rename bank to battler
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@@ -14,10 +14,10 @@ struct Unknown_020249B4
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struct SpriteTemplate* templates;
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};
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extern u8 gAbsentBankFlags;
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extern u8 gActiveBank;
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extern u8 gBankAttacker;
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extern u8 gBankDefender;
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extern u8 gAbsentBattlerFlags;
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extern u8 gActiveBattler;
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extern u8 gBattleAttacker;
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extern u8 gBattleDefender;
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extern u8 gLastUsedAbility;
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extern u16 gTrainerBattleOpponent_A;
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extern u32 gBattleTypeFlags;
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@@ -34,9 +34,9 @@ extern const union AnimCmd* const * const gUnknown_0830536C[];
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extern const u8 gText_BadEgg[];
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extern const u8 gText_EggNickname[];
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extern u8 GetBankSide(u8 bank);
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extern u8 GetBankByPosition(u8 bank);
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extern u8 GetBankPosition(u8 bank);
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extern u8 GetBattlerSide(u8 bank);
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extern u8 GetBattlerAtPosition(u8 bank);
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extern u8 GetBattlerPosition(u8 bank);
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u8 CountAliveMonsInBattle(u8 caseId)
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{
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@@ -48,21 +48,21 @@ u8 CountAliveMonsInBattle(u8 caseId)
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case BATTLE_ALIVE_EXCEPT_ACTIVE:
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for (i = 0; i < 4; i++)
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{
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if (i != gActiveBank && !(gAbsentBankFlags & gBitTable[i]))
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if (i != gActiveBattler && !(gAbsentBattlerFlags & gBitTable[i]))
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retVal++;
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}
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break;
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case BATTLE_ALIVE_ATK_SIDE:
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for (i = 0; i < 4; i++)
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{
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if (GetBankSide(i) == GetBankSide(gBankAttacker) && !(gAbsentBankFlags & gBitTable[i]))
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if (GetBattlerSide(i) == GetBattlerSide(gBattleAttacker) && !(gAbsentBattlerFlags & gBitTable[i]))
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retVal++;
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}
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break;
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case BATTLE_ALIVE_DEF_SIDE:
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for (i = 0; i < 4; i++)
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{
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if (GetBankSide(i) == GetBankSide(gBankDefender) && !(gAbsentBankFlags & gBitTable[i]))
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if (GetBattlerSide(i) == GetBattlerSide(gBattleDefender) && !(gAbsentBattlerFlags & gBitTable[i]))
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retVal++;
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}
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break;
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@@ -75,7 +75,7 @@ bool8 ShouldGetStatBadgeBoost(u16 badgeFlag, u8 bank)
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{
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if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_x2000000 | BATTLE_TYPE_FRONTIER))
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return FALSE;
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if (GetBankSide(bank) != SIDE_PLAYER)
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if (GetBattlerSide(bank) != B_SIDE_PLAYER)
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return FALSE;
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if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gTrainerBattleOpponent_A == SECRET_BASE_OPPONENT)
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return FALSE;
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@@ -86,11 +86,11 @@ bool8 ShouldGetStatBadgeBoost(u16 badgeFlag, u8 bank)
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u8 GetDefaultMoveTarget(u8 bank)
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{
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u8 status = GetBankPosition(bank) & 1;
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u8 status = GetBattlerPosition(bank) & 1;
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status ^= 1;
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if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
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return GetBankByPosition(status);
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return GetBattlerAtPosition(status);
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if (CountAliveMonsInBattle(BATTLE_ALIVE_EXCEPT_ACTIVE) > 1)
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{
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u8 val;
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@@ -99,14 +99,14 @@ u8 GetDefaultMoveTarget(u8 bank)
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val = status ^ 2;
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else
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val = status;
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return GetBankByPosition(val);
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return GetBattlerAtPosition(val);
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}
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else
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{
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if ((gAbsentBankFlags & gBitTable[status]))
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return GetBankByPosition(status ^ 2);
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if ((gAbsentBattlerFlags & gBitTable[status]))
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return GetBattlerAtPosition(status ^ 2);
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else
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return GetBankByPosition(status);
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return GetBattlerAtPosition(status);
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}
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}
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@@ -1353,7 +1353,7 @@ void CopyPlayerPartyMonToBattleData(u8 bank, u8 partyIndex)
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StringCopy10(gBattleMons[bank].nickname, nickname);
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GetMonData(&gPlayerParty[partyIndex], MON_DATA_OT_NAME, gBattleMons[bank].otName);
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hpSwitchout = &gBattleStruct->hpOnSwitchout[GetBankSide(bank)];
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hpSwitchout = &gBattleStruct->hpOnSwitchout[GetBattlerSide(bank)];
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*hpSwitchout = gBattleMons[bank].hp;
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for (i = 0; i < 8; i++)
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