Use HFLIP, VFLIP

This commit is contained in:
PikalaxALT
2019-08-09 20:31:24 -04:00
committed by huderlem
parent a46f7952f9
commit f7cf4fa154
10 changed files with 25 additions and 21 deletions

View File

@@ -1800,7 +1800,7 @@ void sub_810EEF8(struct Sprite *sprite)
sprite->data[2] = gBattleAnimArgs[0];
if (sprite->data[2])
sprite->oam.matrixNum = 8;
sprite->oam.matrixNum = ST_OAM_MNUM_HFLIP;
if (gBattleAnimArgs[1] == 0)
{