rename bank to battler
This commit is contained in:
@@ -29,26 +29,26 @@
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#include "party_menu.h"
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extern u32 gBattleExecBuffer;
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extern u8 gActiveBank;
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extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
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extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT];
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extern u8 gMoveSelectionCursor[BATTLE_BANKS_COUNT];
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extern u8 gAbsentBankFlags;
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extern u8 gBattleBanksCount;
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extern u8 gActiveBattler;
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extern u8 gBankSpriteIds[MAX_BATTLERS_COUNT];
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extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
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extern u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT];
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extern u8 gAbsentBattlerFlags;
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extern u8 gBattlersCount;
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extern bool8 gDoingBattleAnim;
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extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void);
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extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
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extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200];
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extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
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extern void (*gBattlerFuncs[MAX_BATTLERS_COUNT])(void);
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extern u16 gBattlePartyID[MAX_BATTLERS_COUNT];
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extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
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extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
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extern u8 gMultiUsePlayerCursor;
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extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
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extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
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extern struct MusicPlayerInfo gMPlayInfo_BGM;
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extern u16 gPartnerTrainerId;
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extern struct SpriteTemplate gUnknown_0202499C;
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extern u8 gBattleMonForms[BATTLE_BANKS_COUNT];
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extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
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extern u16 gSpecialVar_ItemId;
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extern u8 gUnknown_03005D7C[BATTLE_BANKS_COUNT];
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extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT];
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extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
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extern u8 gHealthBoxesIds[MAX_BATTLERS_COUNT];
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extern u8 gBattleOutcome;
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extern u8 gNumberOfMovesToChoose;
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extern u16 gBattle_BG0_X;
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@@ -56,7 +56,7 @@ extern u16 gBattle_BG0_Y;
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extern s32 gUnknown_0203CD70;
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extern u8 gBankInMenu;
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extern u32 gBattlePalaceMoveSelectionRngValue;
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extern u32 gTransformedPersonalities[BATTLE_BANKS_COUNT];
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extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
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extern u8 gUnknown_020244B4[];
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extern u16 gUnknown_020243FC;
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extern struct UnusedControllerStruct gUnknown_02022D0C;
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@@ -204,7 +204,7 @@ static void nullsub_117(void)
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void SetControllerToWally(void)
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{
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gBattleBankFunc[gActiveBank] = WallyBufferRunCommand;
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gBattlerFuncs[gActiveBattler] = WallyBufferRunCommand;
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gBattleStruct->wallyBattleState = 0;
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gBattleStruct->wallyMovesState = 0;
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gBattleStruct->wallyWaitFrames = 0;
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@@ -213,10 +213,10 @@ void SetControllerToWally(void)
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static void WallyBufferRunCommand(void)
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{
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if (gBattleExecBuffer & gBitTable[gActiveBank])
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if (gBattleExecBuffer & gBitTable[gActiveBattler])
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{
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if (gBattleBufferA[gActiveBank][0] < ARRAY_COUNT(sWallyBufferCommands))
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sWallyBufferCommands[gBattleBufferA[gActiveBank][0]]();
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if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sWallyBufferCommands))
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sWallyBufferCommands[gBattleBufferA[gActiveBattler][0]]();
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else
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WallyBufferExecCompleted();
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}
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@@ -284,7 +284,7 @@ static void WallyHandleActions(void)
