Split out movement radius in object_event macro

This commit is contained in:
Marcus Huderle
2018-06-14 22:00:27 -05:00
parent 2807abe3ba
commit f807eb1f2d
429 changed files with 2778 additions and 2778 deletions
@@ -1,7 +1,7 @@
EverGrandeCity_ChampionsRoom_EventObjects: @ 8533700
object_event 1, EVENT_OBJ_GFX_WALLACE, 0, 6, 5, 3, 8, 0, 0, 0, 0x0, 0
object_event 2, EVENT_OBJ_GFX_HIPSTER, 0, 6, 12, 3, 7, 0, 0, 0, 0x0, 920
object_event 3, EVENT_OBJ_GFX_PROF_BIRCH, 0, 6, 12, 3, 7, 0, 0, 0, 0x0, 921
object_event 1, EVENT_OBJ_GFX_WALLACE, 0, 6, 5, 3, 8, 0, 0, 0, 0, 0x0, 0
object_event 2, EVENT_OBJ_GFX_HIPSTER, 0, 6, 12, 3, 7, 0, 0, 0, 0, 0x0, 920
object_event 3, EVENT_OBJ_GFX_PROF_BIRCH, 0, 6, 12, 3, 7, 0, 0, 0, 0, 0x0, 921
EverGrandeCity_ChampionsRoom_MapWarps: @ 8533748
warp_def 6, 12, 3, 1, MAP_EVER_GRANDE_CITY_CORRIDOR4