Using RGB color constants where appropiate

This commit is contained in:
Eduardo Quezada
2023-07-31 15:33:14 -04:00
parent 39192725f2
commit f8c0f91c66
11 changed files with 35 additions and 35 deletions
+9 -9
View File
@@ -1045,10 +1045,10 @@ const struct SpriteTemplate gSilverWindSmallSparkSpriteTemplate =
const u16 gMagicalLeafBlendColors[] =
{
RGB(31, 0, 0),
RGB_RED,
RGB(31, 19, 0),
RGB(31, 31, 0),
RGB(0, 31, 0),
RGB_YELLOW,
RGB_GREEN,
RGB(5, 14, 31),
RGB(22, 10, 31),
RGB(22, 21, 31),
@@ -1971,10 +1971,10 @@ const struct SpriteTemplate gWavyMusicNotesSpriteTemplate =
const u16 gParticlesColorBlendTable[][6] =
{
{ANIM_TAG_MUSIC_NOTES, RGB(31, 31, 31), RGB(31, 26, 28), RGB(31, 22, 26), RGB(31, 17, 24), RGB(31, 13, 22)},
{ANIM_TAG_BENT_SPOON, RGB(31, 31, 31), RGB(25, 31, 26), RGB(20, 31, 21), RGB(15, 31, 16), RGB(10, 31, 12)},
{ANIM_TAG_SPHERE_TO_CUBE, RGB(31, 31, 31), RGB(31, 31, 24), RGB(31, 31, 17), RGB(31, 31, 10), RGB(31, 31, 3)},
{ANIM_TAG_LARGE_FRESH_EGG, RGB(31, 31, 31), RGB(26, 28, 31), RGB(21, 26, 31), RGB(16, 24, 31), RGB(12, 22, 31)},
{ANIM_TAG_MUSIC_NOTES, RGB_WHITE, RGB(31, 26, 28), RGB(31, 22, 26), RGB(31, 17, 24), RGB(31, 13, 22)},
{ANIM_TAG_BENT_SPOON, RGB_WHITE, RGB(25, 31, 26), RGB(20, 31, 21), RGB(15, 31, 16), RGB(10, 31, 12)},
{ANIM_TAG_SPHERE_TO_CUBE, RGB_WHITE, RGB(31, 31, 24), RGB(31, 31, 17), RGB(31, 31, 10), RGB(31, 31, 3)},
{ANIM_TAG_LARGE_FRESH_EGG, RGB_WHITE, RGB(26, 28, 31), RGB(21, 26, 31), RGB(16, 24, 31), RGB(12, 22, 31)},
};
const struct SpriteTemplate gFastFlyingMusicNotesSpriteTemplate =
@@ -4343,7 +4343,7 @@ static void AnimLockOnTarget_Step4(struct Sprite *sprite)
sprite->data[1] = 0;
}
BlendPalettes(GetBattlePalettesMask(TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE), sprite->data[1], RGB(31, 31, 31));
BlendPalettes(GetBattlePalettesMask(TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE), sprite->data[1], RGB_WHITE);
if (sprite->data[1] == 16)
{
int pal;
@@ -5178,7 +5178,7 @@ void AnimTask_DoubleTeam(u8 taskId)
for (i = 1; i < 16; i++)
gPlttBufferUnfaded[r3 + i] = gPlttBufferUnfaded[r4 + i];
BlendPalette(r3, 16, 11, RGB(0, 0, 0));
BlendPalette(r3, 16, 11, RGB_BLACK);
task->data[3] = 0;
i = 0;
while (i < 2 && (obj = CloneBattlerSpriteWithBlend(0)) >= 0)