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static void CompleteOnBankSpriteCallbackDummy(void)
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{
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if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
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if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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WallyBufferExecCompleted();
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}
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@@ -304,7 +304,7 @@ static void OpenBagAfterPaletteFade(void)
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{
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if (!gPaletteFade.active)
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{
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gBattleBankFunc[gActiveBank] = CompleteOnChosenItem;
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gBattlerFuncs[gActiveBattler] = CompleteOnChosenItem;
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nullsub_35();
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FreeAllWindowBuffers();
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DoWallyTutorialBagMenu();
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@@ -322,30 +322,30 @@ static void CompleteOnChosenItem(void)
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static void sub_816864C(void)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive)
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sub_8172EF0(gActiveBank, &gPlayerParty[gBattlePartyID[gActiveBank]]);
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].ballAnimActive)
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sub_8172EF0(gActiveBank ^ BIT_MON, &gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]]);
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
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sub_8172EF0(gActiveBattler, &gPlayerParty[gBattlePartyID[gActiveBattler]]);
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
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sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlePartyID[gActiveBattler ^ BIT_FLANK]]);
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].ballAnimActive
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&& gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
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&& gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive
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&& gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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{
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if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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{
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DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank ^ BIT_MON]]);
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UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank ^ BIT_MON], &gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]], HEALTHBOX_ALL);
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sub_8076918(gActiveBank ^ BIT_MON);
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SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank ^ BIT_MON]);
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DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]);
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UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlePartyID[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
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sub_8076918(gActiveBattler ^ BIT_FLANK);
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SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler ^ BIT_FLANK]);
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}
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DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]);
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UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL);
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sub_8076918(gActiveBank);
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SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
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DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
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UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBattler], &gPlayerParty[gBattlePartyID[gActiveBattler]], HEALTHBOX_ALL);
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sub_8076918(gActiveBattler);
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SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
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gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
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gBattleBankFunc[gActiveBank] = sub_8168818;
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gBattlerFuncs[gActiveBattler] = sub_8168818;
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}
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}
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@@ -354,23 +354,23 @@ static void sub_8168818(void)
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{
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bool32 r4 = FALSE;
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if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
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if (gSprites[gHealthBoxesIds[gActiveBattler]].callback == SpriteCallbackDummy)
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r4 = TRUE;
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if (r4 && gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1
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&& gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1)
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if (r4 && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1
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&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1 = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0;
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FreeSpriteTilesByTag(0x27F9);
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FreeSpritePaletteByTag(0x27F9);
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CreateTask(c3_0802FDF4, 10);
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HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
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HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
