rename bank to battler
This commit is contained in:
+137
-137
@@ -10,14 +10,14 @@
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#include "constants/items.h"
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#include "pokemon_item_effects.h"
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extern u8 gActiveBank;
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extern u8 gAbsentBankFlags;
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extern u8 gActiveBattler;
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extern u8 gAbsentBattlerFlags;
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extern u32 gBattleTypeFlags;
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extern u32 gStatuses3[BATTLE_BANKS_COUNT];
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extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
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extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
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extern u16 gLastLandedMoves[BATTLE_BANKS_COUNT];
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extern u8 gLastHitBy[BATTLE_BANKS_COUNT];
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extern u32 gStatuses3[MAX_BATTLERS_COUNT];
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extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
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extern u16 gBattlePartyID[MAX_BATTLERS_COUNT];
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extern u16 gLastLandedMoves[MAX_BATTLERS_COUNT];
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extern u8 gLastHitBy[MAX_BATTLERS_COUNT];
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extern u16 gDynamicBasePower;
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extern u8 gMoveResultFlags;
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extern u8 gCritMultiplier;
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@@ -35,10 +35,10 @@ static bool8 ShouldUseItem(void);
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static bool8 ShouldSwitchIfPerishSong(void)
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{
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if (gStatuses3[gActiveBank] & STATUS3_PERISH_SONG
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&& gDisableStructs[gActiveBank].perishSongTimer1 == 0)
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if (gStatuses3[gActiveBattler] & STATUS3_PERISH_SONG
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&& gDisableStructs[gActiveBattler].perishSongTimer1 == 0)
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{
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*(gBattleStruct->AI_monToSwitchIntoId + gActiveBank) = 6;
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*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = 6;
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EmitTwoReturnValues(1, ACTION_SWITCH, 0);
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return TRUE;
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}
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@@ -60,15 +60,15 @@ static bool8 ShouldSwitchIfWonderGuard(void)
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if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
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return FALSE;
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opposingPosition = B_POSITION_OPPOSITE(GetBankPosition(gActiveBank));
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opposingPosition = B_POSITION_OPPOSITE(GetBattlerPosition(gActiveBattler));
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if (gBattleMons[GetBankByPosition(opposingPosition)].ability != ABILITY_WONDER_GUARD)
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if (gBattleMons[GetBattlerAtPosition(opposingPosition)].ability != ABILITY_WONDER_GUARD)
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return FALSE;
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// check if pokemon has a super effective move
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for (opposingBank = GetBankByPosition(opposingPosition), i = 0; i < 4; i++)
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for (opposingBank = GetBattlerAtPosition(opposingPosition), i = 0; i < 4; i++)
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{
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move = gBattleMons[gActiveBank].moves[i];
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move = gBattleMons[gActiveBattler].moves[i];
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if (move == MOVE_NONE)
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continue;
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@@ -80,7 +80,7 @@ static bool8 ShouldSwitchIfWonderGuard(void)
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// get party information
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if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
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{
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if ((gActiveBank & BIT_MON) == 0)
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if ((gActiveBattler & BIT_FLANK) == 0)
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firstId = 0, lastId = 3;
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else
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firstId = 3, lastId = 6;
