ 80A8328
push {r4,lr}
lsls r0, 24
lsrs r0, 24
bl GetBankPosition
bl GetBattlerPosition
lsls r0, 24
lsrs r4, r0, 24
bl IsContest
@@ -5093,7 +5093,7 @@ sub_80A8364: @ 80A8364
cmp r0, 0
bne _080A838A
adds r0, r4, 0
bl GetBankPosition
bl GetBattlerPosition
lsls r0, 24
lsrs r0, 24
cmp r0, 0
@@ -5486,7 +5486,7 @@ _080A86AC:
.pool
_080A86C4:
mov r0, r8
bl GetBankSide
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _080A8790
@@ -5943,7 +5943,7 @@ sub_80A8A6C: @ 80A8A6C
bl sub_80A6838
ldr r0, =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A8AAC
@@ -6000,7 +6000,7 @@ sub_80A8AEC: @ 80A8AEC
adds r4, r0, 0
ldr r0, =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A8B1C
@@ -6056,7 +6056,7 @@ sub_80A8B64: @ 80A8B64
bl sub_80A6838
ldr r0, =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _080A8B90
@@ -6108,7 +6108,7 @@ sub_80A8BC4: @ 80A8BC4
strh r0, [r5, 0x8]
ldr r7, =gAnimBankAttacker
ldrb r0, [r7]
bl GetBankSide
bl GetBattlerSide
lsls r0, 24
movs r1, 0x8
cmp r0, 0
@@ -6403,7 +6403,7 @@ sub_80A8E30: @ 80A8E30
lsrs r0, 24
strh r0, [r5, 0x22]
ldrb r0, [r4]
bl GetBankSide
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _080A8E68
@@ -6489,7 +6489,7 @@ sub_80A8EE4: @ 80A8EE4
strh r0, [r4, 0x36]
ldr r0, =gAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _080A8F24