Add TAG_NONE

This commit is contained in:
GriffinR
2021-09-14 13:14:14 -04:00
parent 4dbaca9dc6
commit f8f7617946
31 changed files with 437 additions and 437 deletions
+14 -14
View File
@@ -978,7 +978,7 @@ static const union AnimCmd * const sSpriteAnimTable_TourneyTreePokeball[] =
static const struct SpriteTemplate sTourneyTreePokeballSpriteTemplate =
{
.tileTag = 0x0000,
.paletteTag = 0xffff,
.paletteTag = TAG_NONE,
.oam = &sOamData_TourneyTreePokeball,
.anims = sSpriteAnimTable_TourneyTreePokeball,
.images = NULL,
@@ -1007,7 +1007,7 @@ static const union AnimCmd * const sSpriteAnimTable_TourneyTreeCancelButton[] =
static const struct SpriteTemplate sCancelButtonSpriteTemplate =
{
.tileTag = 0x0000,
.paletteTag = 0xffff,
.paletteTag = TAG_NONE,
.oam = &sOamData_TourneyTreeCloseButton,
.anims = sSpriteAnimTable_TourneyTreeCancelButton,
.images = NULL,
@@ -1036,7 +1036,7 @@ static const union AnimCmd * const sSpriteAnimTable_TourneyTreeExitButton[] =
static const struct SpriteTemplate sExitButtonSpriteTemplate =
{
.tileTag = 0x0000,
.paletteTag = 0xffff,
.paletteTag = TAG_NONE,
.oam = &sOamData_TourneyTreeCloseButton,
.anims = sSpriteAnimTable_TourneyTreeExitButton,
.images = NULL,
@@ -1083,7 +1083,7 @@ static const union AnimCmd * const sSpriteAnimTable_HorizontalScrollArrow[] =
static const struct SpriteTemplate sHorizontalScrollArrowSpriteTemplate =
{
.tileTag = 0x0000,
.paletteTag = 0xffff,
.paletteTag = TAG_NONE,
.oam = &sOamData_HorizontalScrollArrow,
.anims = sSpriteAnimTable_HorizontalScrollArrow,
.images = NULL,
@@ -1094,7 +1094,7 @@ static const struct SpriteTemplate sHorizontalScrollArrowSpriteTemplate =
static const struct SpriteTemplate sVerticalScrollArrowSpriteTemplate =
{
.tileTag = 0x0000,
.paletteTag = 0xffff,
.paletteTag = TAG_NONE,
.oam = &sOamData_VerticalScrollArrow,
.anims = sSpriteAnimTable_VerticalScrollArrow,
.images = NULL,
@@ -4267,11 +4267,11 @@ static void DisplayTrainerInfoOnCard(u8 flags, u8 trainerTourneyId)
// Create trainer pic sprite
if (trainerId == TRAINER_PLAYER)
sInfoCard->spriteIds[arrId] = CreateTrainerPicSprite(PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender), TRUE, x + 48, y + 64, palSlot + 12, 0xFFFF);
sInfoCard->spriteIds[arrId] = CreateTrainerPicSprite(PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender), TRUE, x + 48, y + 64, palSlot + 12, TAG_NONE);
else if (trainerId == TRAINER_FRONTIER_BRAIN)
sInfoCard->spriteIds[arrId] = CreateTrainerPicSprite(GetDomeBrainTrainerPicId(), TRUE, x + 48, y + 64, palSlot + 12, 0xFFFF);
sInfoCard->spriteIds[arrId] = CreateTrainerPicSprite(GetDomeBrainTrainerPicId(), TRUE, x + 48, y + 64, palSlot + 12, TAG_NONE);
else
sInfoCard->spriteIds[arrId] = CreateTrainerPicSprite(GetFrontierTrainerFrontSpriteId(trainerId), TRUE, x + 48, y + 64, palSlot + 12, 0xFFFF);
sInfoCard->spriteIds[arrId] = CreateTrainerPicSprite(GetFrontierTrainerFrontSpriteId(trainerId), TRUE, x + 48, y + 64, palSlot + 12, TAG_NONE);
if (flags & MOVE_CARD)
gSprites[sInfoCard->spriteIds[arrId]].invisible = TRUE;
@@ -4741,11 +4741,11 @@ static void DisplayMatchInfoOnCard(u8 flags, u8 matchNo)
// Draw left trainer sprite.
if (trainerIds[0] == TRAINER_PLAYER)
sInfoCard->spriteIds[arrId] = CreateTrainerPicSprite(PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender), TRUE, x + 48, y + 88, palSlot + 12, 0xFFFF);
sInfoCard->spriteIds[arrId] = CreateTrainerPicSprite(PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender), TRUE, x + 48, y + 88, palSlot + 12, TAG_NONE);
else if (trainerIds[0] == TRAINER_FRONTIER_BRAIN)
sInfoCard->spriteIds[arrId] = CreateTrainerPicSprite(GetDomeBrainTrainerPicId(), TRUE, x + 48, y + 88, palSlot + 12, 0xFFFF);
sInfoCard->spriteIds[arrId] = CreateTrainerPicSprite(GetDomeBrainTrainerPicId(), TRUE, x + 48, y + 88, palSlot + 12, TAG_NONE);
else
sInfoCard->spriteIds[arrId] = CreateTrainerPicSprite(GetFrontierTrainerFrontSpriteId(trainerIds[0]), TRUE, x + 48, y + 88, palSlot + 12, 0xFFFF);
sInfoCard->spriteIds[arrId] = CreateTrainerPicSprite(GetFrontierTrainerFrontSpriteId(trainerIds[0]), TRUE, x + 48, y + 88, palSlot + 12, TAG_NONE);
if (flags & MOVE_CARD)
gSprites[sInfoCard->spriteIds[arrId]].invisible = TRUE;
@@ -4754,11 +4754,11 @@ static void DisplayMatchInfoOnCard(u8 flags, u8 matchNo)
// Draw right trainer sprite.
if (trainerIds[1] == TRAINER_PLAYER)
sInfoCard->spriteIds[1 + arrId] = CreateTrainerPicSprite(PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender), TRUE, x + 192, y + 88, palSlot + 13, 0xFFFF);
sInfoCard->spriteIds[1 + arrId] = CreateTrainerPicSprite(PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender), TRUE, x + 192, y + 88, palSlot + 13, TAG_NONE);
else if (trainerIds[1] == TRAINER_FRONTIER_BRAIN)
sInfoCard->spriteIds[1 + arrId] = CreateTrainerPicSprite(GetDomeBrainTrainerPicId(), TRUE, x + 192, y + 88, palSlot + 13, 0xFFFF);
sInfoCard->spriteIds[1 + arrId] = CreateTrainerPicSprite(GetDomeBrainTrainerPicId(), TRUE, x + 192, y + 88, palSlot + 13, TAG_NONE);
else
sInfoCard->spriteIds[1 + arrId] = CreateTrainerPicSprite(GetFrontierTrainerFrontSpriteId(trainerIds[1]), TRUE, x + 192, y + 88, palSlot + 13, 0xFFFF);
sInfoCard->spriteIds[1 + arrId] = CreateTrainerPicSprite(GetFrontierTrainerFrontSpriteId(trainerIds[1]), TRUE, x + 192, y + 88, palSlot + 13, TAG_NONE);
if (flags & MOVE_CARD)
gSprites[sInfoCard->spriteIds[1 + arrId]].invisible = TRUE;