Using RGB color constants where appropiate
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+3
-3
@@ -237,7 +237,7 @@ void CableCar(void)
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{
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LockPlayerFieldControls();
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CreateTask(Task_LoadCableCar, 1);
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BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB(0, 0, 0));
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BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
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}
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static void CB2_LoadCableCar(void)
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@@ -341,7 +341,7 @@ static void CB2_LoadCableCar(void)
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gMain.state++;
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break;
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case 8:
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BeginNormalPaletteFade(PALETTES_ALL, 3, 16, 0, RGB(0, 0, 0));
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BeginNormalPaletteFade(PALETTES_ALL, 3, 16, 0, RGB_BLACK);
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FadeInNewBGM(MUS_CABLE_CAR, 1);
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SetBgRegs(TRUE);
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gMain.state++;
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@@ -459,7 +459,7 @@ static void Task_CableCar(u8 taskId)
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if (sCableCar->timer == 570)
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{
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sCableCar->state = 3;
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BeginNormalPaletteFade(PALETTES_ALL, 3, 0, 16, RGB(0, 0, 0));
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BeginNormalPaletteFade(PALETTES_ALL, 3, 0, 16, RGB_BLACK);
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FadeOutBGM(4);
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}
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break;
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