Using RGB color constants where appropiate

This commit is contained in:
Eduardo Quezada
2023-07-31 15:33:14 -04:00
parent 39192725f2
commit f8c0f91c66
11 changed files with 35 additions and 35 deletions
+3 -3
View File
@@ -237,7 +237,7 @@ void CableCar(void)
{
LockPlayerFieldControls();
CreateTask(Task_LoadCableCar, 1);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB(0, 0, 0));
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
}
static void CB2_LoadCableCar(void)
@@ -341,7 +341,7 @@ static void CB2_LoadCableCar(void)
gMain.state++;
break;
case 8:
BeginNormalPaletteFade(PALETTES_ALL, 3, 16, 0, RGB(0, 0, 0));
BeginNormalPaletteFade(PALETTES_ALL, 3, 16, 0, RGB_BLACK);
FadeInNewBGM(MUS_CABLE_CAR, 1);
SetBgRegs(TRUE);
gMain.state++;
@@ -459,7 +459,7 @@ static void Task_CableCar(u8 taskId)
if (sCableCar->timer == 570)
{
sCableCar->state = 3;
BeginNormalPaletteFade(PALETTES_ALL, 3, 0, 16, RGB(0, 0, 0));
BeginNormalPaletteFade(PALETTES_ALL, 3, 0, 16, RGB_BLACK);
FadeOutBGM(4);
}
break;