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WallyBufferExecCompleted();
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}
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@@ -378,24 +378,24 @@ static void sub_8168818(void)
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static void CompleteOnHealthbarDone(void)
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{
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s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], HEALTH_BAR, 0);
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s16 hpValue = sub_8074AA0(gActiveBattler, gHealthBoxesIds[gActiveBattler], HEALTH_BAR, 0);
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SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
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SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBattler]);
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if (hpValue != -1)
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{
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UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], hpValue, HP_CURRENT);
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UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBattler], hpValue, HP_CURRENT);
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}
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else
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{
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HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
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HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
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WallyBufferExecCompleted();
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}
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}
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static void DoHitAnimBlinkSpriteEffect(void)
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{
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u8 spriteId = gBankSpriteIds[gActiveBank];
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u8 spriteId = gBankSpriteIds[gActiveBattler];
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if (gSprites[spriteId].data[1] == 32)
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{
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@@ -414,46 +414,46 @@ static void DoHitAnimBlinkSpriteEffect(void)
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static void sub_8168A20(void)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
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{
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FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
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DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
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SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
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FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
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DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
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SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
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WallyBufferExecCompleted();
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}
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}
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static void CompleteOnBankSpriteCallbackDummy2(void)
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{
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if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
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if (gSprites[gBankSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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WallyBufferExecCompleted();
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}
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static void CompleteOnFinishedBattleAnimation(void)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animFromTableActive)
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive)
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WallyBufferExecCompleted();
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}
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static void WallyBufferExecCompleted(void)
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{
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gBattleBankFunc[gActiveBank] = WallyBufferRunCommand;
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gBattlerFuncs[gActiveBattler] = WallyBufferRunCommand;
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if (gBattleTypeFlags & BATTLE_TYPE_LINK)
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{
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u8 playerId = GetMultiplayerId();
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PrepareBufferDataTransferLink(2, 4, &playerId);
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gBattleBufferA[gActiveBank][0] = CONTROLLER_TERMINATOR_NOP;
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gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
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}
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else
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{
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gBattleExecBuffer &= ~gBitTable[gActiveBank];
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gBattleExecBuffer &= ~gBitTable[gActiveBattler];
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}
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}
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static void CompleteOnFinishedStatusAnimation(void)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive)
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive)
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WallyBufferExecCompleted();
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}
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@@ -464,13 +464,13 @@ static void WallyHandleGetMonData(void)
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u8 monToCheck;
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s32 i;
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if (gBattleBufferA[gActiveBank][2] == 0)
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if (gBattleBufferA[gActiveBattler][2] == 0)
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{
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size += CopyWallyMonData(gBattlePartyID[gActiveBank], monData);
