Using RGB color constants where appropiate
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@@ -1045,10 +1045,10 @@ const struct SpriteTemplate gSilverWindSmallSparkSpriteTemplate =
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const u16 gMagicalLeafBlendColors[] =
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{
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RGB(31, 0, 0),
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RGB_RED,
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RGB(31, 19, 0),
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RGB(31, 31, 0),
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RGB(0, 31, 0),
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RGB_YELLOW,
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RGB_GREEN,
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RGB(5, 14, 31),
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RGB(22, 10, 31),
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RGB(22, 21, 31),
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@@ -1971,10 +1971,10 @@ const struct SpriteTemplate gWavyMusicNotesSpriteTemplate =
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const u16 gParticlesColorBlendTable[][6] =
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{
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{ANIM_TAG_MUSIC_NOTES, RGB(31, 31, 31), RGB(31, 26, 28), RGB(31, 22, 26), RGB(31, 17, 24), RGB(31, 13, 22)},
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{ANIM_TAG_BENT_SPOON, RGB(31, 31, 31), RGB(25, 31, 26), RGB(20, 31, 21), RGB(15, 31, 16), RGB(10, 31, 12)},
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{ANIM_TAG_SPHERE_TO_CUBE, RGB(31, 31, 31), RGB(31, 31, 24), RGB(31, 31, 17), RGB(31, 31, 10), RGB(31, 31, 3)},
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{ANIM_TAG_LARGE_FRESH_EGG, RGB(31, 31, 31), RGB(26, 28, 31), RGB(21, 26, 31), RGB(16, 24, 31), RGB(12, 22, 31)},
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{ANIM_TAG_MUSIC_NOTES, RGB_WHITE, RGB(31, 26, 28), RGB(31, 22, 26), RGB(31, 17, 24), RGB(31, 13, 22)},
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{ANIM_TAG_BENT_SPOON, RGB_WHITE, RGB(25, 31, 26), RGB(20, 31, 21), RGB(15, 31, 16), RGB(10, 31, 12)},
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{ANIM_TAG_SPHERE_TO_CUBE, RGB_WHITE, RGB(31, 31, 24), RGB(31, 31, 17), RGB(31, 31, 10), RGB(31, 31, 3)},
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{ANIM_TAG_LARGE_FRESH_EGG, RGB_WHITE, RGB(26, 28, 31), RGB(21, 26, 31), RGB(16, 24, 31), RGB(12, 22, 31)},
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};
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const struct SpriteTemplate gFastFlyingMusicNotesSpriteTemplate =
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@@ -4343,7 +4343,7 @@ static void AnimLockOnTarget_Step4(struct Sprite *sprite)
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sprite->data[1] = 0;
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}
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BlendPalettes(GetBattlePalettesMask(TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE), sprite->data[1], RGB(31, 31, 31));
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BlendPalettes(GetBattlePalettesMask(TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE), sprite->data[1], RGB_WHITE);
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if (sprite->data[1] == 16)
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{
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int pal;
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@@ -5178,7 +5178,7 @@ void AnimTask_DoubleTeam(u8 taskId)
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for (i = 1; i < 16; i++)
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gPlttBufferUnfaded[r3 + i] = gPlttBufferUnfaded[r4 + i];
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BlendPalette(r3, 16, 11, RGB(0, 0, 0));
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BlendPalette(r3, 16, 11, RGB_BLACK);
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task->data[3] = 0;
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i = 0;
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while (i < 2 && (obj = CloneBattlerSpriteWithBlend(0)) >= 0)
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