Split out movement radius in object_event macro

This commit is contained in:
Marcus Huderle
2018-06-14 22:00:27 -05:00
parent 2807abe3ba
commit f807eb1f2d
429 changed files with 2778 additions and 2778 deletions
+2 -2
View File
@@ -1,6 +1,6 @@
FortreeCity_House3_EventObjects: @ 8530F84
object_event 1, EVENT_OBJ_GFX_MANIAC, 0, 0, 3, 3, 10, 0, 0, 0, FortreeCity_House3_EventScript_217AE8, 0
object_event 2, EVENT_OBJ_GFX_SCHOOL_KID_M, 0, 5, 4, 3, 2, 17, 0, 0, FortreeCity_House3_EventScript_217AF1, 0
object_event 1, EVENT_OBJ_GFX_MANIAC, 0, 0, 3, 3, 10, 0, 0, 0, 0, FortreeCity_House3_EventScript_217AE8, 0
object_event 2, EVENT_OBJ_GFX_SCHOOL_KID_M, 0, 5, 4, 3, 2, 1, 1, 0, 0, FortreeCity_House3_EventScript_217AF1, 0
FortreeCity_House3_MapWarps: @ 8530FB4
warp_def 3, 5, 0, 5, MAP_FORTREE_CITY