Use HFLIP, VFLIP

This commit is contained in:
PikalaxALT
2019-08-09 20:31:24 -04:00
committed by huderlem
parent a46f7952f9
commit f7cf4fa154
10 changed files with 25 additions and 21 deletions

View File

@@ -508,7 +508,7 @@ void AnimDirtParticleAcrossScreen(struct Sprite *sprite)
sprite->pos1.x = 304;
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
sprite->data[5] = 1;
sprite->oam.matrixNum = 8;
sprite->oam.matrixNum = ST_OAM_MNUM_HFLIP;
}
else
{