Finish cleaning up text.c

This commit is contained in:
Diegoisawesome
2018-11-06 11:30:21 -06:00
parent 6d38431c33
commit f8d337e491
23 changed files with 134 additions and 134 deletions

View File

@@ -1031,7 +1031,7 @@ static void sub_807FAC8(void)
sBerryBlenderData->mainState++;
break;
case 4:
if (Blender_PrintText(&sBerryBlenderData->textState, sText_BerryBlenderStart, GetPlayerTextSpeed()))
if (Blender_PrintText(&sBerryBlenderData->textState, sText_BerryBlenderStart, GetPlayerTextSpeedDelay()))
sBerryBlenderData->mainState++;
break;
case 5:
@@ -2490,7 +2490,7 @@ static void CB2_HandleBlenderEndGame(void)
}
break;
case 7:
if (Blender_PrintText(&sBerryBlenderData->textState, sText_WouldLikeToBlendAnotherBerry, GetPlayerTextSpeed()))
if (Blender_PrintText(&sBerryBlenderData->textState, sText_WouldLikeToBlendAnotherBerry, GetPlayerTextSpeedDelay()))
sBerryBlenderData->gameEndState++;
break;
case 9:
@@ -2572,7 +2572,7 @@ static void CB2_HandleBlenderEndGame(void)
sBerryBlenderData->gameEndState++;
break;
case 13:
if (Blender_PrintText(&sBerryBlenderData->textState, sText_CommunicationStandby, GetPlayerTextSpeed()))
if (Blender_PrintText(&sBerryBlenderData->textState, sText_CommunicationStandby, GetPlayerTextSpeedDelay()))
{
SetMainCallback2(CB2_HandlePlayerLinkPlayAgainChoice);
sBerryBlenderData->gameEndState = 0;
@@ -2680,7 +2680,7 @@ static void CB2_HandlePlayerLinkPlayAgainChoice(void)
StringAppend(gStringVar4, sText_HasNoBerriesToPut);
break;
case 3:
if (Blender_PrintText(&sBerryBlenderData->textState, gStringVar4, GetPlayerTextSpeed()))
if (Blender_PrintText(&sBerryBlenderData->textState, gStringVar4, GetPlayerTextSpeedDelay()))
{
sBerryBlenderData->framesToWait = 0;
sBerryBlenderData->gameEndState++;
@@ -2787,7 +2787,7 @@ static void CB2_HandlePlayerPlayAgainChoice(void)
StringCopy(gStringVar4, sText_RunOutOfBerriesForBlending);
break;
case 3:
if (Blender_PrintText(&sBerryBlenderData->textState, gStringVar4, GetPlayerTextSpeed()))
if (Blender_PrintText(&sBerryBlenderData->textState, gStringVar4, GetPlayerTextSpeedDelay()))
sBerryBlenderData->gameEndState = 9;
break;
case 9:
@@ -3363,7 +3363,7 @@ static bool8 Blender_PrintBlendingResults(void)
sBerryBlenderData->mainState++;
break;
case 6:
if (Blender_PrintText(&sBerryBlenderData->textState, sBerryBlenderData->stringVar, GetPlayerTextSpeed()))
if (Blender_PrintText(&sBerryBlenderData->textState, sBerryBlenderData->stringVar, GetPlayerTextSpeedDelay()))
{
TryUpdateBerryBlenderRecord();
return TRUE;