Split out movement radius in object_event macro
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@@ -1,5 +1,5 @@
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SeafloorCavern_Entrance_EventObjects: @ 85356BC
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object_event 1, EVENT_OBJ_GFX_AQUA_MEMBER_M, 0, 10, 2, 3, 7, 17, 0, 0, SeafloorCavern_Entrance_EventScript_234485, 941
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object_event 1, EVENT_OBJ_GFX_AQUA_MEMBER_M, 0, 10, 2, 3, 7, 1, 1, 0, 0, SeafloorCavern_Entrance_EventScript_234485, 941
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SeafloorCavern_Entrance_MapWarps: @ 85356D4
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warp_def 10, 18, 3, 0, MAP_UNDERWATER4
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