Split out movement radius in object_event macro
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@@ -1,5 +1,5 @@
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Route114_FossilManiacsTunnel_EventObjects: @ 8533D70
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object_event 1, EVENT_OBJ_GFX_MANIAC, 0, 5, 3, 3, 7, 17, 0, 0, Route114_FossilManiacsTunnel_EventScript_22AF87, 0
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object_event 1, EVENT_OBJ_GFX_MANIAC, 0, 5, 3, 3, 7, 1, 1, 0, 0, Route114_FossilManiacsTunnel_EventScript_22AF87, 0
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Route114_FossilManiacsTunnel_MapWarps: @ 8533D88
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warp_def 6, 25, 3, 2, MAP_ROUTE114_FOSSIL_MANIACS_HOUSE
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