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size += CopyWallyMonData(gBattlePartyID[gActiveBattler], monData);
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}
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else
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{
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monToCheck = gBattleBufferA[gActiveBank][2];
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monToCheck = gBattleBufferA[gActiveBattler][2];
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for (i = 0; i < 6; i++)
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{
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if (monToCheck & 1)
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@@ -492,7 +492,7 @@ static u32 CopyWallyMonData(u8 monId, u8 *dst)
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u32 data32;
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s32 size = 0;
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switch (gBattleBufferA[gActiveBank][1])
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switch (gBattleBufferA[gActiveBattler][1])
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{
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case REQUEST_ALL_BATTLE:
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battleMon.species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
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@@ -558,7 +558,7 @@ static u32 CopyWallyMonData(u8 monId, u8 *dst)
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case REQUEST_MOVE2_BATTLE:
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case REQUEST_MOVE3_BATTLE:
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case REQUEST_MOVE4_BATTLE:
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data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE);
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data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE);
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dst[0] = data16;
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dst[1] = data16 >> 8;
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size = 2;
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@@ -573,7 +573,7 @@ static u32 CopyWallyMonData(u8 monId, u8 *dst)
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case REQUEST_PPMOVE2_BATTLE:
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case REQUEST_PPMOVE3_BATTLE:
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case REQUEST_PPMOVE4_BATTLE:
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dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE);
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dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE);
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size = 1;
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break;
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case REQUEST_OTID_BATTLE:
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@@ -798,13 +798,13 @@ static void WallyHandleSetMonData(void)
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u8 monToCheck;
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u8 i;
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if (gBattleBufferA[gActiveBank][2] == 0)
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if (gBattleBufferA[gActiveBattler][2] == 0)
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{
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SetWallyMonData(gBattlePartyID[gActiveBank]);
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SetWallyMonData(gBattlePartyID[gActiveBattler]);
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}
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else
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{
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monToCheck = gBattleBufferA[gActiveBank][2];
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monToCheck = gBattleBufferA[gActiveBattler][2];
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for (i = 0; i < 6; i++)
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{
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if (monToCheck & 1)
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@@ -817,11 +817,11 @@ static void WallyHandleSetMonData(void)
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static void SetWallyMonData(u8 monId)
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{
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struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3];
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struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBank][3];
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struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3];
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struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3];
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s32 i;
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switch (gBattleBufferA[gActiveBank][1])
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switch (gBattleBufferA[gActiveBattler][1])
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{
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case REQUEST_ALL_BATTLE:
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{
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@@ -862,10 +862,10 @@ static void SetWallyMonData(u8 monId)
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}
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break;
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case REQUEST_SPECIES_BATTLE:
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SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBank][3]);
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SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]);
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break;
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case REQUEST_HELDITEM_BATTLE:
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SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBank][3]);
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SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]);
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break;
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case REQUEST_MOVES_PP_BATTLE:
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for (i = 0; i < 4; i++)
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@@ -879,158 +879,158 @@ static void SetWallyMonData(u8 monId)
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case REQUEST_MOVE2_BATTLE:
