Using RGB color constants where appropiate
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@@ -133,10 +133,10 @@ void AnimTask_SetCamouflageBlend(u8 taskId)
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gBattleAnimArgs[4] = RGB(14, 9, 3);
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break;
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case BATTLE_TERRAIN_BUILDING:
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gBattleAnimArgs[4] = RGB(31, 31, 31);
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gBattleAnimArgs[4] = RGB_WHITE;
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break;
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case BATTLE_TERRAIN_PLAIN:
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gBattleAnimArgs[4] = RGB(31, 31, 31);
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gBattleAnimArgs[4] = RGB_WHITE;
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break;
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}
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