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@@ -90,7 +90,7 @@ static bool8 ShouldSwitchIfWonderGuard(void)
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firstId = 0, lastId = 6;
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}
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if (GetBankSide(gActiveBank) == SIDE_PLAYER)
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if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
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party = gPlayerParty;
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else
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party = gEnemyParty;
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@@ -104,13 +104,13 @@ static bool8 ShouldSwitchIfWonderGuard(void)
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continue;
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if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
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continue;
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if (i == gBattlePartyID[gActiveBank])
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if (i == gBattlePartyID[gActiveBattler])
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continue;
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GetMonData(&party[i], MON_DATA_SPECIES); // unused return value
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GetMonData(&party[i], MON_DATA_ALT_ABILITY); // unused return value
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for (opposingBank = GetBankByPosition(opposingPosition), j = 0; j < 4; j++)
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for (opposingBank = GetBattlerAtPosition(opposingPosition), j = 0; j < 4; j++)
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{
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move = GetMonData(&party[i], MON_DATA_MOVE1 + j);
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if (move == MOVE_NONE)
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@@ -120,7 +120,7 @@ static bool8 ShouldSwitchIfWonderGuard(void)
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if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE && Random() % 3 < 2)
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{
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// we found a mon
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*(gBattleStruct->AI_monToSwitchIntoId + gActiveBank) = i;
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*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = i;
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EmitTwoReturnValues(1, ACTION_SWITCH, 0);
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return TRUE;
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}
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@@ -141,42 +141,42 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
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if (HasSuperEffectiveMoveAgainstOpponents(TRUE) && Random() % 3 != 0)
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return FALSE;
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if (gLastLandedMoves[gActiveBank] == 0)
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if (gLastLandedMoves[gActiveBattler] == 0)
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return FALSE;
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if (gLastLandedMoves[gActiveBank] == 0xFFFF)
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if (gLastLandedMoves[gActiveBattler] == 0xFFFF)
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return FALSE;
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if (gBattleMoves[gLastLandedMoves[gActiveBank]].power == 0)
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if (gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0)
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return FALSE;
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if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
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{
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bankIn1 = gActiveBank;
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if (gAbsentBankFlags & gBitTable[GetBankByPosition(B_POSITION_PARTNER(GetBankPosition(gActiveBank)))])
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bankIn2 = gActiveBank;
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bankIn1 = gActiveBattler;
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if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(B_POSITION_PARTNER(GetBattlerPosition(gActiveBattler)))])
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bankIn2 = gActiveBattler;
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else
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bankIn2 = GetBankByPosition(B_POSITION_PARTNER(GetBankPosition(gActiveBank)));
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bankIn2 = GetBattlerAtPosition(B_POSITION_PARTNER(GetBattlerPosition(gActiveBattler)));
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}
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else
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{
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bankIn1 = gActiveBank;
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bankIn2 = gActiveBank;
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bankIn1 = gActiveBattler;
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bankIn2 = gActiveBattler;