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case REQUEST_MOVE3_BATTLE:
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case REQUEST_MOVE4_BATTLE:
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
|
||||
break;
|
||||
case REQUEST_PP_DATA_BATTLE:
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBank][3]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBank][4]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBank][5]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBank][6]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBank][7]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]);
|
||||
break;
|
||||
case REQUEST_PPMOVE1_BATTLE:
|
||||
case REQUEST_PPMOVE2_BATTLE:
|
||||
case REQUEST_PPMOVE3_BATTLE:
|
||||
case REQUEST_PPMOVE4_BATTLE:
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
|
||||
break;
|
||||
case REQUEST_OTID_BATTLE:
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBank][3]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]);
|
||||
break;
|
||||
case REQUEST_EXP_BATTLE:
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBank][3]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]);
|
||||
break;
|
||||
case REQUEST_HP_EV_BATTLE:
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBank][3]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]);
|
||||
break;
|
||||
case REQUEST_ATK_EV_BATTLE:
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBank][3]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]);
|
||||
break;
|
||||
case REQUEST_DEF_EV_BATTLE:
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBank][3]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]);
|
||||
break;
|
||||
case REQUEST_SPEED_EV_BATTLE:
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBank][3]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]);
|
||||
break;
|
||||
case REQUEST_SPATK_EV_BATTLE:
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBank][3]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]);
|
||||
break;
|
||||
case REQUEST_SPDEF_EV_BATTLE:
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBank][3]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]);
|
||||
break;
|
||||
case REQUEST_FRIENDSHIP_BATTLE:
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBank][3]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]);
|
||||
break;
|
||||
case REQUEST_POKERUS_BATTLE:
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBank][3]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]);
|
||||
break;
|
||||
case REQUEST_MET_LOCATION_BATTLE:
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBank][3]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]);
|
||||
break;
|
||||
case REQUEST_MET_LEVEL_BATTLE:
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBank][3]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]);
|
||||
break;
|
||||
case REQUEST_MET_GAME_BATTLE:
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBank][3]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]);
|
||||
break;
|
||||
case REQUEST_POKEBALL_BATTLE:
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBank][3]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]);
|
||||
break;
|
||||
case REQUEST_ALL_IVS_BATTLE:
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][4]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][5]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][6]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][7]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][8]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]);
|
||||
break;
|
||||
case REQUEST_HP_IV_BATTLE:
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
|
||||
break;
|
||||
case REQUEST_ATK_IV_BATTLE:
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][3]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]);
|
||||
break;
|
||||
case REQUEST_DEF_IV_BATTLE:
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][3]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]);
|
||||
break;
|
||||
case REQUEST_SPEED_IV_BATTLE:
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][3]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]);
|
||||
break;
|
||||
case REQUEST_SPATK_IV_BATTLE:
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][3]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]);
|
||||
break;
|
||||
case REQUEST_SPDEF_IV_BATTLE:
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][3]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]);
|
||||
break;
|
||||
case REQUEST_PERSONALITY_BATTLE:
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBank][3]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]);
|
||||
break;
|
||||
case REQUEST_CHECKSUM_BATTLE:
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBank][3]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]);
|
||||
break;
|
||||
case REQUEST_STATUS_BATTLE:
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBank][3]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]);
|
||||
break;
|
||||
case REQUEST_LEVEL_BATTLE:
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBank][3]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]);
|
||||
break;
|
||||
case REQUEST_HP_BATTLE:
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBank][3]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]);
|
||||
break;
|
||||
case REQUEST_MAX_HP_BATTLE:
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBank][3]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]);
|
||||
break;
|
||||
case REQUEST_ATK_BATTLE:
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBank][3]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]);
|
||||
break;
|
||||
case REQUEST_DEF_BATTLE:
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBank][3]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]);
|
||||
break;
|
||||
case REQUEST_SPEED_BATTLE:
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBank][3]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]);
|
||||
break;
|
||||
case REQUEST_SPATK_BATTLE:
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBank][3]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]);
|
||||
break;
|
||||
case REQUEST_SPDEF_BATTLE:
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBank][3]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]);
|
||||
break;
|
||||
case REQUEST_COOL_BATTLE:
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBank][3]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]);
|
||||
break;
|
||||
case REQUEST_BEAUTY_BATTLE:
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBank][3]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]);
|
||||
break;
|
||||
case REQUEST_CUTE_BATTLE:
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBank][3]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]);
