Use HFLIP, VFLIP
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@@ -1536,7 +1536,7 @@ u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo,
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if (isOpponent)
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{
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gSprites[summaryBarSpriteId].pos1.x -= 96;
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gSprites[summaryBarSpriteId].oam.matrixNum = 8;
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gSprites[summaryBarSpriteId].oam.matrixNum = ST_OAM_MNUM_HFLIP;
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}
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else
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{
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