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}
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if (gBattleMoves[gLastLandedMoves[gActiveBank]].type == TYPE_FIRE)
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if (gBattleMoves[gLastLandedMoves[gActiveBattler]].type == TYPE_FIRE)
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absorbingTypeAbility = ABILITY_FLASH_FIRE;
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else if (gBattleMoves[gLastLandedMoves[gActiveBank]].type == TYPE_WATER)
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else if (gBattleMoves[gLastLandedMoves[gActiveBattler]].type == TYPE_WATER)
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absorbingTypeAbility = ABILITY_WATER_ABSORB;
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else if (gBattleMoves[gLastLandedMoves[gActiveBank]].type == TYPE_ELECTRIC)
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else if (gBattleMoves[gLastLandedMoves[gActiveBattler]].type == TYPE_ELECTRIC)
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absorbingTypeAbility = ABILITY_VOLT_ABSORB;
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else
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return FALSE;
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if (gBattleMons[gActiveBank].ability == absorbingTypeAbility)
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if (gBattleMons[gActiveBattler].ability == absorbingTypeAbility)
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return FALSE;
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if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
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{
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if ((gActiveBank & BIT_MON) == 0)
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if ((gActiveBattler & BIT_FLANK) == 0)
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firstId = 0, lastId = 3;
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else
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firstId = 3, lastId = 6;
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@@ -186,7 +186,7 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
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firstId = 0, lastId = 6;
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}
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if (GetBankSide(gActiveBank) == SIDE_PLAYER)
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if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
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party = gPlayerParty;
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else
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party = gEnemyParty;
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@@ -220,7 +220,7 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
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if (absorbingTypeAbility == monAbility && Random() & 1)
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{
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// we found a mon
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*(gBattleStruct->AI_monToSwitchIntoId + gActiveBank) = i;
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*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = i;
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EmitTwoReturnValues(1, ACTION_SWITCH, 0);
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return TRUE;
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}
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@@ -231,22 +231,22 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
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static bool8 ShouldSwitchIfNaturalCure(void)
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{
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if (!(gBattleMons[gActiveBank].status1 & STATUS1_SLEEP))
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if (!(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP))
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return FALSE;
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if (gBattleMons[gActiveBank].ability != ABILITY_NATURAL_CURE)
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if (gBattleMons[gActiveBattler].ability != ABILITY_NATURAL_CURE)
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return FALSE;
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if (gBattleMons[gActiveBank].hp < gBattleMons[gActiveBank].maxHP / 2)
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if (gBattleMons[gActiveBattler].hp < gBattleMons[gActiveBattler].maxHP / 2)
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return FALSE;
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if ((gLastLandedMoves[gActiveBank] == 0 || gLastLandedMoves[gActiveBank] == 0xFFFF) && Random() & 1)
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if ((gLastLandedMoves[gActiveBattler] == 0 || gLastLandedMoves[gActiveBattler] == 0xFFFF) && Random() & 1)
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{
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*(gBattleStruct->AI_monToSwitchIntoId + gActiveBank) = 6;
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*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = 6;
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EmitTwoReturnValues(1, ACTION_SWITCH, 0);
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return TRUE;
