rename bank to battler
This commit is contained in:
@@ -25,8 +25,8 @@
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#define ANIM_SPRITE_INDEX_COUNT 8
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extern u8 gBankAttacker;
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extern u8 gBankDefender;
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extern u8 gBattleAttacker;
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extern u8 gBattleDefender;
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extern u16 gBattle_WIN0H;
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extern u16 gBattle_WIN0V;
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extern u16 gBattle_WIN1H;
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@@ -35,8 +35,8 @@ extern u16 gBattle_BG1_X;
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extern u16 gBattle_BG1_Y;
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extern u16 gBattle_BG2_X;
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extern u16 gBattle_BG2_Y;
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extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
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extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
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extern u16 gBattlePartyID[MAX_BATTLERS_COUNT];
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extern u8 gBankSpriteIds[MAX_BATTLERS_COUNT];
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extern struct MusicPlayerInfo gMPlayInfo_BGM;
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extern struct MusicPlayerInfo gMPlayInfo_SE1;
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extern struct MusicPlayerInfo gMPlayInfo_SE2;
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@@ -132,7 +132,7 @@ EWRAM_DATA static u8 sAnimBackgroundFadeState = 0;
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EWRAM_DATA static u16 sAnimMoveIndex = 0; // set but unused.
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EWRAM_DATA u8 gAnimBankAttacker = 0;
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EWRAM_DATA u8 gAnimBankTarget = 0;
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EWRAM_DATA u16 gAnimSpeciesByBanks[BATTLE_BANKS_COUNT] = {0};
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EWRAM_DATA u16 gAnimSpeciesByBanks[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u8 gUnknown_02038440 = 0;
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// const rom data
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@@ -221,8 +221,8 @@ void ClearBattleAnimationVars(void)
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void DoMoveAnim(u16 move)
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{
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gAnimBankAttacker = gBankAttacker;
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gAnimBankTarget = gBankDefender;
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gAnimBankAttacker = gBattleAttacker;
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gAnimBankTarget = gBattleDefender;
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LaunchBattleAnimation(gBattleAnims_Moves, move, TRUE);
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}
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@@ -234,9 +234,9 @@ void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMo
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{
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sub_80A8278();
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UpdateOamPriorityInAllHealthboxes(0);
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for (i = 0; i < BATTLE_BANKS_COUNT; i++)
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for (i = 0; i < MAX_BATTLERS_COUNT; i++)
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{
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if (GetBankSide(i) != 0)
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if (GetBattlerSide(i) != 0)
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gAnimSpeciesByBanks[i] = GetMonData(&gEnemyParty[gBattlePartyID[i]], MON_DATA_SPECIES);
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else
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gAnimSpeciesByBanks[i] = GetMonData(&gPlayerParty[gBattlePartyID[i]], MON_DATA_SPECIES);
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@@ -613,7 +613,7 @@ static void ScriptCmd_monbg(void)
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if (IsAnimBankSpriteVisible(bank))
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{
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u8 position = GetBankPosition(bank);
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u8 position = GetBattlerPosition(bank);
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if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
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toBG_2 = FALSE;
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else
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@@ -629,10 +629,10 @@ static void ScriptCmd_monbg(void)
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}
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bank ^= BIT_MON;
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bank ^= BIT_FLANK;
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if (IsAnimBankSpriteVisible(bank))
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{
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u8 position = GetBankPosition(bank);
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u8 position = GetBattlerPosition(bank);
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if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
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toBG_2 = FALSE;
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else
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@@ -718,7 +718,7 @@ void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible)
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if (IsContest())
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bankIdentity = 0;
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else
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bankIdentity = GetBankPosition(bank);
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bankIdentity = GetBattlerPosition(bank);
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sub_8118FBC(1, 0, 0, bankIdentity, unknownStruct.unk8, unknownStruct.unk0, unknownStruct.unk4, unknownStruct.unkA);
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@@ -750,7 +750,7 @@ void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible)
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LoadPalette(&gPlttBufferUnfaded[0x100 + bank * 16], 0x90, 0x20);
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CpuCopy32(&gPlttBufferUnfaded[0x100 + bank * 16], (void*)(BG_PLTT + 0x120), 0x20);
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sub_8118FBC(2, 0, 0, GetBankPosition(bank), unknownStruct.unk8, unknownStruct.unk0 + 0x1000, unknownStruct.unk4 + 0x400, unknownStruct.unkA);
