rename bank to battler
This commit is contained in:
@@ -22,14 +22,14 @@ extern u16 gBattle_BG2_Y;
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extern u16 gBattle_BG3_X;
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extern u16 gBattle_BG3_Y;
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extern u8 gReservedSpritePaletteCount;
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extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT];
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extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
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extern u8 gBankInMenu;
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extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
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extern u8 gBattleBanksCount;
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extern u16 gBattlePartyID[MAX_BATTLERS_COUNT];
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extern u8 gBattlersCount;
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extern u32 gBattleTypeFlags;
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extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
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extern u8 gBattleMonForms[BATTLE_BANKS_COUNT];
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extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT];
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extern u8 gBankSpriteIds[MAX_BATTLERS_COUNT];
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extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
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extern u8 gHealthBoxesIds[MAX_BATTLERS_COUNT];
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extern struct SpriteTemplate gUnknown_0202499C;
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extern const union AnimCmd * const * const gMonAnimationsSpriteAnimsPtrTable[];
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@@ -164,13 +164,13 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
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LoadAndCreateEnemyShadowSprites();
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opponentBank = GetBankByPosition(B_POSITION_OPPONENT_LEFT);
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opponentBank = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
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species = GetMonData(&gEnemyParty[gBattlePartyID[opponentBank]], MON_DATA_SPECIES);
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SetBankEnemyShadowSpriteCallback(opponentBank, species);
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if (IsDoubleBattle())
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{
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opponentBank = GetBankByPosition(B_POSITION_OPPONENT_RIGHT);
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opponentBank = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
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species = GetMonData(&gEnemyParty[gBattlePartyID[opponentBank]], MON_DATA_SPECIES);
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SetBankEnemyShadowSpriteCallback(opponentBank, species);
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}
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@@ -210,9 +210,9 @@ static void sub_80A95F4(void)
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static bool8 LoadBankSpriteGfx(u8 bank)
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{
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if (bank < gBattleBanksCount)
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if (bank < gBattlersCount)
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{
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if (GetBankSide(bank) != SIDE_PLAYER)
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if (GetBattlerSide(bank) != B_SIDE_PLAYER)
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{
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if (!gBattleSpritesDataPtr->bankData[bank].behindSubstitute)
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BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[bank]], bank);
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@@ -245,7 +245,7 @@ extern const struct MonCoords gTrainerBackPicCoords[];
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static void CreateBankSprite(u8 bank)
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{
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if (bank < gBattleBanksCount)
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if (bank < gBattlersCount)
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{
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u8 posY;
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@@ -254,12 +254,12 @@ static void CreateBankSprite(u8 bank)
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else
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posY = GetBankSpriteDefault_Y(bank);
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if (GetBankSide(bank) != SIDE_PLAYER)
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if (GetBattlerSide(bank) != B_SIDE_PLAYER)
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{
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if (GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
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return;
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sub_806A068(GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBankPosition(bank));
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sub_806A068(GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBattlerPosition(bank));
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gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, GetBankCoord(bank, 2), posY, sub_80A82E4(bank));
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gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
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gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
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@@ -272,7 +272,7 @@ static void CreateBankSprite(u8 bank)
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}
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else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && bank == 0)
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{
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sub_806A12C(gSaveBlock2Ptr->playerGender, GetBankPosition(B_POSITION_PLAYER_LEFT));
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sub_806A12C(gSaveBlock2Ptr->playerGender, GetBattlerPosition(B_POSITION_PLAYER_LEFT));
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gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, 0x50,
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(8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].coords) * 4 + 80,
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sub_80A82E4(0));
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@@ -282,7 +282,7 @@ static void CreateBankSprite(u8 bank)
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}
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else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0)
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{
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sub_806A12C(BACK_PIC_WALLY, GetBankPosition(0));
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sub_806A12C(BACK_PIC_WALLY, GetBattlerPosition(0));
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gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, 0x50,
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(8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords) * 4 + 80,
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sub_80A82E4(0));
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@@ -295,7 +295,7 @@ static void CreateBankSprite(u8 bank)
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if (GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
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return;
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sub_806A068(GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBankPosition(bank));
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sub_806A068(GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBattlerPosition(bank));
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gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, GetBankCoord(bank, 2), posY, sub_80A82E4(bank));
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gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
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gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
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@@ -313,7 +313,7 @@ static void CreateBankSprite(u8 bank)
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static void CreateHealthboxSprite(u8 bank)
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{
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if (bank < gBattleBanksCount)
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if (bank < gBattlersCount)
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{
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u8 healthboxSpriteId;
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@@ -328,19 +328,19 @@ static void CreateHealthboxSprite(u8 bank)
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SetBankHealthboxSpritePos(bank);
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SetHealthboxSpriteVisible(healthboxSpriteId);
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if (GetBankSide(bank) != SIDE_PLAYER)
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if (GetBattlerSide(bank) != B_SIDE_PLAYER)
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UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gEnemyParty[gBattlePartyID[bank]], HEALTHBOX_ALL);
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else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
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UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gPlayerParty[gBattlePartyID[bank]], HEALTHBOX_SAFARI_ALL_TEXT);
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else
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UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gPlayerParty[gBattlePartyID[bank]], HEALTHBOX_ALL);
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if (GetBankPosition(bank) == B_POSITION_OPPONENT_RIGHT || GetBankPosition(bank) == B_POSITION_PLAYER_RIGHT)
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if (GetBattlerPosition(bank) == B_POSITION_OPPONENT_RIGHT || GetBattlerPosition(bank) == B_POSITION_PLAYER_RIGHT)
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DummyBattleInterfaceFunc(gHealthBoxesIds[bank], TRUE);
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else
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DummyBattleInterfaceFunc(gHealthBoxesIds[bank], FALSE);
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if (GetBankSide(bank) != SIDE_PLAYER)
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if (GetBattlerSide(bank) != B_SIDE_PLAYER)
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{
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if (GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
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SetHealthboxSpriteInvisible(healthboxSpriteId);
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