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}
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else if (gBattleMoves[gLastLandedMoves[gActiveBank]].power == 0 && Random() & 1)
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else if (gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0 && Random() & 1)
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{
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*(gBattleStruct->AI_monToSwitchIntoId + gActiveBank) = 6;
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*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = 6;
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EmitTwoReturnValues(1, ACTION_SWITCH, 0);
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return TRUE;
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}
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@@ -257,7 +257,7 @@ static bool8 ShouldSwitchIfNaturalCure(void)
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return TRUE;
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if (Random() & 1)
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{
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*(gBattleStruct->AI_monToSwitchIntoId + gActiveBank) = 6;
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*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = 6;
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EmitTwoReturnValues(1, ACTION_SWITCH, 0);
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return TRUE;
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}
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@@ -273,14 +273,14 @@ static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng)
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u8 moveFlags;
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u16 move;
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opposingPosition = B_POSITION_OPPOSITE(GetBankPosition(gActiveBank));
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opposingBank = GetBankByPosition(opposingPosition);
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opposingPosition = B_POSITION_OPPOSITE(GetBattlerPosition(gActiveBattler));
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opposingBank = GetBattlerAtPosition(opposingPosition);
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if (!(gAbsentBankFlags & gBitTable[opposingBank]))
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if (!(gAbsentBattlerFlags & gBitTable[opposingBank]))
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{
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for (i = 0; i < 4; i++)
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{
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move = gBattleMons[gActiveBank].moves[i];
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move = gBattleMons[gActiveBattler].moves[i];
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if (move == MOVE_NONE)
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continue;
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@@ -297,13 +297,13 @@ static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng)
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if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
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return FALSE;
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opposingBank = GetBankByPosition(B_POSITION_PARTNER(opposingPosition));
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opposingBank = GetBattlerAtPosition(B_POSITION_PARTNER(opposingPosition));
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if (!(gAbsentBankFlags & gBitTable[opposingBank]))
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if (!(gAbsentBattlerFlags & gBitTable[opposingBank]))
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{
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for (i = 0; i < 4; i++)
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{
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move = gBattleMons[gActiveBank].moves[i];
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move = gBattleMons[gActiveBattler].moves[i];
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if (move == MOVE_NONE)
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continue;
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@@ -328,8 +328,8 @@ static bool8 AreStatsRaised(void)
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for (i = 0; i < BATTLE_STATS_NO; i++)
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{
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if (gBattleMons[gActiveBank].statStages[i] > 6)
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buffedStatsValue += gBattleMons[gActiveBank].statStages[i] - 6;
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if (gBattleMons[gActiveBattler].statStages[i] > 6)
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buffedStatsValue += gBattleMons[gActiveBattler].statStages[i] - 6;
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}
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return (buffedStatsValue > 3);
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@@ -345,32 +345,32 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
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u16 move;
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u8 moveFlags;
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if (gLastLandedMoves[gActiveBank] == 0)
