rename bank to battler

This commit is contained in:
camthesaxman
2018-02-05 19:46:59 -06:00
parent 607cba8c2e
commit f78fa6aabf
42 changed files with 6993 additions and 6994 deletions

View File

@@ -22,14 +22,14 @@ extern u16 gBattle_BG2_Y;
extern u16 gBattle_BG3_X;
extern u16 gBattle_BG3_Y;
extern u8 gReservedSpritePaletteCount;
extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT];
extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
extern u8 gBankInMenu;
extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
extern u8 gBattleBanksCount;
extern u16 gBattlePartyID[MAX_BATTLERS_COUNT];
extern u8 gBattlersCount;
extern u32 gBattleTypeFlags;
extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
extern u8 gBattleMonForms[BATTLE_BANKS_COUNT];
extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT];
extern u8 gBankSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
extern u8 gHealthBoxesIds[MAX_BATTLERS_COUNT];
extern struct SpriteTemplate gUnknown_0202499C;
extern const union AnimCmd * const * const gMonAnimationsSpriteAnimsPtrTable[];
@@ -164,13 +164,13 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
LoadAndCreateEnemyShadowSprites();
opponentBank = GetBankByPosition(B_POSITION_OPPONENT_LEFT);
opponentBank = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
species = GetMonData(&gEnemyParty[gBattlePartyID[opponentBank]], MON_DATA_SPECIES);
SetBankEnemyShadowSpriteCallback(opponentBank, species);
if (IsDoubleBattle())
{
opponentBank = GetBankByPosition(B_POSITION_OPPONENT_RIGHT);
opponentBank = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
species = GetMonData(&gEnemyParty[gBattlePartyID[opponentBank]], MON_DATA_SPECIES);
SetBankEnemyShadowSpriteCallback(opponentBank, species);
}
@@ -210,9 +210,9 @@ static void sub_80A95F4(void)
static bool8 LoadBankSpriteGfx(u8 bank)
{
if (bank < gBattleBanksCount)
if (bank < gBattlersCount)
{
if (GetBankSide(bank) != SIDE_PLAYER)
if (GetBattlerSide(bank) != B_SIDE_PLAYER)
{
if (!gBattleSpritesDataPtr->bankData[bank].behindSubstitute)
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[bank]], bank);
@@ -245,7 +245,7 @@ extern const struct MonCoords gTrainerBackPicCoords[];
static void CreateBankSprite(u8 bank)
{
if (bank < gBattleBanksCount)
if (bank < gBattlersCount)
{
u8 posY;
@@ -254,12 +254,12 @@ static void CreateBankSprite(u8 bank)
else
posY = GetBankSpriteDefault_Y(bank);
if (GetBankSide(bank) != SIDE_PLAYER)
if (GetBattlerSide(bank) != B_SIDE_PLAYER)
{
if (GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
return;
sub_806A068(GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBankPosition(bank));
sub_806A068(GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBattlerPosition(bank));
gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, GetBankCoord(bank, 2), posY, sub_80A82E4(bank));
gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
@@ -272,7 +272,7 @@ static void CreateBankSprite(u8 bank)
}
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && bank == 0)
{
sub_806A12C(gSaveBlock2Ptr->playerGender, GetBankPosition(B_POSITION_PLAYER_LEFT));
sub_806A12C(gSaveBlock2Ptr->playerGender, GetBattlerPosition(B_POSITION_PLAYER_LEFT));
gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, 0x50,
(8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].coords) * 4 + 80,
sub_80A82E4(0));
@@ -282,7 +282,7 @@ static void CreateBankSprite(u8 bank)
}
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0)
{
sub_806A12C(BACK_PIC_WALLY, GetBankPosition(0));
sub_806A12C(BACK_PIC_WALLY, GetBattlerPosition(0));
gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, 0x50,
(8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords) * 4 + 80,
sub_80A82E4(0));
@@ -295,7 +295,7 @@ static void CreateBankSprite(u8 bank)
if (GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
return;
sub_806A068(GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBankPosition(bank));
sub_806A068(GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBattlerPosition(bank));
gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, GetBankCoord(bank, 2), posY, sub_80A82E4(bank));
gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
@@ -313,7 +313,7 @@ static void CreateBankSprite(u8 bank)
static void CreateHealthboxSprite(u8 bank)
{
if (bank < gBattleBanksCount)
if (bank < gBattlersCount)
{
u8 healthboxSpriteId;
@@ -328,19 +328,19 @@ static void CreateHealthboxSprite(u8 bank)
SetBankHealthboxSpritePos(bank);
SetHealthboxSpriteVisible(healthboxSpriteId);
if (GetBankSide(bank) != SIDE_PLAYER)
if (GetBattlerSide(bank) != B_SIDE_PLAYER)
UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gEnemyParty[gBattlePartyID[bank]], HEALTHBOX_ALL);
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gPlayerParty[gBattlePartyID[bank]], HEALTHBOX_SAFARI_ALL_TEXT);
else
UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gPlayerParty[gBattlePartyID[bank]], HEALTHBOX_ALL);
if (GetBankPosition(bank) == B_POSITION_OPPONENT_RIGHT || GetBankPosition(bank) == B_POSITION_PLAYER_RIGHT)
if (GetBattlerPosition(bank) == B_POSITION_OPPONENT_RIGHT || GetBattlerPosition(bank) == B_POSITION_PLAYER_RIGHT)
DummyBattleInterfaceFunc(gHealthBoxesIds[bank], TRUE);
else
DummyBattleInterfaceFunc(gHealthBoxesIds[bank], FALSE);
if (GetBankSide(bank) != SIDE_PLAYER)
if (GetBattlerSide(bank) != B_SIDE_PLAYER)
{
if (GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
SetHealthboxSpriteInvisible(healthboxSpriteId);