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sub_8118FBC(2, 0, 0, GetBattlerPosition(bank), unknownStruct.unk8, unknownStruct.unk0 + 0x1000, unknownStruct.unk4 + 0x400, unknownStruct.unkA);
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}
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}
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@@ -876,7 +876,7 @@ static void ScriptCmd_clearmonbg(void)
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if (sMonAnimTaskIdArray[0] != 0xFF)
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gSprites[gBankSpriteIds[bank]].invisible = 0;
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if (animBankId > 1 && sMonAnimTaskIdArray[1] != 0xFF)
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gSprites[gBankSpriteIds[bank ^ BIT_MON]].invisible = 0;
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gSprites[gBankSpriteIds[bank ^ BIT_FLANK]].invisible = 0;
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else
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animBankId = 0;
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@@ -893,7 +893,7 @@ static void sub_80A4980(u8 taskId)
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if (gTasks[taskId].data[1] != 1)
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{
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u8 to_BG2;
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u8 position = GetBankPosition(gTasks[taskId].data[2]);
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u8 position = GetBattlerPosition(gTasks[taskId].data[2]);
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if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
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to_BG2 = FALSE;
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else
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@@ -937,7 +937,7 @@ static void ScriptCmd_monbg_22(void)
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if (IsAnimBankSpriteVisible(bank))
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{
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u8 position = GetBankPosition(bank);
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u8 position = GetBattlerPosition(bank);
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if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
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toBG_2 = FALSE;
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else
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@@ -946,10 +946,10 @@ static void ScriptCmd_monbg_22(void)
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sub_80A438C(bank, toBG_2, FALSE);
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}
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bank ^= BIT_MON;
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bank ^= BIT_FLANK;
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if (animBankId > 1 && IsAnimBankSpriteVisible(bank))
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{
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u8 position = GetBankPosition(bank);
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u8 position = GetBattlerPosition(bank);
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if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
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toBG_2 = FALSE;
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else
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@@ -982,8 +982,8 @@ static void ScriptCmd_clearmonbg_23(void)
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if (IsAnimBankSpriteVisible(bank))
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gSprites[gBankSpriteIds[bank]].invisible = 0;
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if (animBankId > 1 && IsAnimBankSpriteVisible(bank ^ BIT_MON))
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gSprites[gBankSpriteIds[bank ^ BIT_MON]].invisible = 0;
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if (animBankId > 1 && IsAnimBankSpriteVisible(bank ^ BIT_FLANK))
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gSprites[gBankSpriteIds[bank ^ BIT_FLANK]].invisible = 0;
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else
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animBankId = 0;
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@@ -1001,7 +1001,7 @@ static void sub_80A4BB0(u8 taskId)
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{
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bool8 toBG_2;
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u8 bank = gTasks[taskId].data[2];
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u8 position = GetBankPosition(bank);
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u8 position = GetBattlerPosition(bank);
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if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
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toBG_2 = FALSE;
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else
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@@ -1009,7 +1009,7 @@ static void sub_80A4BB0(u8 taskId)
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if (IsAnimBankSpriteVisible(bank))
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sub_80A477C(toBG_2);
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if (gTasks[taskId].data[0] > 1 && IsAnimBankSpriteVisible(bank ^ BIT_MON))
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if (gTasks[taskId].data[0] > 1 && IsAnimBankSpriteVisible(bank ^ BIT_FLANK))
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sub_80A477C(toBG_2 ^ 1);
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DestroyTask(taskId);
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@@ -1145,7 +1145,7 @@ static void ScriptCmd_fadetobgfromset(void)
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if (IsContest())
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gTasks[taskId].tBackgroundId = bg3;
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else if (GetBankSide(gAnimBankTarget) == SIDE_PLAYER)
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else if (GetBattlerSide(gAnimBankTarget) == B_SIDE_PLAYER)
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gTasks[taskId].tBackgroundId = bg2;
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else
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gTasks[taskId].tBackgroundId = bg1;
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@@ -1272,7 +1272,7 @@ s8 BattleAnimAdjustPanning(s8 pan)
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{
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if (!IsContest() && gBattleSpritesDataPtr->healthBoxesData[gAnimBankAttacker].statusAnimActive)
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{
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if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
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if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
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pan = PAN_SIDE_OPPONENT;