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if (gLastLandedMoves[gActiveBattler] == 0)
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return FALSE;
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if (gLastLandedMoves[gActiveBank] == 0xFFFF)
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if (gLastLandedMoves[gActiveBattler] == 0xFFFF)
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return FALSE;
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if (gLastHitBy[gActiveBank] == 0xFF)
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if (gLastHitBy[gActiveBattler] == 0xFF)
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return FALSE;
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if (gBattleMoves[gLastLandedMoves[gActiveBank]].power == 0)
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if (gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0)
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return FALSE;
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if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
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{
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bankIn1 = gActiveBank;
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if (gAbsentBankFlags & gBitTable[GetBankByPosition(B_POSITION_PARTNER(GetBankPosition(gActiveBank)))])
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bankIn2 = gActiveBank;
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bankIn1 = gActiveBattler;
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if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(B_POSITION_PARTNER(GetBattlerPosition(gActiveBattler)))])
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bankIn2 = gActiveBattler;
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else
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bankIn2 = GetBankByPosition(B_POSITION_PARTNER(GetBankPosition(gActiveBank)));
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bankIn2 = GetBattlerAtPosition(B_POSITION_PARTNER(GetBattlerPosition(gActiveBattler)));
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}
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else
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{
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bankIn1 = gActiveBank;
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bankIn2 = gActiveBank;
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bankIn1 = gActiveBattler;
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bankIn2 = gActiveBattler;
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}
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if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
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{
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if ((gActiveBank & BIT_MON) == 0)
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if ((gActiveBattler & BIT_FLANK) == 0)
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firstId = 0, lastId = 3;
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else
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firstId = 3, lastId = 6;
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@@ -380,7 +380,7 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
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firstId = 0, lastId = 6;
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}
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if (GetBankSide(gActiveBank) == SIDE_PLAYER)
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if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
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party = gPlayerParty;
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else
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party = gEnemyParty;
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@@ -411,10 +411,10 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
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else
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monAbility = gBaseStats[species].ability1;
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moveFlags = AI_TypeCalc(gLastLandedMoves[gActiveBank], species, monAbility);
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moveFlags = AI_TypeCalc(gLastLandedMoves[gActiveBattler], species, monAbility);
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if (moveFlags & flags)
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{
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bankIn1 = gLastHitBy[gActiveBank];
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bankIn1 = gLastHitBy[gActiveBattler];
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for (j = 0; j < 4; j++)
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{
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@@ -425,7 +425,7 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
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moveFlags = AI_TypeCalc(move, gBattleMons[bankIn1].species, gBattleMons[bankIn1].ability);
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if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE && Random() % moduloPercent == 0)
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{
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*(gBattleStruct->AI_monToSwitchIntoId + gActiveBank) = i;
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*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = i;
