Use HFLIP, VFLIP
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@@ -1800,7 +1800,7 @@ void sub_810EEF8(struct Sprite *sprite)
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sprite->data[2] = gBattleAnimArgs[0];
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if (sprite->data[2])
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sprite->oam.matrixNum = 8;
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sprite->oam.matrixNum = ST_OAM_MNUM_HFLIP;
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if (gBattleAnimArgs[1] == 0)
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{
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