|
||||
break;
|
||||
case REQUEST_SMART_BATTLE:
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBank][3]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]);
|
||||
break;
|
||||
case REQUEST_TOUGH_BATTLE:
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBank][3]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]);
|
||||
break;
|
||||
case REQUEST_SHEEN_BATTLE:
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBank][3]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]);
|
||||
break;
|
||||
case REQUEST_COOL_RIBBON_BATTLE:
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBank][3]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]);
|
||||
break;
|
||||
case REQUEST_BEAUTY_RIBBON_BATTLE:
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBank][3]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]);
|
||||
break;
|
||||
case REQUEST_CUTE_RIBBON_BATTLE:
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBank][3]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]);
|
||||
break;
|
||||
case REQUEST_SMART_RIBBON_BATTLE:
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBank][3]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]);
|
||||
break;
|
||||
case REQUEST_TOUGH_RIBBON_BATTLE:
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]);
|
||||
break;
|
||||
}
|
||||
|
||||
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
|
||||
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
|
||||
}
|
||||
|
||||
static void WallyHandleSetRawMonData(void)
|
||||
@@ -1050,48 +1050,48 @@ static void WallyHandleSwitchInAnim(void)
|
||||
|
||||
static void WallyHandleReturnMonToBall(void)
|
||||
{
|
||||
if (gBattleBufferA[gActiveBank][1] == 0)
|
||||
if (gBattleBufferA[gActiveBattler][1] == 0)
|
||||
{
|
||||
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_PLAYER_MON);
|
||||
gBattleBankFunc[gActiveBank] = sub_8168A20;
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON);
|
||||
gBattlerFuncs[gActiveBattler] = sub_8168A20;
|
||||
}
|
||||
else
|
||||
{
|
||||
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
|
||||
DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
|
||||
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
|
||||
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBattler]);
|
||||
WallyBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
|
||||
static void WallyHandleDrawTrainerPic(void)
|
||||
{
|
||||
DecompressTrainerBackPic(BACK_PIC_WALLY, gActiveBank);
|
||||
sub_806A12C(BACK_PIC_WALLY, GetBankPosition(gActiveBank));
|
||||
gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C,
|
||||
DecompressTrainerBackPic(BACK_PIC_WALLY, gActiveBattler);
|
||||
sub_806A12C(BACK_PIC_WALLY, GetBattlerPosition(gActiveBattler));
|
||||
gBankSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
|
||||
80,
|
||||
80 + 4 * (8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords),
|
||||
30);
|
||||
gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
|
||||
gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240;
|
||||
gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2;
|
||||
gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
|
||||
gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = 240;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = -2;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_805D7AC;
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
|
||||
}
|
||||
|
||||
static void WallyHandleTrainerSlide(void)
|
||||
{
|
||||
DecompressTrainerBackPic(BACK_PIC_WALLY, gActiveBank);
|
||||
sub_806A12C(BACK_PIC_WALLY, GetBankPosition(gActiveBank));
|
||||
gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C,
|
||||
DecompressTrainerBackPic(BACK_PIC_WALLY, gActiveBattler);
|
||||
sub_806A12C(BACK_PIC_WALLY, GetBattlerPosition(gActiveBattler));
|
||||
gBankSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
|
||||
80,
|
||||
80 + 4 * (8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords),
|
||||
30);
|
||||
gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
|
||||
gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -96;
|
||||
gSprites[gBankSpriteIds[gActiveBank]].data[0] = 2;
|
||||
gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
|
||||
gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy2;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].pos2.x = -96;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 2;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_805D7AC;
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy2;
|
||||
}
|
||||
|
||||
static void WallyHandleTrainerSlideBack(void)
|
||||
@@ -1113,18 +1113,18 @@ static void WallyHandleSuccessBallThrowAnim(void)
|
||||
{
|
||||
gBattleSpritesDataPtr->animationData->ballThrowCaseId = BALL_3_SHAKES_SUCCESS;
|
||||
gDoingBattleAnim = TRUE;
|
||||
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, GetBankByPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW);
|
||||
gBattleBankFunc[gActiveBank] = CompleteOnFinishedAnimation;
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW);
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedAnimation;
|
||||
}
|
||||
|
||||
static void WallyHandleBallThrowAnim(void)
|
||||
{
|
||||
u8 ballThrowCaseId = gBattleBufferA[gActiveBank][1];
|
||||
u8 ballThrowCaseId = gBattleBufferA[gActiveBattler][1];
|
||||
|
||||
gBattleSpritesDataPtr->animationData->ballThrowCaseId = ballThrowCaseId;
|
||||
gDoingBattleAnim = TRUE;
|
||||
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, GetBankByPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW);
|
||||
gBattleBankFunc[gActiveBank] = CompleteOnFinishedAnimation;
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW);
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedAnimation;
|
||||
}
|
||||
|
||||
static void WallyHandlePause(void)
|
||||
@@ -1134,46 +1134,46 @@ static void WallyHandlePause(void)
|
||||
|
||||
static void WallyHandleMoveAnimation(void)
|
||||
{
|
||||
u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
|
||||
u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
|
||||
|
||||
gAnimMoveTurn = gBattleBufferA[gActiveBank][3];
|
||||
gAnimMovePower = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8);
|
||||
gAnimMoveDmg = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24);
|
||||
gAnimFriendship = gBattleBufferA[gActiveBank][10];
|
||||
gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8);
|
||||
gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16];
|
||||
gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality;
|
||||
gAnimMoveTurn = gBattleBufferA[gActiveBattler][3];
|
||||
gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8);
|
||||
gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24);