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EmitTwoReturnValues(1, ACTION_SWITCH, 0);
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return TRUE;
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}
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@@ -446,19 +446,19 @@ static bool8 ShouldSwitch(void)
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s32 i;
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s32 availableToSwitch;
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if (gBattleMons[*(activeBankPtr = &gActiveBank)].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
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if (gBattleMons[*(activeBankPtr = &gActiveBattler)].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
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return FALSE;
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if (gStatuses3[gActiveBank] & STATUS3_ROOTED)
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if (gStatuses3[gActiveBattler] & STATUS3_ROOTED)
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return FALSE;
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if (AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBank, ABILITY_SHADOW_TAG, 0, 0))
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if (AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBattler, ABILITY_SHADOW_TAG, 0, 0))
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return FALSE;
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if (AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBank, ABILITY_ARENA_TRAP, 0, 0))
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if (AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBattler, ABILITY_ARENA_TRAP, 0, 0))
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return FALSE; // misses the flying or levitate check
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if (AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_MAGNET_PULL, 0, 0))
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{
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if (gBattleMons[gActiveBank].type1 == TYPE_STEEL)
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if (gBattleMons[gActiveBattler].type1 == TYPE_STEEL)
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return FALSE;
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if (gBattleMons[gActiveBank].type2 == TYPE_STEEL)
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if (gBattleMons[gActiveBattler].type2 == TYPE_STEEL)
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return FALSE;
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}
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if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
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@@ -468,10 +468,10 @@ static bool8 ShouldSwitch(void)
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if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
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{
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bankIn1 = *activeBankPtr;
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if (gAbsentBankFlags & gBitTable[GetBankByPosition(GetBankPosition(*activeBankPtr) ^ BIT_MON)])
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if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(GetBattlerPosition(*activeBankPtr) ^ BIT_FLANK)])
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bankIn2 = *activeBankPtr;
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else
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bankIn2 = GetBankByPosition(GetBankPosition(*activeBankPtr) ^ BIT_MON);
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bankIn2 = GetBattlerAtPosition(GetBattlerPosition(*activeBankPtr) ^ BIT_FLANK);
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}
|
||||
else
|
||||
{
|
||||
@@ -481,7 +481,7 @@ static bool8 ShouldSwitch(void)
|
||||
|
||||
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
|
||||
{
|
||||
if ((gActiveBank & BIT_MON) == 0)
|
||||
if ((gActiveBattler & BIT_FLANK) == 0)
|
||||
firstId = 0, lastId = 3;
|
||||
else
|
||||
firstId = 3, lastId = 6;
|
||||
@@ -491,7 +491,7 @@ static bool8 ShouldSwitch(void)
|
||||
firstId = 0, lastId = 6;
|
||||
}
|
||||
|
||||
if (GetBankSide(gActiveBank) == SIDE_PLAYER)
|
||||
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
||||
party = gPlayerParty;
|
||||
else
|
||||
party = gEnemyParty;
|
||||
@@ -543,9 +543,9 @@ void AI_TrySwitchOrUseItem(void)
|
||||
u8 bankIn1, bankIn2;
|
||||
s32 firstId;
|
||||
s32 lastId; // + 1
|
||||
u8 bankIdentity = GetBankPosition(gActiveBank);
|
||||
u8 bankIdentity = GetBattlerPosition(gActiveBattler);
|
||||
|
||||
if (GetBankSide(gActiveBank) == SIDE_PLAYER)
|
||||
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
||||
party = gPlayerParty;
|
||||
else
|
||||
party = gEnemyParty;
|
||||
@@ -554,25 +554,25 @@ void AI_TrySwitchOrUseItem(void)
|
||||
{
|
||||
if (ShouldSwitch())
|
||||
{
|
||||
if (*(gBattleStruct->AI_monToSwitchIntoId + gActiveBank) == 6)
|
||||
if (*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) == 6)
|
||||
{
|
||||
s32 monToSwitchId = GetMostSuitableMonToSwitchInto();
|
||||
if (monToSwitchId == 6)
|
||||
{
|
||||
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
|
||||
{
|
||||
bankIn1 = GetBankByPosition(bankIdentity);
|
||||
bankIn1 = GetBattlerAtPosition(bankIdentity);
|
||||
bankIn2 = bankIn1;
|
||||
}
|
||||
else
|
||||
{
|
||||
