rename bank to battler
This commit is contained in:
@@ -8,12 +8,12 @@
|
||||
#include "random.h"
|
||||
#include "battle_scripts.h"
|
||||
|
||||
extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
|
||||
extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
|
||||
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
|
||||
extern u16 gBattlePartyID[MAX_BATTLERS_COUNT];
|
||||
extern u8 gUnknown_0203CF00[];
|
||||
extern const u8 *gBattlescriptCurrInstr;
|
||||
extern u8 gBattleCommunication[];
|
||||
extern u8 gActiveBank;
|
||||
extern u8 gActiveBattler;
|
||||
|
||||
extern void sub_81D55D0(void);
|
||||
extern void sub_81D5694(void);
|
||||
@@ -87,15 +87,15 @@ void AdjustFriendshipOnBattleFaint(u8 bank)
|
||||
{
|
||||
u8 opposingBank2;
|
||||
|
||||
opposingBank = GetBankByPosition(B_POSITION_OPPONENT_LEFT);
|
||||
opposingBank2 = GetBankByPosition(B_POSITION_OPPONENT_RIGHT);
|
||||
opposingBank = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
||||
opposingBank2 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
|
||||
|
||||
if (gBattleMons[opposingBank2].level > gBattleMons[opposingBank].level)
|
||||
opposingBank = opposingBank2;
|
||||
}
|
||||
else
|
||||
{
|
||||
opposingBank = GetBankByPosition(B_POSITION_OPPONENT_LEFT);
|
||||
opposingBank = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
||||
}
|
||||
|
||||
if (gBattleMons[opposingBank].level > gBattleMons[bank].level)
|
||||
@@ -113,7 +113,7 @@ void AdjustFriendshipOnBattleFaint(u8 bank)
|
||||
|
||||
void sub_80571DC(u8 bank, u8 arg1)
|
||||
{
|
||||
if (GetBankSide(bank) != SIDE_OPPONENT)
|
||||
if (GetBattlerSide(bank) != B_SIDE_OPPONENT)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
@@ -206,9 +206,9 @@ u32 sub_805725C(u8 bank)
|
||||
|
||||
if (effect == 2)
|
||||
{
|
||||
gActiveBank = bank;
|
||||
EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
|
||||
MarkBufferBankForExecution(gActiveBank);
|
||||
gActiveBattler = bank;
|
||||
EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
|
||||
MarkBufferBankForExecution(gActiveBattler);
|
||||
}
|
||||
|
||||
return effect;
|
||||
|
||||
Reference in New Issue
Block a user