|
||||
gAnimFriendship = gBattleBufferA[gActiveBattler][10];
|
||||
gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8);
|
||||
gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16];
|
||||
gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
|
||||
if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE
|
||||
{
|
||||
WallyBufferExecCompleted();
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
|
||||
gBattleBankFunc[gActiveBank] = WallyDoMoveAnimation;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
gBattlerFuncs[gActiveBattler] = WallyDoMoveAnimation;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
static void WallyDoMoveAnimation(void)
|
||||
{
|
||||
u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
|
||||
u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
|
||||
|
||||
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState)
|
||||
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
|
||||
{
|
||||
case 0:
|
||||
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
|
||||
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
|
||||
{
|
||||
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
|
||||
}
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
|
||||
break;
|
||||
case 1:
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
||||
{
|
||||
sub_805EB9C(0);
|
||||
DoMoveAnim(move);
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 2;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
@@ -1181,19 +1181,19 @@ static void WallyDoMoveAnimation(void)
|
||||
if (!gAnimScriptActive)
|
||||
{
|
||||
sub_805EB9C(1);
|
||||
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
|
||||
if (gBattleSpritesDataPtr->bankData[gActiveBattler].behindSubstitute)
|
||||
{
|
||||
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
||||
}
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
||||
{
|
||||
CopyAllBattleSpritesInvisibilities();
|
||||
TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
|
||||
TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
WallyBufferExecCompleted();
|
||||
}
|
||||
break;
|
||||
@@ -1206,15 +1206,15 @@ static void WallyHandlePrintString(void)
|
||||
|
||||
gBattle_BG0_X = 0;
|
||||
gBattle_BG0_Y = 0;
|
||||
stringId = (u16*)(&gBattleBufferA[gActiveBank][2]);
|
||||
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
|
||||
BufferStringBattle(*stringId);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
||||
gBattleBankFunc[gActiveBank] = CompleteOnInactiveTextPrinter;
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
|
||||
}
|
||||
|
||||
static void WallyHandlePrintSelectionString(void)
|
||||
{
|
||||
if (GetBankSide(gActiveBank) == SIDE_PLAYER)
|
||||
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
||||
WallyHandlePrintString();
|
||||
else
|
||||
WallyBufferExecCompleted();
|
||||
@@ -1226,7 +1226,7 @@ static void HandleChooseActionAfterDma3(void)
|
||||
{
|
||||
gBattle_BG0_X = 0;
|
||||
gBattle_BG0_Y = 160;
|
||||
gBattleBankFunc[gActiveBank] = WallyHandleActions;
|
||||
gBattlerFuncs[gActiveBattler] = WallyHandleActions;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1234,13 +1234,13 @@ static void WallyHandleChooseAction(void)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
gBattleBankFunc[gActiveBank] = HandleChooseActionAfterDma3;
|
||||
gBattlerFuncs[gActiveBattler] = HandleChooseActionAfterDma3;
|
||||
BattleHandleAddTextPrinter(gText_BattleMenu, 2);
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
ActionSelectionDestroyCursorAt(i);
|
||||
|
||||
ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBank], 0);
|
||||
ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillWallyDo);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 1);
|
||||
}
|
||||
@@ -1281,8 +1281,8 @@ static void WallyHandleChooseMove(void)
|
||||
static void WallyHandleChooseItem(void)
|
||||
{
|
||||
BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
|
||||
gBattleBankFunc[gActiveBank] = OpenBagAfterPaletteFade;
|
||||
gBankInMenu = gActiveBank;
|
||||
gBattlerFuncs[gActiveBattler] = OpenBagAfterPaletteFade;
|
||||
gBankInMenu = gActiveBattler;
|
||||
}
|
||||
|
||||
static void WallyHandleChoosePokemon(void)
|
||||
@@ -1300,24 +1300,24 @@ static void WallyHandleHealthBarUpdate(void)
|
||||
s16 hpVal;
|
||||
|
||||
LoadBattleBarGfx(0);
|
||||
hpVal = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
|
||||
hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
|
||||
|
||||
if (hpVal != INSTANT_HP_BAR_DROP)
|
||||
{
|
||||
u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
|
||||
u32 curHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_HP);
|
||||
u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_MAX_HP);
|
||||
u32 curHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_HP);
|
||||
|
||||
SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, curHP, hpVal);
|
||||
SetBattleBarStruct(gActiveBattler, gHealthBoxesIds[gActiveBattler], maxHP, curHP, hpVal);
|
||||
}
|
||||
else
|
||||
{
|
||||
u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
|
||||
u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_MAX_HP);
|
||||
|
||||
SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, 0, hpVal);
|
||||
UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], 0, HP_CURRENT);
|
||||
SetBattleBarStruct(gActiveBattler, gHealthBoxesIds[gActiveBattler], maxHP, 0, hpVal);
|
||||
UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBattler], 0, HP_CURRENT);
|
||||
}
|
||||
|
||||
gBattleBankFunc[gActiveBank] = CompleteOnHealthbarDone;
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
|
||||
}
|
||||
|
||||
static void WallyHandleExpUpdate(void)
|
||||
@@ -1402,16 +1402,16 @@ static void WallyHandleCmd40(void)
|
||||
|
||||
static void WallyHandleHitAnimation(void)
|
||||
{
|
||||
if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE)
|
||||
if (gSprites[gBankSpriteIds[gActiveBattler]].invisible == TRUE)
|
||||
{
|
||||
WallyBufferExecCompleted();
|
||||
}
|
||||
else
|
||||
{
|
||||
gDoingBattleAnim = TRUE;
|
||||
gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0;
|
||||
DoHitAnimHealthboxEffect(gActiveBank);
|
||||
gBattleBankFunc[gActiveBank] = DoHitAnimBlinkSpriteEffect;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[1] = 0;
|
||||
DoHitAnimHealthboxEffect(gActiveBattler);
|
||||
gBattlerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1422,20 +1422,20 @@ static void WallyHandleCmd42(void)
|
||||
|
||||
static void WallyHandlePlaySE(void)
|
||||
{
|
||||
PlaySE(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
|
||||
PlaySE(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
|
||||
WallyBufferExecCompleted();
|
||||
}
|
||||
|
||||
static void WallyHandlePlayFanfareOrBGM(void)