bankIn1 = GetBankByPosition(bankIdentity);
|
||||
bankIn2 = GetBankByPosition(bankIdentity ^ BIT_MON);
|
||||
bankIn1 = GetBattlerAtPosition(bankIdentity);
|
||||
bankIn2 = GetBattlerAtPosition(bankIdentity ^ BIT_FLANK);
|
||||
}
|
||||
|
||||
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
|
||||
{
|
||||
if ((gActiveBank & BIT_MON) == 0)
|
||||
if ((gActiveBattler & BIT_FLANK) == 0)
|
||||
firstId = 0, lastId = 3;
|
||||
else
|
||||
firstId = 3, lastId = 6;
|
||||
@@ -599,10 +599,10 @@ void AI_TrySwitchOrUseItem(void)
|
||||
}
|
||||
}
|
||||
|
||||
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBank) = monToSwitchId;
|
||||
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = monToSwitchId;
|
||||
}
|
||||
|
||||
*(gBattleStruct->monToSwitchIntoId + gActiveBank) = *(gBattleStruct->AI_monToSwitchIntoId + gActiveBank);
|
||||
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = *(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler);
|
||||
return;
|
||||
}
|
||||
else if (ShouldUseItem())
|
||||
@@ -611,7 +611,7 @@ void AI_TrySwitchOrUseItem(void)
|
||||
}
|
||||
}
|
||||
|
||||
EmitTwoReturnValues(1, ACTION_USE_MOVE, (gActiveBank ^ BIT_SIDE) << 8);
|
||||
EmitTwoReturnValues(1, ACTION_USE_MOVE, (gActiveBattler ^ BIT_SIDE) << 8);
|
||||
}
|
||||
|
||||
static void ModulateByTypeEffectiveness(u8 atkType, u8 defType1, u8 defType2, u8 *var)
|
||||
@@ -651,34 +651,34 @@ u8 GetMostSuitableMonToSwitchInto(void)
|
||||
u8 invalidMons;
|
||||
u16 move;
|
||||
|
||||
if (*(gBattleStruct->monToSwitchIntoId + gActiveBank) != 6)
|
||||
return *(gBattleStruct->monToSwitchIntoId + gActiveBank);
|
||||
if (*(gBattleStruct->monToSwitchIntoId + gActiveBattler) != 6)
|
||||
return *(gBattleStruct->monToSwitchIntoId + gActiveBattler);
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
|
||||
return gBattlePartyID[gActiveBank] + 1;
|
||||
return gBattlePartyID[gActiveBattler] + 1;
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
||||
{
|
||||
bankIn1 = gActiveBank;
|
||||
if (gAbsentBankFlags & gBitTable[GetBankByPosition(GetBankPosition(gActiveBank) ^ BIT_MON)])
|
||||
bankIn2 = gActiveBank;
|
||||
bankIn1 = gActiveBattler;
|
||||
if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK)])
|
||||
bankIn2 = gActiveBattler;
|
||||
else
|
||||
bankIn2 = GetBankByPosition(GetBankPosition(gActiveBank) ^ BIT_MON);
|
||||
bankIn2 = GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK);
|
||||
|
||||
// UB: It considers the opponent only player's side even though it can battle alongside player;
|
||||
opposingBank = Random() & BIT_MON;
|
||||
if (gAbsentBankFlags & gBitTable[opposingBank])
|
||||
opposingBank ^= BIT_MON;
|
||||
opposingBank = Random() & BIT_FLANK;
|
||||
if (gAbsentBattlerFlags & gBitTable[opposingBank])
|
||||
opposingBank ^= BIT_FLANK;
|
||||
}
|
||||
else
|
||||
{
|
||||
opposingBank = GetBankByPosition(GetBankPosition(gActiveBank) ^ BIT_SIDE);
|
||||
bankIn1 = gActiveBank;
|
||||
bankIn2 = gActiveBank;
|
||||
opposingBank = GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_SIDE);
|
||||
bankIn1 = gActiveBattler;
|
||||
bankIn2 = gActiveBattler;
|
||||
}
|
||||
|
||||
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
|
||||
{
|
||||
if ((gActiveBank & BIT_MON) == 0)
|
||||
if ((gActiveBattler & BIT_FLANK) == 0)
|
||||
firstId = 0, lastId = 3;
|
||||
else
|
||||
firstId = 3, lastId = 6;
|
||||
@@ -688,7 +688,7 @@ u8 GetMostSuitableMonToSwitchInto(void)
|
||||
firstId = 0, lastId = 6;
|
||||
}
|
||||
|
||||
if (GetBankSide(gActiveBank) == SIDE_PLAYER)
|
||||
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
||||
party = gPlayerParty;
|
||||
else
|
||||
party = gEnemyParty;
|
||||
@@ -734,7 +734,7 @@ u8 GetMostSuitableMonToSwitchInto(void)
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
move = GetMonData(&party[bestMonId], MON_DATA_MOVE1 + i);
|
||||
if (move != MOVE_NONE && TypeCalc(move, gActiveBank, opposingBank) & MOVE_RESULT_SUPER_EFFECTIVE)
|
||||
if (move != MOVE_NONE && TypeCalc(move, gActiveBattler, opposingBank) & MOVE_RESULT_SUPER_EFFECTIVE)
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -779,8 +779,8 @@ u8 GetMostSuitableMonToSwitchInto(void)
|
||||
gBattleMoveDamage = 0;
|
||||
if (move != MOVE_NONE && gBattleMoves[move].power != 1)
|
||||
{
|
||||
AI_CalcDmg(gActiveBank, opposingBank);
|
||||
TypeCalc(move, gActiveBank, opposingBank);
|
||||
AI_CalcDmg(gActiveBattler, opposingBank);
|
||||
TypeCalc(move, gActiveBattler, opposingBank);
|
||||
}
|
||||
if (bestDmg < gBattleMoveDamage)
|
||||
{
|
||||
@@ -817,10 +817,10 @@ static bool8 ShouldUseItem(void)
|
||||
u8 validMons = 0;
|
||||
bool8 shouldUse = FALSE;
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && GetBankPosition(gActiveBank) == B_POSITION_PLAYER_RIGHT)
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT)
|
||||
return FALSE;
|
||||
|
||||
if (GetBankSide(gActiveBank) == SIDE_PLAYER)
|
||||
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
||||
party = gPlayerParty;
|
||||
else
|
||||
party = gEnemyParty;
|
||||
@@ -855,14 +855,14 @@ static bool8 ShouldUseItem(void)
|
||||
else
|
||||
itemEffects = gItemEffectTable[item - 13];
|
||||
|
||||
*(gBattleStruct->AI_itemType + gActiveBank / 2) = GetAI_ItemType(item, itemEffects);
|
||||
*(gBattleStruct->AI_itemType + gActiveBattler / 2) = GetAI_ItemType(item, itemEffects);
|
||||
|
||||
switch (*(gBattleStruct->AI_itemType + gActiveBank / 2))
|
||||
switch (*(gBattleStruct->AI_itemType + gActiveBattler / 2))
|
||||
{
|
||||
case AI_ITEM_FULL_RESTORE:
|
||||