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else
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pan = PAN_SIDE_PLAYER;
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@@ -1282,9 +1282,9 @@ s8 BattleAnimAdjustPanning(s8 pan)
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if (gAnimBankAttacker != gAnimBankTarget || gAnimBankAttacker != 2 || pan != PAN_SIDE_OPPONENT)
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pan *= -1;
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}
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else if (GetBankSide(gAnimBankAttacker) == SIDE_PLAYER)
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else if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER)
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{
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if (GetBankSide(gAnimBankTarget) == SIDE_PLAYER)
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if (GetBattlerSide(gAnimBankTarget) == B_SIDE_PLAYER)
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{
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if (pan == PAN_SIDE_OPPONENT)
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pan = PAN_SIDE_PLAYER;
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@@ -1292,7 +1292,7 @@ s8 BattleAnimAdjustPanning(s8 pan)
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pan *= -1;
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}
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}
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else if (GetBankSide(gAnimBankTarget) == SIDE_OPPONENT)
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else if (GetBattlerSide(gAnimBankTarget) == B_SIDE_OPPONENT)
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{
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if (pan == PAN_SIDE_PLAYER)
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pan = PAN_SIDE_OPPONENT;
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@@ -1314,14 +1314,14 @@ s8 BattleAnimAdjustPanning2(s8 pan)
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{
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if (!IsContest() && gBattleSpritesDataPtr->healthBoxesData[gAnimBankAttacker].statusAnimActive)
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{
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if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
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if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
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pan = PAN_SIDE_OPPONENT;
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else
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pan = PAN_SIDE_PLAYER;
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}
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else
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{
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if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER || IsContest())
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if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER || IsContest())
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pan = -pan;
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}
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return pan;
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@@ -1705,7 +1705,7 @@ static void ScriptCmd_monbgprio_28(void)
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else
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bank = gAnimBankAttacker;
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bankIdentity = GetBankPosition(bank);
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bankIdentity = GetBattlerPosition(bank);
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if (!IsContest() && (bankIdentity == B_POSITION_PLAYER_LEFT || bankIdentity == B_POSITION_OPPONENT_RIGHT))
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{
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SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
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@@ -1731,14 +1731,14 @@ static void ScriptCmd_monbgprio_2A(void)
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wantedBank = sBattleAnimScriptPtr[1];
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sBattleAnimScriptPtr += 2;
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if (GetBankSide(gAnimBankAttacker) != GetBankSide(gAnimBankTarget))
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if (GetBattlerSide(gAnimBankAttacker) != GetBattlerSide(gAnimBankTarget))
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{
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if (wantedBank != ANIM_ATTACKER)
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bank = gAnimBankTarget;
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else
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bank = gAnimBankAttacker;
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bankIdentity = GetBankPosition(bank);
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bankIdentity = GetBattlerPosition(bank);
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if (!IsContest() && (bankIdentity == B_POSITION_PLAYER_LEFT || bankIdentity == B_POSITION_OPPONENT_RIGHT))
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{
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SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
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@@ -1778,7 +1778,7 @@ static void ScriptCmd_doublebattle_2D(void)
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wantedBank = sBattleAnimScriptPtr[1];
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sBattleAnimScriptPtr += 2;
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if (!IsContest() && IsDoubleBattle()
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&& GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget))
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&& GetBattlerSide(gAnimBankAttacker) == GetBattlerSide(gAnimBankTarget))
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{
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if (wantedBank == ANIM_ATTACKER)
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{
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@@ -1813,7 +1813,7 @@ static void ScriptCmd_doublebattle_2E(void)
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wantedBank = sBattleAnimScriptPtr[1];
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sBattleAnimScriptPtr += 2;
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if (!IsContest() && IsDoubleBattle()
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&& GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget))
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&& GetBattlerSide(gAnimBankAttacker) == GetBattlerSide(gAnimBankTarget))
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{
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if (wantedBank == ANIM_ATTACKER)
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{
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