Use HFLIP, VFLIP
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@@ -667,9 +667,9 @@ static void sub_810A75C(struct Sprite *sprite)
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sprite->oam.tileNum += gBattleAnimArgs[3] * 4;
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if (gBattleAnimArgs[3] == 1)
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sprite->oam.matrixNum = 8;
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sprite->oam.matrixNum = ST_OAM_MNUM_HFLIP;
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else if (gBattleAnimArgs[3] == 2)
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sprite->oam.matrixNum = 16;
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sprite->oam.matrixNum = ST_OAM_MNUM_VFLIP;
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sprite->data[0] = gBattleAnimArgs[2];
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sprite->callback = WaitAnimForDuration;
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