if (gBattleMons[gActiveBank].hp >= gBattleMons[gActiveBank].maxHP / 4)
|
||||
if (gBattleMons[gActiveBattler].hp >= gBattleMons[gActiveBattler].maxHP / 4)
|
||||
break;
|
||||
if (gBattleMons[gActiveBank].hp == 0)
|
||||
if (gBattleMons[gActiveBattler].hp == 0)
|
||||
break;
|
||||
shouldUse = TRUE;
|
||||
break;
|
||||
@@ -870,65 +870,65 @@ static bool8 ShouldUseItem(void)
|
||||
paramOffset = GetItemEffectParamOffset(item, 4, 4);
|
||||
if (paramOffset == 0)
|
||||
break;
|
||||
if (gBattleMons[gActiveBank].hp == 0)
|
||||
if (gBattleMons[gActiveBattler].hp == 0)
|
||||
break;
|
||||
if (gBattleMons[gActiveBank].hp < gBattleMons[gActiveBank].maxHP / 4 || gBattleMons[gActiveBank].maxHP - gBattleMons[gActiveBank].hp > itemEffects[paramOffset])
|
||||
if (gBattleMons[gActiveBattler].hp < gBattleMons[gActiveBattler].maxHP / 4 || gBattleMons[gActiveBattler].maxHP - gBattleMons[gActiveBattler].hp > itemEffects[paramOffset])
|
||||
shouldUse = TRUE;
|
||||
break;
|
||||
case AI_ITEM_CURE_CONDITION:
|
||||
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) = 0;
|
||||
if (itemEffects[3] & 0x20 && gBattleMons[gActiveBank].status1 & STATUS1_SLEEP)
|
||||
*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) = 0;
|
||||
if (itemEffects[3] & 0x20 && gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP)
|
||||
{
|
||||
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x20;
|
||||
*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x20;
|
||||
shouldUse = TRUE;
|
||||
}
|
||||
if (itemEffects[3] & 0x10 && (gBattleMons[gActiveBank].status1 & STATUS1_POISON || gBattleMons[gActiveBank].status1 & STATUS1_TOXIC_POISON))
|
||||
if (itemEffects[3] & 0x10 && (gBattleMons[gActiveBattler].status1 & STATUS1_POISON || gBattleMons[gActiveBattler].status1 & STATUS1_TOXIC_POISON))
|
||||
{
|
||||
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x10;
|
||||
*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x10;
|
||||
shouldUse = TRUE;
|
||||
}
|
||||
if (itemEffects[3] & 0x8 && gBattleMons[gActiveBank].status1 & STATUS1_BURN)
|
||||
if (itemEffects[3] & 0x8 && gBattleMons[gActiveBattler].status1 & STATUS1_BURN)
|
||||
{
|
||||
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x8;
|
||||
*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x8;
|
||||
shouldUse = TRUE;
|
||||
}
|
||||
if (itemEffects[3] & 0x4 && gBattleMons[gActiveBank].status1 & STATUS1_FREEZE)
|
||||
if (itemEffects[3] & 0x4 && gBattleMons[gActiveBattler].status1 & STATUS1_FREEZE)
|
||||
{
|
||||
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x4;
|
||||
*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x4;
|
||||
shouldUse = TRUE;
|
||||
}
|
||||
if (itemEffects[3] & 0x2 && gBattleMons[gActiveBank].status1 & STATUS1_PARALYSIS)
|
||||
if (itemEffects[3] & 0x2 && gBattleMons[gActiveBattler].status1 & STATUS1_PARALYSIS)
|
||||
{
|
||||
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x2;
|
||||
*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x2;
|
||||
shouldUse = TRUE;
|
||||
}
|
||||
if (itemEffects[3] & 0x1 && gBattleMons[gActiveBank].status2 & STATUS2_CONFUSION)
|
||||
if (itemEffects[3] & 0x1 && gBattleMons[gActiveBattler].status2 & STATUS2_CONFUSION)
|
||||
{
|
||||
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x1;
|
||||
*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x1;
|
||||
shouldUse = TRUE;
|
||||
}
|
||||
break;
|
||||
case AI_ITEM_X_STAT:
|
||||
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) = 0;
|
||||
if (gDisableStructs[gActiveBank].isFirstTurn == 0)
|
||||
*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) = 0;
|
||||
if (gDisableStructs[gActiveBattler].isFirstTurn == 0)
|
||||
break;
|
||||
if (itemEffects[0] & 0xF)
|
||||
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x1;
|
||||
*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x1;
|
||||
if (itemEffects[1] & 0xF0)
|
||||
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x2;
|
||||
*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x2;
|
||||
if (itemEffects[1] & 0xF)
|
||||
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x4;
|
||||
*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x4;
|
||||
if (itemEffects[2] & 0xF)
|
||||
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x8;
|
||||
*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x8;
|
||||
if (itemEffects[2] & 0xF0)
|
||||
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x20;
|
||||
*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x20;
|
||||
if (itemEffects[0] & 0x30)
|
||||
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x80;
|
||||
*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x80;
|
||||
shouldUse = TRUE;
|
||||
break;
|
||||
case AI_ITEM_GUARD_SPECS:
|
||||
bankSide = GetBankSide(gActiveBank);
|
||||
if (gDisableStructs[gActiveBank].isFirstTurn != 0 && gSideTimers[bankSide].mistTimer == 0)
|
||||
bankSide = GetBattlerSide(gActiveBattler);
|
||||
if (gDisableStructs[gActiveBattler].isFirstTurn != 0 && gSideTimers[bankSide].mistTimer == 0)
|
||||
shouldUse = TRUE;
|
||||
break;
|
||||
case AI_ITEM_NOT_RECOGNIZABLE:
|
||||
@@ -938,7 +938,7 @@ static bool8 ShouldUseItem(void)
|
||||
if (shouldUse)
|
||||
{
|
||||
EmitTwoReturnValues(1, ACTION_USE_ITEM, 0);
|
||||
*(gBattleStruct->chosenItem + (gActiveBank / 2) * 2) = item;
|
||||
*(gBattleStruct->chosenItem + (gActiveBattler / 2) * 2) = item;
|
||||
gBattleResources->battleHistory->trainerItems[i] = 0;
|
||||
return shouldUse;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user