|
||||
{
|
||||
if (gBattleBufferA[gActiveBank][3])
|
||||
if (gBattleBufferA[gActiveBattler][3])
|
||||
{
|
||||
BattleStopLowHpSound();
|
||||
PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
|
||||
PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
|
||||
}
|
||||
else
|
||||
{
|
||||
PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
|
||||
PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
|
||||
}
|
||||
|
||||
WallyBufferExecCompleted();
|
||||
@@ -1443,7 +1443,7 @@ static void WallyHandlePlayFanfareOrBGM(void)
|
||||
|
||||
static void WallyHandleFaintingCry(void)
|
||||
{
|
||||
u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
|
||||
u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES);
|
||||
|
||||
PlayCry1(species, 25);
|
||||
WallyBufferExecCompleted();
|
||||
@@ -1451,7 +1451,7 @@ static void WallyHandleFaintingCry(void)
|
||||
|
||||
static void WallyHandleIntroSlide(void)
|
||||
{
|
||||
HandleIntroSlide(gBattleBufferA[gActiveBank][1]);
|
||||
HandleIntroSlide(gBattleBufferA[gActiveBattler][1]);
|
||||
gUnknown_020243FC |= 1;
|
||||
WallyBufferExecCompleted();
|
||||
}
|
||||
@@ -1461,29 +1461,29 @@ static void WallyHandleIntroTrainerBallThrow(void)
|
||||
u8 paletteNum;
|
||||
u8 taskId;
|
||||
|
||||
oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
|
||||
oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBattler]]);
|
||||
|
||||
gSprites[gBankSpriteIds[gActiveBank]].data[0] = 50;
|
||||
gSprites[gBankSpriteIds[gActiveBank]].data[2] = -40;
|
||||
gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
|
||||
gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC;
|
||||
gSprites[gBankSpriteIds[gActiveBank]].data[5] = gActiveBank;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[0] = 50;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[2] = -40;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[4] = gSprites[gBankSpriteIds[gActiveBattler]].pos1.y;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].callback = sub_80A6EEC;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
|
||||
|
||||
StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], sub_805CC00);
|
||||
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 1);
|
||||
StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBattler]], sub_805CC00);
|
||||
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBattler]], 1);
|
||||
|
||||
paletteNum = AllocSpritePalette(0xD6F8);
|
||||
LoadCompressedPalette(gTrainerBackPicPaletteTable[BACK_PIC_WALLY].data, 0x100 + paletteNum * 16, 32);
|
||||
gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = paletteNum;
|
||||
gSprites[gBankSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
|
||||
|
||||
taskId = CreateTask(sub_816AC04, 5);
|
||||
gTasks[taskId].data[0] = gActiveBank;
|
||||
gTasks[taskId].data[0] = gActiveBattler;
|
||||
|
||||
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1)
|
||||
gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30;
|
||||
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
|
||||
gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
|
||||
|
||||
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
|
||||
gBattleBankFunc[gActiveBank] = nullsub_21;
|
||||
gBattlerFuncs[gActiveBattler] = nullsub_21;
|
||||
}
|
||||
|
||||
static void sub_816AA80(u8 bank)
|
||||
@@ -1494,7 +1494,7 @@ static void sub_816AA80(u8 bank)
|
||||
gBattlePartyID[bank] = gBattleBufferA[bank][1];
|
||||
species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
|
||||
gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
|
||||
sub_806A068(species, GetBankPosition(bank));
|
||||
sub_806A068(species, GetBattlerPosition(bank));
|
||||
gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C,
|
||||
GetBankCoord(bank, 2),
|
||||
GetBankSpriteDefault_Y(bank),
|
||||
@@ -1521,27 +1521,27 @@ static void sub_816AC04(u8 taskId)
|
||||
}
|
||||
else
|
||||
{
|
||||
u8 savedActiveBank = gActiveBank;
|
||||
u8 savedActiveBank = gActiveBattler;
|
||||
|
||||
gActiveBank = gTasks[taskId].data[0];
|
||||
gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
|
||||
sub_816AA80(gActiveBank);
|
||||
gBattleBankFunc[gActiveBank] = sub_816864C;
|
||||
gActiveBank = savedActiveBank;
|
||||
gActiveBattler = gTasks[taskId].data[0];
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlePartyID[gActiveBattler];
|
||||
sub_816AA80(gActiveBattler);
|
||||
gBattlerFuncs[gActiveBattler] = sub_816864C;
|
||||
gActiveBattler = savedActiveBank;
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
}
|
||||
|
||||
static void WallyHandleDrawPartyStatusSummary(void)
|
||||
{
|
||||
if (gBattleBufferA[gActiveBank][1] != 0 && GetBankSide(gActiveBank) == SIDE_PLAYER)
|
||||
if (gBattleBufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
||||
{
|
||||
WallyBufferExecCompleted();
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1 = 1;
|
||||
gUnknown_020244B4[gActiveBank] = CreatePartyStatusSummarySprites(gActiveBank, (struct HpAndStatus *)&gBattleBufferA[gActiveBank][4], gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][2]);
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1 = 1;
|
||||
gUnknown_020244B4[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
|
||||
WallyBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
@@ -1563,13 +1563,13 @@ static void WallyHandleSpriteInvisibility(void)
|
||||
|
||||
static void WallyHandleBattleAnimation(void)
|
||||
{
|
||||
u8 animationId = gBattleBufferA[gActiveBank][1];
|
||||
u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
|
||||
u8 animationId = gBattleBufferA[gActiveBattler][1];
|
||||
u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
|
||||
|
||||
if (TryHandleLaunchBattleTableAnimation(gActiveBank, gActiveBank, gActiveBank, animationId, argument))
|
||||
if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
|
||||
WallyBufferExecCompleted();
|
||||
else
|
||||
gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation;
|
||||
gBattlerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
|
||||
}
|
||||
|
||||
static void WallyHandleLinkStandbyMsg(void)
|
||||
@@ -1584,13 +1584,13 @@ static void WallyHandleResetActionMoveSelection(void)
|
||||
|
||||
static void WallyHandleCmd55(void)
|
||||
{
|
||||
gBattleOutcome = gBattleBufferA[gActiveBank][1];
|
||||
gBattleOutcome = gBattleBufferA[gActiveBattler][1];
|
||||
FadeOutMapMusic(5);
|
||||
BeginFastPaletteFade(3);
|
||||
WallyBufferExecCompleted();
|
||||
|
||||
if (!(gBattleTypeFlags & BATTLE_TYPE_WILD) && gBattleTypeFlags & BATTLE_TYPE_LINK)
|
||||
gBattleBankFunc[gActiveBank] = sub_80587B0;
|
||||
gBattlerFuncs[gActiveBattler] = sub_80587B0;
|
||||
}
|
||||
|
||||
static void nullsub_118(void)
|
||||
|
||||
Reference in New Issue
Block a user