Split out movement radius in object_event macro
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@@ -1,6 +1,6 @@
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AbandonedShip_Rooms2_B1F_EventObjects: @ 85368F4
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object_event 1, EVENT_OBJ_GFX_CAMPER, 0, 3, 4, 3, 2, 17, 0, 0, AbandonedShip_Rooms2_B1F_EventScript_238025, 0
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object_event 2, EVENT_OBJ_GFX_ITEM_BALL, 0, 13, 3, 3, 1, 17, 0, 0, AbandonedShip_Rooms2_B1F_EventScript_291247, 1097
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object_event 1, EVENT_OBJ_GFX_CAMPER, 0, 3, 4, 3, 2, 1, 1, 0, 0, AbandonedShip_Rooms2_B1F_EventScript_238025, 0
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object_event 2, EVENT_OBJ_GFX_ITEM_BALL, 0, 13, 3, 3, 1, 1, 1, 0, 0, AbandonedShip_Rooms2_B1F_EventScript_291247, 1097
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AbandonedShip_Rooms2_B1F_MapWarps: @ 8536924
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warp_def 4, 7, 3, 1, MAP_ABANDONED_SHIP_CORRIDORS_B1F
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